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Dissidia: Final Fantasy - ULUS10437
#91
is there any way i can make it run faster than 2-4 fps? i can run crisis core at 17-20 fps but dissidia doesnt work that well for me.
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#92
I'm having 2 problems:
1. the game runs at about 10FPS but it doesnt use my cpu at all. Anyway to increase the fps?
2. The emulator freeze when i get close to an EX core. I cant even close it, i need to go in the task manager and force close it in the process list.

I own the game and a PSP but my screen is broken so i had to download a decrypted eboot.bin to get the game decrypted...

EDIT:
(12-10-2010, 09:30 PM)Kai3213 Wrote:
(12-10-2010, 09:44 AM)lasyn Wrote:
(12-03-2010, 03:49 PM)pmk Wrote: new vid

http://www.youtube.com/watch?v=CvpMj1rewtM

awasome

How do you get background music well when U fighting, are U convert audio/video and placing it to tmp directory, just like FF crisis core Hyakki tutorial.

Please give me tutorial link to convert Dissidia FF Audio/Video Rolleyes

Just extract the audio files and movie files you need from the umd using the UMDGen program, run renamer then run convertie if you set it up right and put the audio/video files in the tmp folder. Try using the new decode with sonic stage feature in the recent builds to save you sometime.

How can you get such high FPS?? And i must say i dont understand what you did with the audio files...
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#93
(12-28-2010, 02:50 AM)blancostarz Wrote: I'm having 2 problems:
1. the game runs at about 10FPS but it doesnt use my cpu at all. Anyway to increase the fps?
2. The emulator freeze when i get close to an EX core. I cant even close it, i need to go in the task manager and force close it in the process list.

I own the game and a PSP but my screen is broken so i had to download a decrypted eboot.bin to get the game decrypted...

EDIT:
(12-10-2010, 09:30 PM)Kai3213 Wrote:
(12-10-2010, 09:44 AM)lasyn Wrote:
(12-03-2010, 03:49 PM)pmk Wrote: new vid

http://www.youtube.com/watch?v=CvpMj1rewtM

awasome

How do you get background music well when U fighting, are U convert audio/video and placing it to tmp directory, just like FF crisis core Hyakki tutorial.

Please give me tutorial link to convert Dissidia FF Audio/Video Rolleyes

Just extract the audio files and movie files you need from the umd using the UMDGen program, run renamer then run convertie if you set it up right and put the audio/video files in the tmp folder. Try using the new decode with sonic stage feature in the recent builds to save you sometime.

How can you get such high FPS?? And i must say i dont understand what you did with the audio files...

The reason why he got such has FPS is probably because of his high end gaming pc. For the audio just download the latest svn build here, install sonic stage, and enable the media engine and decode audio with sonic stage option to make it work.
Funny thing, I spend more time on the forum instead of on emulators Tongue

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#94
(12-28-2010, 03:11 AM)Kai3213 Wrote: The reason why he got such has FPS is probably because of his high end gaming pc. For the audio just download the latest svn build here, install sonic stage, and enable the media engine and decode audio with sonic stage option to make it work.

i got a dual core 3.0 ghz, geforce 260gtx, 8gb ram, that should be enough, no? my pc run the latest games on the highest graphic settings.

EDIT: how do you decode audio with sonic stage? I cant even import the files as they have no known extension. I extracted the BGM and MOVIE folders.
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#95
(12-28-2010, 03:27 AM)blancostarz Wrote:
(12-28-2010, 03:11 AM)Kai3213 Wrote: The reason why he got such has FPS is probably because of his high end gaming pc. For the audio just download the latest svn build here, install sonic stage, and enable the media engine and decode audio with sonic stage option to make it work.

i got a dual core 3.0 ghz, geforce 260gtx, 8gb ram, that should be enough, no? my pc run the latest games on the highest graphic settings.

EDIT: how do you decode audio with sonic stage? I cant even import the files as they have no known extension. I extracted the BGM and MOVIE folders.

