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Game Have Sounf but Screen is Black
Video:
OpenGL
Audio:
Convert to 16 bit: false
Dump to file: false
Renderer: XAudio2
Core:
Hook static functions: true
Load liblv2.sprx only: false
Load libraries:
- libfiber.prx
- libresc.prx
- librtc.prx
- libspurs_jq.prx
- libsre.prx
PPU Decoder: Interpreter (fast)
SPU Decoder: Recompiler (ASMJIT)
Attached Files
RPCS3.7z (Size: 872.76 KB / Downloads: 418)
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Don't embed huge images like that, it fucks with the forum layout on "small" resolutions like 1080p...
Anyway, does it work without write color buffers, and with LLVM? That should give it a significant boost.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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04-03-2017, 09:34 PM
(This post was last modified: 04-03-2017, 09:35 PM by Annie .)
Moving from Loadable to Ingame. When kd's fixes are merged please reconfirm
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(04-13-2017, 11:11 AM) limikusz Wrote: Kinda forgot about this but I tested again with latest master with same settings as before and I got the same result.
https://cdn.discordapp.com/attachments/1...nknown.png
Would you say the game is playable now?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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(04-13-2017, 02:03 PM) limikusz Wrote: (04-13-2017, 01:42 PM) ssshadow Wrote: (04-13-2017, 11:11 AM) limikusz Wrote: Kinda forgot about this but I tested again with latest master with same settings as before and I got the same result.
https://cdn.discordapp.com/attachments/1...nknown.png
Would you say the game is playable now?
I would, though the game drops to ~45fps when a lot is going on at once (for example the rush attacks like the ora and muda stuff).
Eh. Someone could have a faster CPU, then it would be 60 fps. Moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)