This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Boku wa Tomodachi ga Sukunai [ULJS00459]
#1
Jpcsp r2459

- Use Media Engine + Decode Audio SonicStage

after 2nd pic, a few minutes games exit. doesn't have Atrac folder. don't have music, sound and voice.


Attached Files Thumbnail(s)
       

.rar   log.rar (Size: 6.1 KB / Downloads: 175)
Mobo:Gigabyte (GA-78LMT-USB3) CPU:AMD FX-6300 RAM:G-Skill 8GB Dual-Channel DDR3 PC12800 VGA:Sapphire R7 265 2GB OS:Windows 7 Ultimate 64-bit SP1
Reply
#2
psp 
Using the debugger I managed to go further, first time it freezed here:

[Image: nv5s1f_th.png]

Then the game freezes 2 more times (jpcsp stops it putting in "Pause" every time) and last time I wasn't able to resume it, debugging didn't work.

.rar   log.rar (Size: 107.58 KB / Downloads: 156) (Full HTML Log).

I'm using jpcsp-2624-windows-amd64 and JPCSP Launcher v1.7.0.6 (os: win7 64 bits).

About the sound problem, I tried everything I could but it's totally muted.

____________________________________________________________

I just tried the latest revision (2626) and it freezed a bit earlier than before:

.rar   log-v2.rar (Size: 130.92 KB / Downloads: 170) (Full HTML+TXT Log)

And one more (and last) log because this time even though I didn't change the game route, it didn't freeze at the same point but much later:

.rar   log-v3.rar (Size: 136.1 KB / Downloads: 157) (Full HTML+TXT Log)
Reply
#3
(07-21-2012, 01:19 AM)kyousuke Wrote: About the sound problem, I tried everything I could but it's totally muted.

Code:
INFO hle.IoFileMgrForUser - CRI FS File Access 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/bgm.awb flags = 4001 permissions = 020644
INFO hle.IoFileMgrForUser - CRI FS File Access 0 - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/voice.awb flags = 4001 permissions = 020644
Awb files are the new CRI middleware's HCA/ADX2 audio format.
As far as i know, there is no way to play it yet atm(except with the new CRI SDK) ,
to download their SDK you have to speak japanese and be in a japanese company.
http://www.cri-mw.com/product/lineup/aud...index.html
Reply
#4
psp 
r2633

Code:
java.lang.RuntimeException: Cannot find executable
     at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:136)
     at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:176)
     at _S1_3_8908318.s(_S1_3_8908318.java:140)
     at _S1_3_8908318.exec(_S1_3_8908318.java)
     at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:147)
     at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:197)
     at _S1_3_89D358C.s(_S1_3_89D358C.java:212)
     at _S1_3_89D4888.s(_S1_3_89D4888.java:536)
     at _S1_3_89D4D40.s89d4f18(_S1_3_89D4D40.java:496)
     at _S1_3_89D4D40.s(_S1_3_89D4D40.java:472)
     at _S1_3_883A548.s(_S1_3_883A548.java:936)
     at _S1_3_882E524.s(_S1_3_882E524.java:1004)
     at _S1_3_883E808.s(_S1_3_883E808.java:328)
     at _S1_3_883DCEC.s(_S1_3_883DCEC.java:8)
     at _S1_3_883DCEC.exec(_S1_3_883DCEC.java)
     at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:147)
     at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:176)
     at _S1_3_88204D8.s(_S1_3_88204D8.java:748)
     at _S1_3_88204D8.exec(_S1_3_88204D8.java)
     at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:147)
     at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:197)
     at _S1_3_8868058.s(_S1_3_8868058.java:896)
     at _S1_3_8868058.exec(_S1_3_8868058.java)
     at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:147)
     at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:197)
     at _S1_3_88727E8.s(_S1_3_88727E8.java:40)
     at _S1_3_88727E8.exec(_S1_3_88727E8.java)
     at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:653)
     at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:689)
     at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)

.rar   log.rar (Size: 298.53 KB / Downloads: 176)
Reply
#5
using r 2810
still the same problem of no music or sfx

few warnings and errors in the log

ERROR emu - Test Thread - Attempt to use SceUID for different purpose (purpose='ThreadMan-eventflag',original='ThreadMan-thread')
WARN hle.sceMp4 - user_main - Unimplemented sceMp4Init unk1=true, unk2=true
WARN hle.sceMp4 - user_main - Unimplemented sceMp4Finish
WARN hle.scePsmfPlayer - Test Thread - Unimplemented scePsmfPlayerSetTempBuf psmfPlayer=0x8CC1280

here is the info log



Attached Files
.zip   log.zip (Size: 3.17 KB / Downloads: 153)
Reply
#6
using r 2830
still the same problem of no music or sfx
here is the log


Attached Files
.zip   log.zip (Size: 10.91 KB / Downloads: 153)
Reply
#7
I tried to run this game in the latest JPCSP build but for some reason it's totally not working, the emulator stops 1 sec after clicking Run:

.rar   log-html.rar (Size: 32.43 KB / Downloads: 208)

Some month ago (when it was working) I had to /format everything so my old JPCSP settings were lost, do I have to change anything to run this game with the recent builds? atm I didn't change anything in the options, just downloaded and extracted r3027.
Reply
#8
(03-11-2013, 05:51 PM)kyousuke Wrote: I tried to run this game in the latest JPCSP build but for some reason it's totally not working, the emulator stops 1 sec after clicking Run:


Some month ago (when it was working) I had to /format everything so my old JPCSP settings were lost, do I have to change anything to run this game with the recent builds? atm I didn't change anything in the options, just downloaded and extracted r3027.
Sorry, should now be fixed in r3030...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#9
(03-11-2013, 06:22 PM)gid15 Wrote:
(03-11-2013, 05:51 PM)kyousuke Wrote: I tried to run this game in the latest JPCSP build but for some reason it's totally not working, the emulator stops 1 sec after clicking Run:


Some month ago (when it was working) I had to /format everything so my old JPCSP settings were lost, do I have to change anything to run this game with the recent builds? atm I didn't change anything in the options, just downloaded and extracted r3027.
Sorry, should now be fixed in r3030...

It works now r3030 thanks!
Like some month ago, it works fine until I click one of the choices but it's probably a game-related issue:

   

.rar   log-html.rar (Size: 58.31 KB / Downloads: 167)
Reply
#10
using r 3080
still no music or sound fx
pauses after your first choice but click run twice and the game continues
here is a compiler log


Attached Files
.7z   log.7z (Size: 1.86 MB / Downloads: 153)
Reply


Forum Jump:


Users browsing this thread: 9 Guest(s)