Broken in this revision.
r1885
Running with dynarec compiler (log level set to INFO)
Compability options used: None
r1885
Code:
1830 [GUI] INFO emu - Jpcsp v0.6 1885
1836 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10447
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.55
REGION = 32768
TITLE = NARUTO Shippuden: Legends: Akatsuki Rising
probably homebrew? false
1842 [GUI] DEBUG hle - Loading HLE firmware up to version 555
1846 [GUI] INFO emu - Loading global compatibility settings
1846 [GUI] INFO ge - Only GE Graphics: false
1873 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
1874 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
1874 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
1874 [GUI] INFO memory - Ignore invalid memory access: false
1875 [GUI] DEBUG emu - No patch file found for this game
1880 [GUI] DEBUG runtime - RuntimeContext.reset
1993 [GUI] DEBUG hle - Loading HLE firmware up to version 555
2008 [GUI] DEBUG memory - PH#0: loading program 08804000 - 089EAC80 - 08A21800
2025 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804000
2025 [GUI] DEBUG memory - PH alloc consumption 0021D800 (mem 00036B80)
2025 [GUI] DEBUG memory - .bss: ignoring zero-length type 8 section 089EAC80
2026 [GUI] INFO emu - Found ModuleInfo name:'Model' version:0101 attr:00000000 gp:089f2c70
2027 [GUI] DEBUG memory - Reserving 0x21D800 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2027 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x21D800, addr=0x08804000: returns 0x08804000
2029 [GUI] INFO emu - Found 187 imports from 26 modules
2030 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804000
2030 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088043A4
2030 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2031 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2031 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x089B9DB0
2031 [GUI] WARN emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05050010
2032 [GUI] INFO emu - 187 NIDS mapped
2033 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2098 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2099 [GUI] DEBUG runtime - Switching to Thread root
2099 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2124 [GUI] INFO ge - Using RenderingEngineLwjgl31
2124 [GUI] INFO ge - OpenGL version: 4.1.0
2125 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2125 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2125 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2131 [GUI] INFO ge - Using VBO
2132 [GUI] DEBUG ge - bindBuffer 0, 1
2132 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2138 [GUI] DEBUG ge - bindBuffer 0, 2
2138 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2152 [GUI] DEBUG ge - bindBuffer 0, 3
2153 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2162 [GUI] DEBUG ge - bindBuffer 0, 4
2162 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2162 [GUI] DEBUG ge - genTexture
2163 [GUI] DEBUG ge - bindTexture 1
2164 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2164 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2165 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2165 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2165 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2166 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2166 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2167 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2167 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2167 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2167 [GUI] DEBUG ge - startDisplay
2167 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2168 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2168 [GUI] DEBUG ge - bindTexture 1
2168 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2169 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2170 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2170 [GUI] DEBUG ge - disableFlag GU_BLEND
2170 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2170 [GUI] DEBUG ge - disableFlag GU_FOG
2170 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2171 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2171 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2171 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2171 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2172 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2172 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2172 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2172 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2172 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2173 [GUI] DEBUG ge - setDepthMask disabled
2173 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2173 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2173 [GUI] DEBUG ge - setFrontFace clockwise
2174 [GUI] DEBUG ge - setBones count=0
2175 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2175 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2175 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2176 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2176 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2176 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2176 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2177 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2177 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2177 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2178 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2178 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2178 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2179 [GUI] DEBUG ge - enableClientState 0
2179 [GUI] DEBUG ge - disableClientState 1
2179 [GUI] DEBUG ge - disableClientState 2
2179 [GUI] DEBUG ge - enableClientState 3
2180 [GUI] DEBUG ge - bindBuffer 0, 4
2180 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2180 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2181 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2181 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2181 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2181 [GUI] DEBUG ge - setTextureFunc func=12
2182 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2182 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2182 [GUI] DEBUG ge - setFrontFace counter-clockwise
2182 [GUI] DEBUG ge - endDirectRendering
2182 [GUI] DEBUG ge - endDisplay
2183 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2201 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2201 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2201 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2202 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2202 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2202 [GUI] DEBUG ge - startDisplay
2202 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2202 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2203 [GUI] DEBUG ge - bindTexture 1
