r1841
Load with decrypted boot.bin
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Load with decrypted boot.bin
Code:
2418 [GUI] INFO emu - Jpcsp v0.6 1841
2433 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPUH10037
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
PARENTAL_LEVEL = 5
PSP_SYSTEM_VER = 5.50
REGION = 32768
TITLE = CRIMSON ROOM Reverse
probably homebrew? false
2433 [GUI] DEBUG hle - Loading HLE firmware up to version 550
2433 [GUI] INFO emu - Loading global compatibility settings
2433 [GUI] INFO ge - Only GE Graphics: false
2465 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
2465 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
2465 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
2465 [GUI] INFO memory - Ignore invalid memory access: false
2465 [GUI] DEBUG emu - No patch file found for this game
2465 [GUI] DEBUG runtime - RuntimeContext.reset
2574 [GUI] DEBUG hle - Loading HLE firmware up to version 550
2589 [GUI] DEBUG emu - Loader: Relocation required (PRX)
2605 [GUI] DEBUG memory - PH#0: loading program 08804000 - 088E635C - 088E635C
2605 [GUI] DEBUG memory - PH#1: loading program 088E6360 - 088E7A80 - 088FACA0
2605 [GUI] DEBUG memory - PH alloc consumption 000F6CA0 (mem 00013220)
2605 [GUI] DEBUG memory - .bss: clearing section 088E7A80 - 088FACA0 (len 00013220)
2605 [GUI] DEBUG memory - .rel.text: relocating 32691 entries
2636 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
2636 [GUI] DEBUG memory - .rel.lib.stub: relocating 99 entries
2636 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
2636 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
2636 [GUI] DEBUG memory - .rel.rodata: relocating 1113 entries
2636 [GUI] DEBUG memory - .rel.data: relocating 1551 entries
2636 [GUI] DEBUG memory - .rel.eh_frame: relocating 2 entries
2636 [GUI] DEBUG memory - .rel.cplinit: relocating 23 entries
2636 [GUI] DEBUG memory - .rel.linkonce.d: relocating 678 entries
2636 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 6 entries
2636 [GUI] INFO emu - Found ModuleInfo name:'crimson' version:0101 attr:00000000 gp:00000000
2636 [GUI] DEBUG memory - Reserving 0xF6CA0 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
2636 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0xF6CA0, addr=0x08804000: returns 0x08804000
2636 [GUI] INFO emu - Found 259 imports from 33 modules
2636 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08821EA4
2636 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x0882227C
2636 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x088C4D2C
2636 [GUI] WARN emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05050010
2636 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
2636 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
2636 [GUI] WARN emu - Failed to map import at 0x088C48F0 [0xCBD4AC51] Module 'sceVaudio'(attempt 1)
2652 [GUI] INFO emu - 258 NIDS mapped
2652 [GUI] INFO emu - 1 remaining unmapped NIDS
2652 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2745 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2761 [GUI] DEBUG runtime - Switching to Thread root
2761 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2787 [GUI] INFO ge - Using RenderingEngineLwjgl31
2787 [GUI] INFO ge - OpenGL version: 4.1.0
2787 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2787 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2787 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2797 [GUI] INFO ge - Using VBO
Compability options used: None
Code:
11051 Emu INFO runtime Using Compiler
11118 root_6 WARN hle Unsupported syscall 20F4 SysMemUserForUser_91DE343C 05000010 09FFFE00 00000000
11131 user_main INFO compiler Replacing CodeBlock at 0x08865FD0 by Native Code 'nop'
11153 user_main INFO compiler Replacing CodeBlock at 0x0882C150 by Native Code 'nop'
11192 user_main INFO compiler Replacing CodeBlock at 0x088042A8 by Native Code 'nop'
11206 user_main INFO stdout ???????????????????????????? ?A?v???P?[?V?????N???J?n ????????????????????????????
