revision 1870 with eur version.
It freeze alwasy in the first fight between "after result" and the begining of the video of behemot :/
6 (begining) to 3 (before freeze) fps in game ... (+/- 40 fps for videos).
In rev 1870 (32bit) works fine the sound, the music does not work, the emulator does not yet support background music?(Without decoding)
I can see that the voice works now in new versions, the background music here a few revs will work?
CPU: Intel Core I7 3770 OC'ed 4.2GHz
RAM 8GB DDR3
Nvidia GTX 560
Windows 7 Ultimate 64bit.
Currently using Driver 310.90 WHQL
i had gotten a freeze when two ppl were fighting (not telling u who)... what i did was extract the media files and then decode them with convertie and then remove the at3 files that have already been decoded
it worked then
Everytime I beat bahamut, the game show me this message in the log
Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
at jpcsp.util.FIFOByteBuffer.checkBufferForWrite(FIFOByteBuffer.java:59)
at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:76)
at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:98)
at jpcsp.HLE.modules150.sceMpeg.hleMpegRingbufferPostPut(sceMpeg.java:20
02)
at jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback.execute(sceMp
eg.java:1985)
at jpcsp.HLE.modules150.ThreadManForUser.hleKernelExitCallback(ThreadMan
ForUser.java:1123)
at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.ja
va:1196)
at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUse
r.java:1275)
at jpcsp.HLE.modules150.sceMpeg.sceMpegRingbufferPut(sceMpeg.java:2040)
at jpcsp.HLE.modules150.sceMpeg$36.execute(sceMpeg.java:2553)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:64
9)
at _S1_2_89A1DD0.s(_S1_2_89A1DD0.java:4)
at _S1_2_885F058.s(_S1_2_885F058.java:508)
at _S1_2_885F058.exec(_S1_2_885F058.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
680)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
(11-23-2010, 08:52 PM)Butz_san Wrote: Everytime I beat bahamut, the game show me this message in the log
Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
at jpcsp.util.FIFOByteBuffer.checkBufferForWrite(FIFOByteBuffer.java:59)
at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:76)
at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:98)
at jpcsp.HLE.modules150.sceMpeg.hleMpegRingbufferPostPut(sceMpeg.java:20
02)
at jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback.execute(sceMp
eg.java:1985)
at jpcsp.HLE.modules150.ThreadManForUser.hleKernelExitCallback(ThreadMan
ForUser.java:1123)
at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.ja
va:1196)
at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUse
r.java:1275)
at jpcsp.HLE.modules150.sceMpeg.sceMpegRingbufferPut(sceMpeg.java:2040)
at jpcsp.HLE.modules150.sceMpeg$36.execute(sceMpeg.java:2553)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:64
9)
at _S1_2_89A1DD0.s(_S1_2_89A1DD0.java:4)
at _S1_2_885F058.s(_S1_2_885F058.java:508)
at _S1_2_885F058.exec(_S1_2_885F058.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
680)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
I'm in revision 1873 >_<
I wonder why everyone's using the console instead of the logger these days...
Funny thing, I spend more time on the forum instead of on emulators
(11-23-2010, 08:52 PM)Butz_san Wrote: Everytime I beat bahamut, the game show me this message in the log
Code:
Running Jpcsp 32bit...
java.lang.NullPointerException
at jpcsp.util.FIFOByteBuffer.checkBufferForWrite(FIFOByteBuffer.java:59)
at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:76)
at jpcsp.util.FIFOByteBuffer.write(FIFOByteBuffer.java:98)
at jpcsp.HLE.modules150.sceMpeg.hleMpegRingbufferPostPut(sceMpeg.java:20
02)
at jpcsp.HLE.modules150.sceMpeg$AfterRingbufferPutCallback.execute(sceMp
eg.java:1985)
at jpcsp.HLE.modules150.ThreadManForUser.hleKernelExitCallback(ThreadMan
ForUser.java:1123)
at jpcsp.HLE.modules150.ThreadManForUser.callAddress(ThreadManForUser.ja
va:1196)
at jpcsp.HLE.modules150.ThreadManForUser.executeCallback(ThreadManForUse
r.java:1275)
at jpcsp.HLE.modules150.sceMpeg.sceMpegRingbufferPut(sceMpeg.java:2040)
at jpcsp.HLE.modules150.sceMpeg$36.execute(sceMpeg.java:2553)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:64
9)
at _S1_2_89A1DD0.s(_S1_2_89A1DD0.java:4)
at _S1_2_885F058.s(_S1_2_885F058.java:508)
at _S1_2_885F058.exec(_S1_2_885F058.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
680)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
I'm in revision 1873 >_<
I wonder why everyone's using the console instead of the logger these days...
@Kai3213: Well, if the error is on the console you have to do that. The logger would not help here.
@Butz_san: As to the error: Try a older revision, r1870 or older to test if you have the same error there too.
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
(11-21-2010, 07:35 AM)DarkCloud Wrote: Someone pls help. The game runs at a good 50-55 fps on my system with stunning graphics but with horrible jerky sounds.
which svn u r using? how about the jpcsp config? mine runs at only 20 fps
rig i7 950
3 GB RAM
gtx 460
jpcsp svn 1868
win xp 32 bit
jcsp 1772
in decent default configuration.
My PC specs:
Intel Core i5 650 @ 3.20Ghz
2GB DDR3 RAM
Asus P7H55D motherboard
Ati Radeon HD 5500 series Graphics Card (1GB,DX11,Shader Pixel 5.0)
Realtek High Definition Onboard Audio
11-24-2010, 02:18 PM (This post was last modified: 11-24-2010, 02:32 PM by DarkCloud.)
Yeppeieeeee...... just got jpcsp svn 1870 and FFCC is running like a charm. (both graphics and sound)
I guess i spoke too soon. Now the game just black screen of deaths me after i press new game.
My PC specs:
Intel Core i5 650 @ 3.20Ghz
2GB DDR3 RAM
Asus P7H55D motherboard
Ati Radeon HD 5500 series Graphics Card (1GB,DX11,Shader Pixel 5.0)
Realtek High Definition Onboard Audio
(11-24-2010, 02:18 PM)DarkCloud Wrote: Yeppeieeeee...... just got jpcsp svn 1870 and FFCC is running like a charm. (both graphics and sound)
I guess i spoke too soon. Now the game just black screen of deaths me after i press new game.
I'm using the same build and when I press new game it works perfectly fine. I can see the intro and hear sound and everything. I must be your settings, don't use vertex cache, for me messes up most games.
Funny thing, I spend more time on the forum instead of on emulators
(11-24-2010, 02:18 PM)DarkCloud Wrote: Yeppeieeeee...... just got jpcsp svn 1870 and FFCC is running like a charm. (both graphics and sound)
I guess i spoke too soon. Now the game just black screen of deaths me after i press new game.
I'm using the same build and when I press new game it works perfectly fine. I can see the intro and hear sound and everything. I must be your settings, don't use vertex cache, for me messes up most games.
Still not working.. Could post your other settings as well?
My PC specs:
Intel Core i5 650 @ 3.20Ghz
2GB DDR3 RAM
Asus P7H55D motherboard
Ati Radeon HD 5500 series Graphics Card (1GB,DX11,Shader Pixel 5.0)
Realtek High Definition Onboard Audio