2203 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2203 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2204 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2204 [GUI] DEBUG ge - disableFlag GU_BLEND
2205 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2205 [GUI] DEBUG ge - disableFlag GU_FOG
2205 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2205 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2205 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2206 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2206 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2206 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2206 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2206 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2207 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2207 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2207 [GUI] DEBUG ge - setDepthMask disabled
2207 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2208 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2208 [GUI] DEBUG ge - setFrontFace clockwise
2208 [GUI] DEBUG ge - setBones count=0
2208 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2208 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2209 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2209 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2209 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2210 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2210 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2210 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2210 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2211 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2211 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2211 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2211 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2211 [GUI] DEBUG ge - enableClientState 0
2212 [GUI] DEBUG ge - disableClientState 1
2212 [GUI] DEBUG ge - disableClientState 2
2212 [GUI] DEBUG ge - enableClientState 3
2212 [GUI] DEBUG ge - bindBuffer 0, 4
2213 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2213 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2213 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2213 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2213 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2214 [GUI] DEBUG ge - setTextureFunc func=12
2214 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2214 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2214 [GUI] DEBUG ge - setFrontFace counter-clockwise
2214 [GUI] DEBUG ge - endDirectRendering
2214 [GUI] DEBUG ge - endDisplay
2215 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: None
Code:
3725 [Emu] INFO runtime - Using Compiler
3788 [root_6] WARN hle - Unsupported syscall 20F0 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
3800 [user_main] INFO compiler - Replacing CodeBlock at 0x0880E73C by Native Code 'strlen'
3803 [user_main] INFO compiler - Replacing CodeSequence at 0x0880BAA8-0x0880BB4C by Native Code 'memset'
3809 [user_main] INFO compiler - Replacing CodeBlock at 0x08804A4C by Native Code 'nop'
3817 [user_main] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=b
3817 [user_main] INFO hle.scePower - scePowerRegisterCallback slot=0 SceUID=c
3821 [user_main] INFO compiler - Replacing CodeBlock at 0x088AD248 by Native Code 'nop'
3824 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
3824 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
3825 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
3825 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
3826 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0100) PSP_MODULE_NET_COMMON
3826 [user_main] INFO hle.sceUtility - IGNORING:sceUtilityLoadModule(module=0x0101) PSP_MODULE_NET_ADHOC
3829 [user_main] WARN hle.ModuleMgrForUser - IGNORED:hleKernelLoadModule(path='disc0:/sce_lbn0x31F40_size0x5100'): module from banlist not loaded
3830 [user_main] WARN hle.ModuleMgrForUser - IGNORING:sceKernelStartModule flash module 'libfont'
3912 [user_main] WARN hle.sceNet - IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x28, calloutThreadStack=0x0, netinitThreadPri=0x28, netinitThreadStack=0x0)
3913 [user_main] WARN hle.sceNetAdhoc - IGNORING: sceNetAdhocInit
3913 [user_main] INFO compiler - Replacing CodeBlock at 0x0880B6C8 by Native Code 'memcpy'
3914 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlInit (threadStack=0x1000, threadPri=0x30, adhocIDAddr=0x9fff690)
3914 [user_main] INFO hle.sceNetAdhocctl - Found Adhoc ID data: type=0, params=ULUS10447
3914 [user_main] WARN hle.sceNetAdhocctl - PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x88ae7c4, adhocctlHandlerArg=0x0)
3927 [user_main] INFO compiler - Replacing CodeBlock at 0x08882A68 by Native Code 'nop'
3965 [fioThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
3972 [fioThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
3978 [fioThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
4051 [fioThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0777
4081 [user_main] INFO hle.sceSasCore - __sceSasInit
4348 [user_main] INFO compiler - Replacing CodeBlock at 0x08892104 by Native Code 'nop'
4671 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09C409C0, mode=0, gameName=ULUS10447, saveName=SYS, fileName=DATA.BIN
4845 [fioThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = ms0:\PSP\SAVEDATA\ULUS10447DATA\0000.BIN flags = 1 permissions = 0777
4851 [fioThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = ms0:\PSP\SAVEDATA\ULUS10447DATA\0007.BIN flags = 1 permissions = 0777
4856 [fioThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = ms0:\PSP\SAVEDATA\ULUS10447DATA\0008.BIN flags = 1 permissions = 0777
4904 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09C462E0, mode=0, gameName=ULUS10447, saveName=DATA, fileName=DATA.BIN
5284 [user_main] INFO compiler - Replacing CodeBlock at 0x088BBDE4 by Native Code 'nop'
5288 [user_main] INFO compiler - Replacing CodeBlock at 0x0881B398 by Native Code 'nop'
5419 [user_main] INFO compiler - Replacing CodeBlock at 0x088DB5B8 by Native Code 'nop'
6640 [user_main] INFO compiler - Replacing CodeBlock at 0x088DB614 by Native Code 'nop'
6641 [user_main] INFO compiler - Replacing CodeBlock at 0x088DB62C by Native Code 'nop'
7471 [user_main] INFO compiler - Replacing CodeBlock at 0x088DB61C by Native Code 'nop'
10586 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09C4A8A0, mode=11, gameName=ULUS10447, saveName=*, fileName=DATA.BIN
10932 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09C4A8A0, mode=8, gameName=ULUS10447, saveName=*, fileName=DATA.BIN
11253 [user_main] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x09C4A8A0, mode=8, gameName=ULUS10447, saveName=*, fileName=DATA.BIN
13022 [Atrac3StreamPlayThread] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 00
13068 [Atrac3StreamPlayThread] INFO stdout - streamSoundFirstReadSize = 0x28000
13074 [Atrac3StreamPlayThread] INFO hle.sceAtrac3plus - hleAtracSetData atracID=62, bufferSize=0x28000, fileSize=0xad30
13076 [Atrac3StreamPlayThread] INFO hle - Undecodable AT3+ data detected.