If what you say is true then that video is probably fake. and forget about the audio files and extracting. Jpcsp can decode audio "on the fly" now in recent builds. Like I said just download the latest build, install sonic stage, open up jpcsp, go to configuration, and enable the decode with sonic stage option and the media engine in the media tab. It should work, and before you ask the BGM does not loop.
Funny thing, I spend more time on the forum instead of on emulators Tongue

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#96
(12-28-2010, 05:05 AM)Kai3213 Wrote: If what you say is true then that video is probably fake. and forget about the audio files and extracting. Jpcsp can decode audio "on the fly" now in recent builds. Like I said just download the latest build, install sonic stage, open up jpcsp, go to configuration, and enable the decode with sonic stage option and the media engine in the media tab. It should work, and before you ask the BGM does not loop.

Maybe, just maybe, the emulator will not lag if the computer is running icore7 with the most resent gtx graphic card but it would really surprise me if it would make a difference. For the audio files, i didnt test yet but i found the option you were talking about lol..why dint i see it sooner Angel
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#97
the video is true, here is only a little slower than that, hummmmmmmmmmmm

in the new revision 1940 during the battles i'm getting nullpointer whatever error, i don't know how to put logs sorry ^^
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#98
If anyone can get it to work on 20+fps please tell me your computer specs, emulator settings and launcher settings
thanks!
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#99
(12-28-2010, 09:50 PM)Karen Wrote: the video is true, here is only a little slower than that, hummmmmmmmmmmm

in the new revision 1940 during the battles i'm getting nullpointer whatever error, i don't know how to put logs sorry ^^

Code:
java.lang.NullPointerException
        at org.objectweb.asm.Frame.a(Unknown Source)
        at org.objectweb.asm.MethodWriter.visitMaxs(Unknown Source)
        at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:405)
        at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:447)
        at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:294)
        at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:349)
        at jpcsp.Allegrex.compiler.RuntimeContext.getExecutable(RuntimeContext.java:761)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:106)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:192)
        at _S1_2_8AF9A50.s(_S1_2_8AF9A50.java:204)
        at _S1_2_8AF9A50.exec(_S1_2_8AF9A50.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:113)
        at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:151)
        at _S1_2_8AF98B0.s(_S1_2_8AF98B0.java:120)
        at _S1_2_8AF85FC.s(_S1_2_8AF85FC.java:76)
        at _S1_2_8AF84C4.s(_S1_2_8AF84C4.java:172)
        at _S1_2_8AF8674.s(_S1_2_8AF8674.java:220)
        at _S1_2_8AEE9FC.s(_S1_2_8AEE9FC.java:40)
        at _S1_2_89AD610.s(_S1_2_89AD610.java:24)
        at _S1_2_8B69124.s(_S1_2_8B69124.java:16)
        at _S1_2_8B69124.exec(_S1_2_8B69124.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:113)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:192)
        at _S1_2_8907F24.s(_S1_2_8907F24.java:208)
        at _S1_2_88EEE70.s(_S1_2_88EEE70.java:316)
        at _S1_2_88EEE70.exec(_S1_2_88EEE70.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:113)
        at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:192)
        at _S1_2_8907F24.s(_S1_2_8907F24.java:208)
        at _S1_2_8907D18.s(_S1_2_8907D18.java:20)
        at _S1_2_8AE04A8.s(_S1_2_8AE04A8.java:16)
        at _S1_2_8AE03E8.s(_S1_2_8AE03E8.java:92)
        at _S1_2_8AE0E28.s(_S1_2_8AE0E28.java:268)
        at _S1_2_8AE0E28.exec(_S1_2_8AE0E28.java)
        at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:693)
        at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:47)


Attached Files
.7z   log.7z (Size: 12.21 KB / Downloads: 138)
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Code:
java.lang.NullPointerException
        at org.objectweb.asm.Frame.a(Unknown Source)
        at org.objectweb.asm.MethodWriter.visitMaxs(Unknown Source)
        at jpcsp.Allegrex.compiler.CodeBlock.compile(CodeBlock.java:405)
        at jpcsp.Allegrex.compiler.CodeBlock.getExecutable(CodeBlock.java:447)
        at jpcsp.Allegrex.compiler.Compiler.analyse(Compiler.java:294)
        at jpcsp.Allegrex.compiler.Compiler.compile(Compiler.java:349)
This is hopefully fixed in r1941.
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