This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Jeanne d'Arc - UCUS98700
#41
(03-18-2012, 04:06 PM)Roryn Wrote: For me, the game stop when Jeanne says "What is it papa?" in the first dialog. I'm using r2477.

Game is broken completely again in newest revisions ( many memory errors ). Best revision so far was 2441 not a single memory error and game was playable up to the second fight
Reply
#42
yep it is broken
just comes up with a black screen for me using r2552
here is a log


Attached Files
.zip   log.html.zip (Size: 4.68 KB / Downloads: 154)
Reply
#43
(05-22-2012, 02:25 PM)nash67 Wrote: yep it is broken
just comes up with a black screen for me using r2552
here is a log

Code:
44730   user_main   INFO   hle   printFontbuffer 0x0021 '!' (0, 0)  
44731   user_main   INFO   hle   printFontbuffer 0x002C ',' (20, 0)  
44732   user_main   INFO   hle   printFontbuffer 0x002D '-' (40, 0)  
44733   user_main   INFO   hle   printFontbuffer 0x002E '.' (60, 0)  
44734   user_main   INFO   hle   printFontbuffer 0x002F '/' (80, 0)  
44735   user_main   INFO   hle   printFontbuffer 0x0030 '0' (100, 0)  
44737   user_main   INFO   hle   printFontbuffer 0x0031 '1' (120, 0)  
44738   user_main   INFO   hle   printFontbuffer 0x0032 '2' (140, 0)  
44739   user_main   INFO   hle   printFontbuffer 0x0033 '3' (160, 0)  
...
This game is using fonts. Could you try again while not using the debug font (uncheck this option):
Code:
[ ] Use debug font (disable flash0 fonts)
Also place your PSP original fonts in flash0/font.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#44
ok thanks for that
i don't know why i had it ticked ???

the game starts up but when it starts the intro it keeps pausing
here is the log


Attached Files
.zip   log.html.zip (Size: 5.42 KB / Downloads: 156)
Reply
#45
(05-23-2012, 01:48 AM)nash67 Wrote: ok thanks for that
i don't know why i had it ticked ???

the game starts up but when it starts the intro it keeps pausing
here is the log

Code:
46809   FontListThread   ERROR   memory   write8 - Invalid memory address : 0x0 PC=0882F228  
101874   FontListThread   ERROR   memory   write8 - Invalid memory address : 0x1 PC=0882F228  
103771   FontListThread   ERROR   memory   write8 - Invalid memory address : 0x2 PC=0882F228  
104538   FontListThread   ERROR   memory   write8 - Invalid memory address : 0x3 PC=0882F228  
105162   FontListThread   ERROR   memory   write8 - Invalid memory address : 0x4 PC=0882F228
Again, it seems related to the font handling. Are you sure you placed the PSP original fonts under flash0/font?

If yes, add the following line to your LogSettings.xml
Code:
<logger name='hle.sceFont'> <level value='debug' /> </logger>
this will add extract debug information for the font calls. Post the updated log, this might help.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#46
yep PSP original fonts are under flash0/font

here is the new log


Attached Files
.zip   log.html.zip (Size: 7.88 KB / Downloads: 168)
Reply
#47
(05-24-2012, 11:22 AM)nash67 Wrote: yep PSP original fonts are under flash0/font

here is the new log

Code:
9387   GUI   INFO   hle.sceFont   Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'  
9397   GUI   INFO   hle.sceFont   Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'  
9397   GUI   INFO   hle.sceFont   Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'  
9407   GUI   INFO   hle.sceFont   Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'  
9407   GUI   INFO   hle.sceFont   Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'  
9417   GUI   INFO   hle.sceFont   Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'  
9417   GUI   INFO   hle.sceFont   Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'  
9427   GUI   INFO   hle.sceFont   Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'  
9427   GUI   INFO   hle.sceFont   Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'  
9437   GUI   INFO   hle.sceFont   Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'  
9437   GUI   INFO   hle.sceFont   Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'  
9447   GUI   INFO   hle.sceFont   Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'  
9447   GUI   INFO   hle.sceFont   Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'  
9457   GUI   INFO   hle.sceFont   Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'  
9457   GUI   INFO   hle.sceFont   Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'  
9467   GUI   INFO   hle.sceFont   Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'  
9467   GUI   INFO   hle.sceFont   Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'  
9547   GUI   INFO   hle.sceFont   Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
From the font names in your log file, you are still using the fonts provided by Jpcsp. They are not completely identical to the original PSP fonts. It would be interesting if you could try with the PSP original fonts (copy from your PSP flash). If there is a difference, we could maybe find a way to improve the Jpcsp fonts to better match the PSP.

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#48
ok i dumped my flash and put in my fonts and the game starts up now
it goes through the intro then when the game begins the girl starts to talk then after that the emulator pauses and then a heap of errors come up
here is the new log

btw
do you want my fonts to help you out


Attached Files
.zip   log.html.zip (Size: 5.06 KB / Downloads: 175)
Reply
#49
(05-24-2012, 02:31 PM)nash67 Wrote: btw
do you want my fonts to help you out
i don't think that's legal in here. everyone who owns a psp should dump their own fonts. everyone else's either a newbie (who can be guided to do the same) or a pirate, and those only get banned from here.
Reply
#50
(05-24-2012, 02:31 PM)nash67 Wrote: ok i dumped my flash and put in my fonts and the game starts up now
it goes through the intro then when the game begins the girl starts to talk then after that the emulator pauses and then a heap of errors come up
here is the new log

btw
do you want my fonts to help you out
Interesting that this game actually sees the difference!

It would help me to produce a new log file with the change in the LogSettings.xml so that I can compare both font calls.

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)