13115 [Atrac3StreamPlayThread] WARN hle.sceAudio - sceAudioOutputPannedBlocking (pvoid_buf==0): delaying current thread
13382 [AtracPlay] INFO hle.sceAtrac3plus - hleAtracSetData atracID=65, bufferSize=0xba634, fileSize=0xba634
13384 [AtracPlay] INFO hle - Undecodable AT3+ data detected.
13384 [AtracPlay] WARN hle.sceAtrac3plus - sceAtracDecodeData: atracID= 65, needs second buffer!
Code:
------------------------------------------------------------
Thread ID - 0x0000003F
Th Name - AtracPlay
zr:0x00000000 at:0x00000001 v0:0x00000000 v1:0x00000000
a0:0x00000041 a1:0x08A16980 a2:0x09F76AB8 a3:0x09F76AB4
t0:0x09F76ABC t1:0x089F0000 t2:0x000003C0 t3:0x000000FC
t4:0x00000004 t5:0x099A20E0 t6:0x00000000 t7:0x019A7C40
s0:0x09166D90 s1:0x80630012 s2:0x00000000 s3:0x00000000
s4:0x00000041 s5:0x0000000A s6:0x00000000 s7:0x00000000
t8:0x01000000 t9:0x099A7CD0 k0:0x09F76B00 k1:0x00000000
gp:0x089F2C70 sp:0x09F76A90 fp:0x00000000 ra:0x0888AF28
0x0888ADE0: 0x27BDFFD0 - addiu $sp, $sp, -48
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'Sched' ID: 0x0010 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80200000 Current Priority: 0x15 Initial Priority: 0x15
Thread Entry: 0x0888EC70 Stack: 0x09F7EC00 - 0x09F7FC00 Stack Size: 0x00001000
Thread Run Clocks: 36120 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'drawThread' ID: 0x0020 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x088B255C Stack: 0x09F7CC00 - 0x09F7DC00 Stack Size: 0x00001000
Thread Run Clocks: 87595 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x001E) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'fioThread' ID: 0x0026 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x0887FD40 Stack: 0x09F7AC00 - 0x09F7CC00 Stack Size: 0x00002000
Thread Run Clocks: 25908 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0024) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 6120 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 6378 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'fnThread' ID: 0x002A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x29 Initial Priority: 0x29
Thread Entry: 0x08883C64 Stack: 0x09F79C00 - 0x09F7AC00 Stack Size: 0x00001000
Thread Run Clocks: 178283473 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0029) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x28 Initial Priority: 0x20
Thread Entry: 0x08804114 Stack: 0x09F7FC00 - 0x09FFFC00 Stack Size: 0x00080000
Thread Run Clocks: 48899553 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'muscbThread' ID: 0x0039 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x0888ACFC Stack: 0x09F76C00 - 0x09F78C00 Stack Size: 0x00002000
Thread Run Clocks: 11015345 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 0 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'dispThread' ID: 0x001B Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x14 Initial Priority: 0x14
Thread Entry: 0x088B2468 Stack: 0x09F7DC00 - 0x09F7EC00 Stack Size: 0x00001000
Thread Run Clocks: 40253 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x001D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AtracPlay' ID: 0x003F Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x13 Initial Priority: 0x13
Thread Entry: 0x0888ADE0 Stack: 0x09F6EC00 - 0x09F76C00 Stack Size: 0x00008000
Thread Run Clocks: 126 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'fnDecordThread' ID: 0x002E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x30 Initial Priority: 0x30
Thread Entry: 0x088859BC Stack: 0x09F78C00 - 0x09F79C00 Stack Size: 0x00001000
Thread Run Clocks: 356367409 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x002C) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 0163D400 23319552 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XX]
Fragmented memory: 001CA800 1878016 bytes
[ X XXXXX X]
------------------------------------------------------------
Code:
...
