r2367
a lot of things work pretty good, except the obvious mono at3+ sounds.
there's also a slight bug with the voices, if the sound filesize's smaller than the buffer size, the text won't start appearing until sound finishes playing/you press triangle to skip it. if the buffer size's identical to the sound file size, everything'll work fine.
example
pauses until sound is finished to display text.
plays sound while displaying text.
the music'll also sometimes fail to loop and stop playing.
some people said there's a problem with displaying character pictures on older geforce cards and some ati, but since i don't have any problems on my end i can't report anything about that.
shader implementation of either color mask or stencil test completely break the game display.
a lot of things work pretty good, except the obvious mono at3+ sounds.
there's also a slight bug with the voices, if the sound filesize's smaller than the buffer size, the text won't start appearing until sound finishes playing/you press triangle to skip it. if the buffer size's identical to the sound file size, everything'll work fine.
example
Code:
5024125 [ATRAC3 play thread] INFO hle.sceAtrac3plus - hleAtracSetData atracID=1, buffer=0x08A99B80, bufferSize=0x40D0, fileSize=0x40CC
5024125 [ATRAC3 play thread] INFO hle - Decodable AT3 data detected.
Code:
4634094 [ATRAC3 play thread] INFO hle.sceAtrac3plus - hleAtracSetData atracID=1, buffer=0x08A99B80, bufferSize=0x1450C, fileSize=0x1450C
4634094 [ATRAC3 play thread] INFO hle - Decodable AT3 data detected.
the music'll also sometimes fail to loop and stop playing.
some people said there's a problem with displaying character pictures on older geforce cards and some ati, but since i don't have any problems on my end i can't report anything about that.
shader implementation of either color mask or stencil test completely break the game display.