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World Series of Poker: Battle for the Bracelets -ULES00991
#1
r3454
Game lock up after Press start button
Attach sceulity debug log and JPCSPTrace log


Attached Files
.txt   JPCSPlog.txt (Size: 38.27 KB / Downloads: 141)
.txt   JPCSPtracelog.txt (Size: 7.55 KB / Downloads: 149)
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#2
Add a compiler debug log


Attached Files
.7z   log.7z (Size: 884.57 KB / Downloads: 159)
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#3
It looks like this game is expecting to receive a status 0 after a call to sceUtilitySavedataShutdownStart for MODE_SIZES. The JPCSP trace is also showing this behavior on a PSP. I will fix it.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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#4
Thanks first
(02-06-2014, 08:11 AM)gid15 Wrote: It looks like this game is expecting to receive a status 0 after a call to sceUtilitySavedataShutdownStart for MODE_SIZES. The JPCSP trace is also showing this behavior on a PSP. I will fix it.
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#5
(02-06-2014, 08:11 AM)gid15 Wrote: It looks like this game is expecting to receive a status 0 after a call to sceUtilitySavedataShutdownStart for MODE_SIZES. The JPCSP trace is also showing this behavior on a PSP. I will fix it.
Now implemented in r3458. Does it help for this application?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#6
r3458
Now the game lock up in
Case 1:Create New career->saving
Case 2:Load the save.
Attach compiler and hle.sceulity debug log and JPCSPTrace log for both case.


Attached Files
.7z   JPCSP-loadsavelog.7z (Size: 928.18 KB / Downloads: 155)
.7z   JPCSP-savinglog.7z (Size: 952.5 KB / Downloads: 146)
.txt   JPCSPTrace-savinglog.txt (Size: 21.27 KB / Downloads: 140)
.txt   JPCSPTrace-loadsavelog.txt.txt (Size: 23.63 KB / Downloads: 185)
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#7
(02-06-2014, 09:44 PM)sum2012 Wrote: r3458
Now the game lock up in
Case 1:Create New career->saving
Case 2:Load the save.
Attach compiler and hle.sceulity debug log and JPCSPTrace log for both case.
Thank you, the JPCSP traces are very interesting. Could you take the same traces with these 2 lines added in the config file:

Code:
sceKernelCreateThread 0x446D8DE6 6 sxdxxx
sceKernelExitDeleteThread 0x809CE29B 1
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#8
I remeber this game if use this config
sceKernelCreateThread 0x446D8DE6 6 sxdxxx
real PSP will auto close.
Hope you can solve this

I just get an idea
wether 6 change to 5 work or not.
(Will test after get home)
sceKernelCreateThread 0x446D8DE6 5 sxdxx
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#9
sorry Real PSP still crash(Only 2 log)
Code:
19:13:44 SceModmgrStart - sceKernelCreateThread 0x08B87A68('user_main'), 0x895D718, 64, 0xC00, 0x80000000, 0x0 = 0x3E0AA7D
19:13:44 user_main - sceKernelCreateThread 0x08B89450('LmpeMainThread'), 0x89D37D4, 111, 0x30000, 0x4000, 0x0 = 0x3E17019


Attached Files
.txt   badlog.txt (Size: 1.21 KB / Downloads: 135)
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#10
(02-06-2014, 05:41 PM)gid15 Wrote:
(02-06-2014, 08:11 AM)gid15 Wrote: It looks like this game is expecting to receive a status 0 after a call to sceUtilitySavedataShutdownStart for MODE_SIZES. The JPCSP trace is also showing this behavior on a PSP. I will fix it.
Now implemented in r3458. Does it help for this application?
A better implementation is now available in r3483. This should hopefully better match a real PSP. Could you retest?

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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