126786 [AtracPlay] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=39 name:'muscbThread'
126786 [AtracPlay] DEBUG runtime - Switching from Thread AtracPlay to muscbThread
126786 [AtracPlay] DEBUG runtime - syncThread currentThread=AtracPlay, currentRuntimeThread=muscbThread
126787 [AtracPlay] DEBUG runtime - Waiting to be scheduled...
126787 [muscbThread] DEBUG runtime - Scheduled, restarting...
126787 [muscbThread] DEBUG runtime - syncEmulator immediately=false
126788 [muscbThread] DEBUG hle.ThreadManForUser - sceKernelUnlockLwMutex (workAreaAddr=0x89f595c, count=1)
126788 [muscbThread] DEBUG runtime - syncThread currentThread=muscbThread, currentRuntimeThread=muscbThread
126788 [muscbThread] DEBUG runtime - syncEmulator immediately=false
126788 [muscbThread] DEBUG hle.sceSasCore - __sceSasGetAllEnvelopeHeights(sasCore=0x089f37c0)
126789 [muscbThread] DEBUG runtime - syncThread currentThread=muscbThread, currentRuntimeThread=muscbThread
126789 [muscbThread] DEBUG runtime - syncEmulator immediately=false
126789 [muscbThread] DEBUG hle - free buffer 1573977832
126789 [muscbThread] DEBUG hle.sceAudio - sceAudioOutputPannedBlocking[not blocking] leftVol=32768, rightVol=32768, channel=SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
126790 [muscbThread] DEBUG hle.sceAudio - doAudioOuput(SoundChannel[2](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000), 0x08A16140)
126790 [muscbThread] DEBUG hle - alSourceQueueBuffer buffer=1573977832, SoundChannel[2](sourceSampleOffset=0, restLength=512, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=256, sampleRate=48000)
126791 [muscbThread] DEBUG runtime - syncThread currentThread=muscbThread, currentRuntimeThread=muscbThread
126791 [muscbThread] DEBUG runtime - syncEmulator immediately=false
126791 [muscbThread] DEBUG hle.ThreadManForUser - sceKernelLockLwMutex redirecting to hleKernelLockLwMutex
126791 [muscbThread] DEBUG hle.ThreadManForUser - hleKernelAllocateFpl - 'SceLibsndpPrevExcl' fast check succeeded
126792 [muscbThread] DEBUG runtime - syncThread currentThread=muscbThread, currentRuntimeThread=muscbThread
126792 [muscbThread] DEBUG runtime - syncEmulator immediately=false
126792 [muscbThread] DEBUG hle.sceSasCore - __sceSasCore 0x089F37C0, out=0x08A15940
126793 [muscbThread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=5000, callbacks=false
126793 [muscbThread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'muscbThread' caller:'ThreadManForUser.hleKernelDelayThread'
126793 [muscbThread] DEBUG hle.ThreadManForUser - Context switching to 'AtracPlay(Status PSP_THREAD_READY, Wait None)' after reschedule
126793 [muscbThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=3f name:'AtracPlay'
126794 [muscbThread] DEBUG runtime - Switching from Thread muscbThread to AtracPlay
126794 [muscbThread] DEBUG runtime - syncThread currentThread=muscbThread, currentRuntimeThread=AtracPlay
126794 [muscbThread] DEBUG runtime - Waiting to be scheduled...
126794 [AtracPlay] DEBUG runtime - Scheduled, restarting...
126795 [AtracPlay] DEBUG runtime - syncEmulator immediately=false
126817 [AtracPlay] DEBUG runtime - Forced sync()
126817 [AtracPlay] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
126817 [AtracPlay] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
126817 [AtracPlay] DEBUG hle.ThreadManForUser - End of Interrupt
126817 [AtracPlay] DEBUG hle.ThreadManForUser - Context switching to 'muscbThread(Status PSP_THREAD_READY, Wait None)' after reschedule
126818 [AtracPlay] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=39 name:'muscbThread'
...