06-25-2014, 06:59 AM
With "write color buffers" enabled shows a white screen. A logo texture can be captured in RSX debugger.
The content of datapsn.zip has to be manually extracted and placed where the game looks for it.
I also tried to decrypt the edat file and replace a shaders.bin file that is missing but nothing changes.
The content of datapsn.zip has to be manually extracted and placed where the game looks for it.
I also tried to decrypt the edat file and replace a shaders.bin file that is missing but nothing changes.