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Gods Eater Burst - ULUS10563
#41
nash try using these settings these seem to be the only relevant settings if u dont see pic
[Video]
[x]use vertex cach
[x]Disable UBO(automatically.....
[x]Enable saving GE....quote on this one is optional
[x]Enable decoding
[x]Disable optimized vertec Info
[memory]
[x]Ignore invalid memory access
[x]Ignore unmapped imports
[Media]
[x]use Media Engine
[x]Decode audio files with SonicStage
[compiler]
[x]use compiler
3000 maxi....quote i dont know what this does really
[crypto]
[x]extraact decrypted EBOOT.bin
[display]
leave everything tha same cause displays all outa wack if you try to set a big black screen will show up and u have to reset ur settings
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#42
In last revs is again ingame.
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#43
i dont quite understand that but if the game still half playable it must be some inda wa to edit the bat file but im kinda noobish at that
well it almost loaded through on r2557 but stops when the screen was about to o in mission
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#44
r2629 - retest, I tried to go as far as it would go before getting a crash. (from intro - character creation to first mission where it finally crashed )

had problems with
invalid memory addresses and random crashes usually on the loading screens.
gets various java.lang.NullPointerException (but doesn't seem to hurt anything)
has a glowing effect when used with save ge to textures.
   
working
voices, BGM , video & audio






Attached Files
.zip   Log_r2629(64bit)_INFO.zip (Size: 155.07 KB / Downloads: 154)
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#45
Code:
java.lang.NullPointerException
    at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:146)
This NullPointerException should be fixed in r2630.
The other issues are probably still there...
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#46
NullPointerException is fixed in r2630
good work :)
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#47
Code:
Unknown Vstub relocation nid 0x021FC69A, reloc1=0x0A2F1E3E, reloc2=0x0A2F1F63
Unknown Vstub relocation nid 0x08BC3EE8, reloc1=0x00000000, reloc2=0x0A2F1CB6
Unknown Vstub relocation nid 0x6168BAAD, reloc1=0x0A2F1CB8, reloc2=0x0A2F1CC3
...
Any improvement with r2647?
Could you update the log, new information is logged...

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#48
(07-27-2012, 03:33 PM)gid15 Wrote:
Code:
Unknown Vstub relocation nid 0x021FC69A, reloc1=0x0A2F1E3E, reloc2=0x0A2F1F63
Unknown Vstub relocation nid 0x08BC3EE8, reloc1=0x00000000, reloc2=0x0A2F1CB6
Unknown Vstub relocation nid 0x6168BAAD, reloc1=0x0A2F1CB8, reloc2=0x0A2F1CC3
...
Any improvement with r2647?
Could you update the log, new information is logged...

Thanks!

Yes! it can now pass through the loading crash the only problem now is the graphics or the glitch i cant see a thing the game is to bright here is the screenshot and the log. by the way great work sir Big Grin


Attached Files Thumbnail(s)
       

.rar   log1.rar (Size: 52 KB / Downloads: 150)
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#49
i can confirm that it works, i did all the training and the first mission on the emu, it works on Full speed too, the only problem is when you move the character the light becomes too bright and you can't see some maps at all, aside from that everything is fine

i will mess with the settings to try to fix the problem


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#50
Code:
Unknown Vstub relocation nid 0x7F9A6AC7, reloc=0x1A30C204
Unknown Vstub relocation nid 0x7F9A6AC7, reloc=0x1A30C2BC
Unknown Vstub relocation nid 0x7F9A6AC7, reloc1=0x1630D34D, reloc2=0x1630D347
...
Some Vstub relocations were still incorrectly interpreted. Should be improved in r2651.
Could you post an updated log to check if some are still not recognized?

About the too bright rendering, I think this is coming from
Code:
UNSUPPORTED: Both different SFIX (0xFEFEFE) and DFIX (0x808080) are not supported (blend equation=0)
Does it help to
- enable the software rendering or
- enable the shader with implementation of "stencil test"

Thanks!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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