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Patapon 3 - UCUS98751
if you're that eager to play it, you can always play it on a psp.
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Excuse me, i'm new in this forum, i have problem that my patapon 3 crashed on loading screen after mission 1 before that the game at 30 fps and i've tried the previous solution but, it doesn't work for meHuh

i'm using r2571 and checked this setting :
general : unpack PBP, save windows position, enable file IO logging
video : enable saving GE screen
memory : ignore invalid memory access
media : use media engine, extract media files, use sonicstage
compiler : use compiler

in the end of mission the batch file printed out this :
Quote:java.lang.ArrayIndexOutOfBoundsException: 225027539
at _S1_2_8AC02B8.s(_S1_2_8AC02B8.java:8)
at _S1_2_8AC0E38.s(_S1_2_8AC0E38.java:100)
at _S1_2_8ABF958.s(_S1_2_8ABF958.java:268)
at _S1_2_8ABC9D0.s(_S1_2_8ABC9D0.java:332)
at _S1_2_8B65C18.s(_S1_2_8B65C18.java:24)
at _S1_2_8B65C18.exec(_S1_2_8B65C18.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
38)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:176)
at _S1_2_8B65540.s(_S1_2_8B65540.java:188)
at _S1_2_8B65540.exec(_S1_2_8B65540.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
38)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:217)
at _S1_2_8B67C78.s(_S1_2_8B67C78.java:48)
at _S1_2_8B67C78.exec(_S1_2_8B67C78.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
38)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:217)
at _S1_2_884F0F0.s(_S1_2_884F0F0.java:332)
at _S1_2_884F0B8.s(_S1_2_884F0B8.java:16)
at _S1_2_88935A8.s(_S1_2_88935A8.java:232)
at _S1_2_88FD230.s(_S1_2_88FD230.java:184)
at _S1_2_88FD230.exec(_S1_2_88FD230.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
38)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:217)
at _S1_2_884F0F0.s(_S1_2_884F0F0.java:332)
at _S1_2_884F0B8.s(_S1_2_884F0B8.java:16)
at _S1_2_88935A8.s(_S1_2_88935A8.java:232)
at _S1_2_8876AFC.s(_S1_2_8876AFC.java:92)
at _S1_2_8876AFC.exec(_S1_2_8876AFC.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
38)
at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:217)
at _S1_2_8871584.s(_S1_2_8871584.java:2632)
at _S1_2_8804084.s(_S1_2_8804084.java:20)
at _S1_2_8804000.s(_S1_2_8804000.java:60)
at _S1_2_8869358.s(_S1_2_8869358.java:240)
at _S1_2_8869358.exec(_S1_2_8869358.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
694)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)

here my log :

.html   log.html (Size: 91.14 KB / Downloads: 171)

thankyouBig Grin
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where i can download psp games?
Reply
(07-27-2012, 06:39 AM)nastyfreakz Wrote: where i can download psp games?

On PSN of course.
Reply
Undecided im also haveing problems this is exactly what happens ....

i dumped my umd disc onto the pc then i loaded it from umd images it starts okay up until the load or continue part. once i load it
then it automatically pauses in loading screen
i click run and it says press any button to continue
then it pauses again. i push run and it doesnt do anything.
well hope you guys can find a fix for this Smile


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trying again in version 2834

freeze at the end of 1st mission, in logger this show up :
"ERROR memory - user_main - read32 - Invalid memory address : 0xD11393A1 PC=08AC02C0"

please see log attached



Attached Files
.txt   log.txt (Size: 94.27 KB / Downloads: 119)
Reply
help i can't run patapon 3 Sad it won't run if i press run what should i do?
Reply
using r 3081
gets past mission one now but you need at3tool or one of the other ones
can be moved to playable now
no problems so far
few warnings in the log
09:09:39 WARN ge - GUI - Unsupported bezier parameters ucount=14 vcount=4
09:09:39 WARN ge - GUI - Unsupported bezier parameters ucount=14 vcount=4

here is an info log


Attached Files Thumbnail(s)
   

.zip   log.zip (Size: 273.77 KB / Downloads: 151)
Reply
(04-01-2013, 01:14 AM)nash67 Wrote: using r 3081
gets past mission one now but you need at3tool or one of the other ones
can be moved to playable now
no problems so far
few warnings in the log
09:09:39 WARN ge - GUI - Unsupported bezier parameters ucount=14 vcount=4
09:09:39 WARN ge - GUI - Unsupported bezier parameters ucount=14 vcount=4

here is an info log


im still stuck at the end of mission 1, what setting did you use? already tried it using 3081 and 3085
to use at3tool it is done by putting atrac3plus2wav.exe and attracplug.dll in /lib/windows-amd64?
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forget about at3tool, atrac3plus2wav and atracplug are the only things you need really.

at3tool, while works without the dll, has a very narrow range of files it can decode and is much harder to get due to being a psp sdk leftover, while atrac3plus2wav is a free homebrew, and the driver can be gotten from the free trial version of sound forge.

and yeah, put both files in there and then select "decode audio files with sonicstage" in the options/configuration/media.
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