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BattleFantasia [NPUB30126]
#1
Goes ingame using OpenGL on recent master build v0.0.1-8-60bd2fb.

LLE used
Quote:- libadec.prx
- libat3dec.prx
- libatrac3plus.prx
- libatxdec.prx
- libl10n.prx
- libpamf.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
- libsail.prx
- libsail_avi.prx
- libsail_rec.prx


Attached Files Thumbnail(s)
               
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#2
With a recent build (0.0.2.5327), there are no glitches. Works only in 1280x720.
Vulkan + Recompiler + load liblvl2 only seems to give the best speed.
On windows, speed is quite good (50-55fps).
On a linux machine, with mesa, I'm more in the 35fps.
I suggest moving it to the "playable section".
If only we could have local 2 players controls, that would be fun...


Attached Files Thumbnail(s)
   
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#3
Missing log / commit.
Please don't remove commit from version string when posting stuff.
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux
Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
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#4
On rev0.0.2-5395, archlinux, i7-4770 & r9 fury, with opengl (mesa) and recompilers, I get 60fps almost all the time at 720p.
With vulkan (radv), I'm at 35fps and there's a white wash (known bug).
With opengl, it's very good: no glitches, excellent fps.


Attached Files
.zip   RPCS3.zip (Size: 316.39 KB / Downloads: 168)
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#5
Could you provide a nice Linux screenshot of the game running at 60 fps?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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#6
Here come the screenshots
   
and
   
Works good on rev5395.
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