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Crisis Core: Final Fantasy VII - ULUS10336
(12-06-2010, 10:35 PM)theball Wrote:
(12-05-2010, 04:21 PM)Hykem Wrote: @theball: Are you referring to the same issue as elpan? The game freezes if you use the SonicStage method?

@hykem No I don't have sonicStage and I didn't use the Conversie method.
I use only mediaengine and nothing else to decoda audio. And as I said, it doesn't freeze but the game becomes extremelly slowdown with r1881 (I didn't try with nex revisions for the moment). At the video of behemot, I waitted 10 minutes at the beginning and I've seen that the video moved yet (10min = 1sec of video -_-). It's why I ask if the problem is only for ATI cards or if other computers have the same problems (and I have 4gg rams so the problem is not there).

Yes its the same issue, i want to play this game so badly but i cant hear any BGM yet. I tried the convertie method but i didnt understand how to use it, theres a guide here, but not enough for me. Can you explain how to do it, please?

PD: has anybody been able to play this game form the begining to the end on full sound?
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r1885 music and voice overs don't work even at first load.
game crashes at the scene when Zack is talking to Angeal's mom.
Reply
The game keeps crashing on me after the first training mission.
I'm using r1885 and this is the message I get:

Running Jpcsp 32bit...
java.lang.IllegalArgumentException
at java.nio.Buffer.limit(Unknown Source)
at jpcsp.media.OMAFormat.convertRIFFtoOMA(OMAFormat.java:122)
at jpcsp.media.ExternalDecoder.decodeAtrac(ExternalDecoder.java:203)
at jpcsp.connector.AtracCodec.atracSetData(AtracCodec.java:181)
at jpcsp.HLE.modules150.sceAtrac3plus$AtracID.setData(sceAtrac3plus.java
:409)
at jpcsp.HLE.modules150.sceAtrac3plus.sceAtracSetDataAndGetID(sceAtrac3p
lus.java:681)
at jpcsp.HLE.modules150.sceAtrac3plus$7.execute(sceAtrac3plus.java:1386)

at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav
a:346)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:65
2)
at _S1_2_89A17CC.s(_S1_2_89A17CC.java:4)
at _S1_2_898EF48.s(_S1_2_898EF48.java:84)
at _S1_2_898D10C.s(_S1_2_898D10C.java:152)
at _S1_2_8847288.s(_S1_2_8847288.java:84)
at _S1_2_88481F4.s(_S1_2_88481F4.java:88)
at _S1_2_884828C.s(_S1_2_884828C.java:52)
at _S1_2_883FD34.s(_S1_2_883FD34.java:192)
at _S1_2_883FD34.exec(_S1_2_883FD34.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_2_884CB90.s(_S1_2_884CB90.java:92)
at _S1_2_884CB90.exec(_S1_2_884CB90.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
16)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
at _S1_2_884B5F8.s(_S1_2_884B5F8.java:124)
at _S1_2_8849CEC.s(_S1_2_8849CEC.java:140)
at _S1_2_8806A4C.s(_S1_2_8806A4C.java:88)
at _S1_2_88075C4.s(_S1_2_88075C4.java:496)
at _S1_2_8806544.s(_S1_2_8806544.java:120)
at _S1_2_8806188.s(_S1_2_8806188.java:60)
at _S1_2_89877A0.s(_S1_2_89877A0.java:356)
at _S1_2_89877A0.exec(_S1_2_89877A0.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
683)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)
Reply
does switching off the decoding from the options help?
Reply
(12-08-2010, 04:43 PM)shakirmole Wrote: does switching off the decoding from the options help?

Yep, that did it. Thanks man, but now I have no idea how I'm going to play with sound. Big Grin
Reply
(12-08-2010, 01:42 PM)blacky99 Wrote: The game keeps crashing on me after the first training mission.
I'm using r1885 and this is the message I get:

Running Jpcsp 32bit...
java.lang.IllegalArgumentException
at java.nio.Buffer.limit(Unknown Source)
at jpcsp.media.OMAFormat.convertRIFFtoOMA(OMAFormat.java:122)
at jpcsp.media.ExternalDecoder.decodeAtrac(ExternalDecoder.java:203)
Is it fixed in r1889?
Reply
tested in r1890
crash seems fixed tested at the first training mission and sector 8 boss, overall the audio is much better too I think all sounds are working now
Reply
(12-08-2010, 09:08 PM)hyakki Wrote: tested in r1890
crash seems fixed tested at the first training mission and sector 8 boss, overall the audio is much better too I think all sounds are working now

Which configuration are u using?, im having the same errors of SonicStage decoding with the new rev r1890, still cant play with sound Sad
Reply
(12-09-2010, 04:09 AM)rayhansen Wrote: Which configuration are u using?, im having the same errors of SonicStage decoding with the new rev r1890, still cant play with sound Sad
did you install sonic stage and extract the ffmpeg archive?

r1891
Java crash near beginning of the game (wutai mission after the dumbapple scene), when they are talking about angels sword. he says "use brings about wear...tear..and rust." //passes when the logger is set to info though
Code:
java.lang.NullPointerException
        at jpcsp.HLE.modules150.sceAtrac3plus.sceAtracSetDataAndGetID(sceAtrac3plus.java:687)
        at jpcsp.HLE.modules150.sceAtrac3plus$7.execute(sceAtrac3plus.java:1380)
        at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:346)
        at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:47)
        at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:652)
        at _S1_2_89A17CC.s(_S1_2_89A17CC.java:4)
        at _S1_2_898EF48.s(_S1_2_898EF48.java:84)
        at _S1_2_898D10C.s(_S1_2_898D10C.java:152)
        at _S1_2_8847288.s(_S1_2_8847288.java:84)
        at _S1_2_8848FF0.s(_S1_2_8848FF0.java:84)
        at _S1_2_8840D0C.s(_S1_2_8840D0C.java:160)
        at _S1_2_8840D0C.exec(_S1_2_8840D0C.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
        at _S1_2_884CB90.s(_S1_2_884CB90.java:92)
        at _S1_2_884CB90.exec(_S1_2_884CB90.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:116)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195)
        at _S1_2_884B5F8.s(_S1_2_884B5F8.java:124)
        at _S1_2_8849CEC.s(_S1_2_8849CEC.java:140)
        at _S1_2_8806A4C.s(_S1_2_8806A4C.java:88)
        at _S1_2_88075C4.s(_S1_2_88075C4.java:496)
        at _S1_2_8806544.s(_S1_2_8806544.java:120)
        at _S1_2_8806188.s(_S1_2_8806188.java:60)
        at _S1_2_89877A0.s(_S1_2_89877A0.java:356)
        at _S1_2_89877A0.exec(_S1_2_89877A0.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:683)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)

off-topic
r1892 fails to compile (ant)
Code:
[javac] jpcsp-read-only/src/jpcsp/connector/AtracCodec.java:297: cannot find symbol
[javac] symbol  : method getBytesPerFrame(int)
[javac] location: class jpcsp.HLE.modules.sceAtrac3plus
[javac]                 atracRemainFrames = atracChannel.length() / Modules.sceAtrac3plusModule.getBytesPerFrame(atracID);
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(12-09-2010, 06:31 AM)hyakki Wrote: [quote='rayhansen' pid='7962' dateline='1291867790']
Which configuration are u using?, im having the same errors of SonicStage decoding with the new rev r1890, still cant play with sound Sad
did you install sonic stage?

of course i installed it
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