01-25-2017, 07:07 PM
Screen Black
Abyss Odyssey [NPUB31397]
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It probably doesn't make a difference but LLE librtc.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
03-04-2017, 12:53 AM
This one is still Loadable. Tried beating it with a stick several times but couldn't find out what's preventing it from going further.
Build: da878c3 LLE: Automatic
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
08-02-2017, 05:07 AM
(This post was last modified: 08-02-2017, 05:08 AM by Aeternal600.)
Game tested using rpcs3-v0.0.3-2017-07-27-02845f54_win64 on an i7 4770K @ 3.5 GHz, GTX 1070, 16 GB DDR3 running Windows 10-64 with the following settings:
PPU decoder: Recompiler (LLVM) SPU decoder: Recompiler (ASMJIT) Load liblv2.sprx only GPU settings: OpenGL; Vulkan @ 1280x720 w/ VSync, Frame limit set to 60 Audio settings: XAudio2 Input/Output: DualShock 4 Goes ingame with a bunch of graphical glitches I've tested the demo version with Vulkan and OpenGL. Vulkan runs at 30-40 fps most of the time but it stutters a lot. OpenGL runs at 18-25 fps and shows the same glitches as Vulkan plus a few more (some flickering, black-ish character models etc.).
08-17-2017, 10:11 PM
Moving to Ingame.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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