Runs fine but when trying to load gameplay, screen goes black and a different music track starts. Stays in this state forever. The game also only start 30% of the times you attempt - the rest of the time it throws a fatal error and crashes the emu (see bottom).
Strange because the non-On Fire Edition seems to work perfectly....
Settings:
PPU: LLVM Recompiler
SPU: ASMJIT Recompiler
Enable SPU Loop Detection
Vulkan
Invalidate cache every frame
Use GPU Texture Scaling
Strict Rendering (fixes text)
Same experience as the Euro build. Video here:
http://www.emunewz.net/forum/showthread.php?tid=194542
Build:
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
Error on game load most of the time:
---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC0000005.
Segfault reading location 000000000000001a at 0000000000e8008f.
Instruction address: 0000000000e8008f.
Function address: 0000000000e80080 (base+0xe70080).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.
Strange because the non-On Fire Edition seems to work perfectly....
Settings:
PPU: LLVM Recompiler
SPU: ASMJIT Recompiler
Enable SPU Loop Detection
Vulkan
Invalidate cache every frame
Use GPU Texture Scaling
Strict Rendering (fixes text)
Same experience as the Euro build. Video here:
http://www.emunewz.net/forum/showthread.php?tid=194542
Build:
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
Error on game load most of the time:
---------------------------
Fatal error
---------------------------
Unhandled Win32 exception 0xC0000005.
Segfault reading location 000000000000001a at 0000000000e8008f.
Instruction address: 0000000000e8008f.
Function address: 0000000000e80080 (base+0xe70080).
Module name: 'rpcs3.exe'.
Module base: 0000000000010000.
RPCS3 image base: 0000000000010000.
Intel Core i7 6700k @ 4.5 ghz. / GeForce GTX 970 / 16 Gig Ram / Win 10