Posts: 40
Threads: 4
Joined: Mar 2012
Reputation:
0
I'm about to get a new rig:
I5 2500K with either an ATI 6850 or an Nvidia 560 (non-TI).
Which of those cards would perform better in JPCSP nowadays? Are ATI cards still conflicting?
Posts: 304
Threads: 12
Joined: Feb 2011
Reputation:
1
ATI cards will almost always cause issues on here, Nvidia Cards always seem to be more compatible in all things gaming. With ATI Overheat issues, glitches in games, and problems like what people get here are alot more common. My friend had 5 fans in his computer and upgraded from a nvidia to an ATI and went from an average of 20 degrees celsius to 80-90 degrees celsius ATI cards are poorly cooled and usually more expensive for good quality ones so I'd probably stick to the Nvidia.
Processor: AMD Phenom II X4 970 3.7 GHz, GPU: Geforce GTX 550 Ti, Ram: 16 GB, Windows 7 64-bit
Posts: 40
Threads: 4
Joined: Mar 2012
Reputation:
0
But outside general gaming, does an nvidia vga still outperform an ATI card greatly in JPCSP? Does the ATI have extra compatibility issuess?
Posts: 1,713
Threads: 144
Joined: Jan 2010
Reputation:
33
04-20-2012, 01:46 PM
(This post was last modified: 04-20-2012, 01:51 PM by hyakki.)
ATI / AMD cards currently have poor or buggy opengl support and usually the user needs to try various drivers just to find one that works. for directx games they are probably on par with nvidia cards.
Jpcsp uses OpenGL, so unless amd fixes their drivers their cards will continue to have poor support in many opengl applications including jpcsp. also most of the devs and testers have nvidia cards so most optimization go towards that.
The most common issue with ati cards and jpcsp is very slow speed and no shader support (depending on the driver used) and other strange bugs.
Posts: 40
Threads: 4
Joined: Mar 2012
Reputation:
0
04-20-2012, 02:38 PM
(This post was last modified: 04-20-2012, 02:40 PM by damicore.)
Very well then, thanks for the insight on that.
So I guess a 560 would do it for jpcsp? It would perform better than an ATI 6850 I guess?