11232 user_main WARN hle.ModuleMgrForUser IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBFONT.PRX'): module from banlist not loaded
11238 user_main WARN hle.ModuleMgrForUser IGNORING:sceKernelStartModule flash module 'LIBFONT'
11245 user_main WARN emu Encrypted file not supported! (~SCE)
11245 user_main INFO hle.ModuleMgrForUser hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBCCC.PRX') encrypted module not loaded
11255 user_main WARN hle.ModuleMgrForUser IGNORING:sceKernelStartModule flash module 'LIBCCC'
11255 user_main WARN hle.ModuleMgrForUser IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/PSPNET_AP_DIALOG_DUMMY.PRX'): module from banlist not loaded
11271 user_main WARN hle.ModuleMgrForUser IGNORING:sceKernelStartModule flash module 'PSPNET_AP_DIALOG_DUMMY'
11274 user_main WARN emu Encrypted file not supported! (~SCE)
11274 user_main INFO hle.ModuleMgrForUser hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/LIBPSMFPLAYER.PRX') encrypted module not loaded
11288 user_main WARN hle.ModuleMgrForUser IGNORING:sceKernelStartModule flash module 'LIBPSMFPLAYER'
11289 user_main WARN hle.ModuleMgrForUser IGNORED:hleKernelLoadModule(path='disc0:/PSP_GAME/USRDIR/PRX/PSMF.PRX'): module from banlist not loaded
11305 user_main WARN hle.ModuleMgrForUser IGNORING:sceKernelStartModule flash module 'PSMF'
11335 thread EndThread INFO compiler Replacing CodeBlock at 0x08826994 by Native Code 'nop'
11397 user_main INFO hle.sceUtility IGNORING:sceUtilityLoadModule(module=0x0300) PSP_MODULE_AV_AVCODEC
11398 user_main INFO hle.sceUtility IGNORING:sceUtilityLoadModule(module=0x0302) PSP_MODULE_AV_ATRAC3PLUS
11398 user_main INFO hle.sceUtility IGNORING:sceUtilityLoadModule(module=0x0301) PSP_MODULE_AV_SASCORE
11398 user_main INFO hle.sceUtility IGNORING:sceUtilityLoadModule(module=0x0305) PSP_MODULE_AV_VAUDIO
11398 user_main INFO hle.sceUtility IGNORING:sceUtilityLoadModule(module=0x0303) PSP_MODULE_AV_MPEGBASE
11400 user_main INFO hle.sceSasCore PARTIAL: __sceSasInit
11402 user_main INFO hle.sceMpeg sceMpegInit
11412 user_main INFO compiler Replacing CodeBlock at 0x0885EC2C by Native Code 'memcpy'
11415 user_main INFO hle.sceFont Found font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
11417 user_main INFO hle.sceFont Found font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
11421 user_main INFO hle.sceFont Opening 'Liberation Sans' - 'Regular'
11428 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/FONT/JIS2UCS.BIN flags = 1 permissions = 00
11453 user_main WARN hle.ThreadManForUser sceKernelUnlockMutex not locked
11454 user_main INFO compiler Replacing CodeBlock at 0x088042B0 by Native Code 'nop'
11457 user_main INFO compiler Replacing CodeBlock at 0x0881EED0 by Native Code 'nop'
11458 user_main INFO compiler Replacing CodeBlock at 0x088182E8 by Native Code 'nop'
11481 user_main INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/SAVEMESSAGE.TXT flags = 1 permissions = 00
11504 LOAD INFO hle printFontbuffer 'N' (0, 0)
11506 LOAD INFO hle printFontbuffer 'o' (16, 0)
11506 LOAD INFO hle printFontbuffer 'w' (32, 0)
11507 LOAD INFO hle printFontbuffer 'L' (48, 0)
11507 LOAD INFO hle printFontbuffer 'o' (64, 0)
11507 LOAD INFO hle printFontbuffer 'a' (80, 0)
11508 LOAD INFO hle printFontbuffer 'd' (96, 0)
11509 LOAD INFO hle printFontbuffer 'i' (112, 0)
11509 LOAD INFO hle printFontbuffer 'n' (128, 0)
11511 LOAD INFO hle printFontbuffer 'g' (144, 0)
11511 LOAD INFO hle printFontbuffer '.' (160, 0)
11511 LOAD INFO hle printFontbuffer '.' (176, 0)
11512 LOAD INFO hle printFontbuffer '.' (192, 0)
11518 user_main WARN hle.ThreadManForUser sceKernelUnlockMutex not locked
11574 INFO compiler Replacing CodeBlock at 0x0885EB98 by Native Code 'memcmp'
11592 INFO compiler Replacing CodeSequence at 0x08854804-0x08854818 by Native Code 'memcpySequence'
11603 INFO compiler Replacing CodeSequence at 0x08854804-0x08854818 by Native Code 'memcpySequence'
11611 INFO compiler Replacing CodeSequence at 0x08854804-0x08854818 by Native Code 'memcpySequence'
11618 INFO compiler Replacing CodeSequence at 0x088562BC-0x088562D0 by Native Code 'memcpySequence'
11618 INFO compiler Replacing CodeSequence at 0x0885630C-0x08856320 by Native Code 'memcpySequence'
11618 INFO compiler Replacing CodeSequence at 0x0885633C-0x08856350 by Native Code 'memcpySequence'
11619 INFO compiler Replacing CodeSequence at 0x08856378-0x0885638C by Native Code 'memcpySequence'
11651 INFO compiler Replacing CodeSequence at 0x08854804-0x08854818 by Native Code 'memcpySequence'
11672 INFO compiler Replacing CodeSequence at 0x08854804-0x08854818 by Native Code 'memcpySequence'
