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Final Fantasy IV Complete Collection - ULUS10560
I canĀ“t find this on jpcsp. Can someone tell me where is it because the only problem i have is no text in the speech.
Legend
[ ] = Unchecked
[x] = Checked
[!] = Optional, use at own risk (possibly a speedup, can cause crashes / bugs, disable this first if you run into problems)
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(06-29-2012, 08:31 PM)hyakki Wrote: r2535 was the last one that worked properly with stencil test, or you can simply remove the changes from r2536 revision to the latest for it to work properly.

I also have no dialogue text, as well. The problem seemed to have started sometime in March of this year. I have tried absolutely everything suggested in this thread with absolutely no luck. Right round March I switched from a GTX 460 to the Radeon 7850, but didn't really think much of it. From everything I've read, it looks like my issue is directly caused by this fairly well known incompatibility with AMD cards. None of the versions in the SVN seem to correct the issue, with any of the recommended settings or not. Wish someone could figure it out.

Software: Windows 7 Pro x64, Java 6 U 33 x64, Catalyst 12.6, JPCSP x64 (all revs)
Hardware: Intel i7-3570k, 8GB RAM, Radeon HD 7850, ASUS P8H77-I

edit: clarity / grammar
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(06-29-2012, 08:31 PM)hyakki Wrote:
(06-29-2012, 03:07 PM)darkill17 Wrote: Can someone tell me a jpcsp emulator that can i play FF4 CC in great conditions (graphics, sound , text, ...).

r2535 was the last one that worked properly with stencil test, or you can simply remove the changes from r2536 revision to the latest for it to work properly.

Per another post, I tried commenting out
re.enableFlag(GU_STENCIL_TEST);

But it still seems broken in the latest svn. What is the proper way to patch the source?


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(07-03-2012, 11:55 AM)MadCabbit Wrote:
(06-29-2012, 08:31 PM)hyakki Wrote:
(06-29-2012, 03:07 PM)darkill17 Wrote: Can someone tell me a jpcsp emulator that can i play FF4 CC in great conditions (graphics, sound , text, ...).

r2535 was the last one that worked properly with stencil test, or you can simply remove the changes from r2536 revision to the latest for it to work properly.

Per another post, I tried commenting out
re.enableFlag(GU_STENCIL_TEST);

But it still seems broken in the latest svn. What is the proper way to patch the source?

Just curious, are you using an AMD card?

Reply
(07-03-2012, 05:57 PM)Cat Slobber Wrote:
(07-03-2012, 11:55 AM)MadCabbit Wrote:
(06-29-2012, 08:31 PM)hyakki Wrote:
(06-29-2012, 03:07 PM)darkill17 Wrote: Can someone tell me a jpcsp emulator that can i play FF4 CC in great conditions (graphics, sound , text, ...).

r2535 was the last one that worked properly with stencil test, or you can simply remove the changes from r2536 revision to the latest for it to work properly.

Per another post, I tried commenting out
re.enableFlag(GU_STENCIL_TEST);

But it still seems broken in the latest svn. What is the proper way to patch the source?

Just curious, are you using an AMD card?

Nope, a nvidia GTX 460.
Reply
how exactly did you comment out re.enableFlag(GU_STENCIL_TEST); ? did you recompile it from source?..

your best bet for now its just to test on revision r2535 enable the settings like these, if that works you can attempt to modify the newer revisions with the change.

Code:
|Video|
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[ ] Use vertex cache
[x] Use shaders^experimental
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[ ] Enable saving GE screen to Textures instead of Memory
[ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[x] Enable the shader implementation for the 'Stencil Test' (more accurate but slower)
[ ] Enable the shader implementation for the 'Color Mask' (more accurate but slower)
[ ] Disable optimized Vertexlnfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)

|Memory|
[] Ignore invalid memory access (not recommended for test reports, but improves performance)!
[ ] Ignore unmapped imports (not recommended)

|Media|
[x] Use Media Engind
[ ] Extract media files to tmp folder
[x] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
[ ] Use debug font (disable flashO fonts)
Reply
(07-04-2012, 05:41 AM)hyakki Wrote: how exactly did you comment out re.enableFlag(GU_STENCIL_TEST); ? did you recompile it from source?..

your best bet for now its just to test on revision r2535 enable the settings like these, if that works you can attempt to modify the newer revisions with the change.

Code:
|Video|
[ ] Disable VBO (automatically disabled if not supported)
[ ] Only GE graphics (not recommended for homebrew)
[ ] Use vertex cache
[x] Use shaders^experimental
[x] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
[ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
[ ] Enable VAO (only relevant when using shaders and vertex cache)
[ ] Enable saving GE screen to Textures instead of Memory
[ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
[ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
[x] Enable the shader implementation for the 'Stencil Test' (more accurate but slower)
[ ] Enable the shader implementation for the 'Color Mask' (more accurate but slower)
[ ] Disable optimized Vertexlnfo reading (may improve compatibility)
[ ] Use Software Rendering (very experimental, not yet complete, slow)

|Memory|
[] Ignore invalid memory access (not recommended for test reports, but improves performance)!
[ ] Ignore unmapped imports (not recommended)

|Media|
[x] Use Media Engind
[ ] Extract media files to tmp folder
[x] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
[ ] Use debug font (disable flashO fonts)

I changed
re.enableFlag(GU_STENCIL_TEST);
to
/* re.enableFlag(GU_STENCIL_TEST); */

I tried r2535 too, and had problems; I was only able to get 2490 working. I was using the settings in the first post, though. Using these settings, r2535 is working with the Stencil Test, and so is the latest, but it has the missing font bug. Is there any fix for that, or is it known what is the last revision that doesn't have this bug?
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I take that back. r2535 works with Stencil Test, as well as the latest revision, if that part is commented out when compiling, but only as long as Enable "saving GE screen to Textures instead of Memory" is disabled, unlike 2490, where that can be enabled. However, I am still missing some fonts this way. I started a new game, and the first dialogue box from the crew on the airship is blank.

I'm also having problems with the boss screen transition, at least when fighting Scarmiglione on Mt. Ordeals. The broken glass transition effect seems to be taking forever to get through.

Edit: Changing the compiler maximum method size to the max at 3000 instead of the 100 suggested in the first post helps a lot, but its still really sluggish.
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yeah the boss battle transition glass effect is very slow, you just have to wait it out , if you are in fullscreen mode restart in normal window mode, you could also try to toggle stencil test as the game is running though that will break the fight menus and sometimes they wont comeback if you toggle the option again..

so the best option is just wait for it to complete, unfortunately stencil test is extremely heavy on the gpu with some effects and the bigger the window the more stress on the gpu.

if you have any other font problems you will need to copy the fonts off your psp and replace the ones in the jpcsp flash0 folder.


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(07-04-2012, 08:30 PM)hyakki Wrote: yeah the boss battle transition glass effect is very slow, you just have to wait it out , if you are in fullscreen mode restart in normal window mode, you could also try to toggle stencil test as the game is running though that will break the fight menus and sometimes they wont comeback if you toggle the option again..

so the best option is just wait for it to complete, unfortunately stencil test is extremely heavy on the gpu with some effects and the bigger the window the more stress on the gpu.

if you have any other font problems you will need to copy the fonts off your psp and replace the ones in the jpcsp flash0 folder.
Does using the fonts from a PSP also fix font issues in the latest revision?

Unfortunately, it looks like r2490 is still the best to use. I can use Stencil test and "Enable saving GE screen to Textures instead of Memory" together in that, and not in r2535 and current. Replacing fonts seems to help r2535, but not current. The problem is, without "Enable saving GE screen to Textures instead of Memory", the graphics aren't as smooth as with it, and I have some tearing issues. Hopefully, whatever they broke with fonts will get fixed at some point, as well as Stencil Test and "Enable saving GE screen to Textures instead of Memory" being able to be used at the same time.
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