12807 INFO hle.IoFileMgrForUser hleIoOpen filename = disc0:/PSP_GAME/USRDIR/DATA/FIRST.ZIP flags = 1 permissions = 00
12844 INFO hle.sceUtility sceUtilityMsgDialogInitStart result 0x00000000 mode PSP_UTILITY_MSGDIALOG_MODE_TEXT errorValue 0x00000000 message 'This game autosaves data at certain points. When saving to the Memory Stick Duo™ the access lamp will flash. Please do not remove the Memory Stick™ or turn off the power. ' options 0x000000A1 buttonPressed 0x00000000
12845 WARN hle.ThreadManForUser sceKernelUnlockMutex not locked
15176 INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x088F9D14, mode=8, gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
15403 INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x088F9D14, mode=8, gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
15573 INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x088F9D14, mode=8, gameName=NPUH10037, saveName=DATA00, fileName=SAVE.BIN
15737 INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x088F9D14, mode=8, gameName=NPUH10037, saveName=DATA01, fileName=SAVE.BIN
15739 INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x088F9D14, mode=8, gameName=NPUH10037, saveName=DATA02, fileName=SAVE.BIN
15904 INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x088F9D14, mode=8, gameName=NPUH10037, saveName=DATA03, fileName=SAVE.BIN
16064 INFO compiler Replacing CodeSequence at 0x08854804-0x08854818 by Native Code 'memcpySequence'
16073 INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x088F9D14, mode=8, gameName=NPUH10037, saveName=DATA00, fileName=SAVE.BIN
16273 INFO hle.sceUtility sceUtilitySavedataInitStart Address 0x088F9D14, mode=0, gameName=NPUH10037, saveName=DATASS, fileName=SAVE.BIN
16305 impGrpStartThread StartThread WARN hle.ThreadManForUser sceKernelUnlockMutex not locked
16483 INFO hle.scePsmfPlayer PSMF Player Data: displayBuffer=0x93140d8, displayBufferSize=0x300000, playbackThreadPriority=0x48
16500 INFO hle.scePsmfPlayer 'disc0:/PSP_GAME/USRDIR/STREAM/SUCCESS_LOGO.PMF' PSMF file loaded.
16500 INFO hle.scePsmfPlayer Found play info data: videoCodec=0x0, videoStreamNum=0, audioCodec=0xf, audioStreamNum=0, playMode=0, playSpeed=1
17245 INFO compiler Replacing CodeSequence at 0x08854804-0x08854818 by Native Code 'memcpySequence'
20859 WARN hle Unsupported syscall 20E4 sceVaudioChReserve 00000400 0000AC44 00000002
20903 sSoundImplement::SmfDecode WARN hle Unsupported syscall 20E5 sceVaudioOutputBlocking 00008000 08A05E00 00000001
20903 sSoundImplement::SmfDecode WARN hle Unsupported syscall 20E5 sceVaudioOutputBlocking 00008000 08A04D40 00000001
20904 sSoundImplement::SmfDecode WARN hle Unsupported syscall 20E5 sceVaudioOutputBlocking 00008000 08A05E00 00000001
...
Code:
------------------------------------------------------------
Thread ID - 0x00000193
Th Name - sSoundImplement::SmfDecode
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x08E31E50
a0:0x00008000 a1:0x08A04D40 a2:0x00000001 a3:0x088F0000
t0:0x088F0000 t1:0x09FFDC3C t2:0x00000000 t3:0x00000040
t4:0x00000040 t5:0x00000C88 t6:0x00000000 t7:0x00000020
s0:0x08A06E70 s1:0x08A04D40 s2:0x088E0000 s3:0x0000FFFF
s4:0x08E31FA8 s5:0x08900000 s6:0x09FFDC38 s7:0x09FFDC3C
t8:0x000F9AB8 t9:0x00000000 k0:0x08E32100 k1:0x00000000
gp:0x00000000 sp:0x08E31E70 fp:0x09FFDC40 ra:0x088C04D4
0x088452EC: 0x27BDFE80 - addiu $sp, $sp, -384
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x019B Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E2D200 - 0x08E31200 Stack Size: 0x00004000
Thread Run Clocks: 7780 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x02AC Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E09200 - 0x08E0D200 Stack Size: 0x00004000
Thread Run Clocks: 385085 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D6 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E11200 - 0x08E15200 Stack Size: 0x00004000
Thread Run Clocks: 55432 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'user_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08821FB8 Stack: 0x09FBFC00 - 0x09FFFC00 Stack Size: 0x00040000
Thread Run Clocks: 575070 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x01D0) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::SmfDecode' ID: 0x0193 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E31200 - 0x08E32200 Stack Size: 0x00001000
Thread Run Clocks: 7133637 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D3 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E15200 - 0x08E19200 Stack Size: 0x00004000
Thread Run Clocks: 13087894 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'impGrpStartThread StartThread' ID: 0x006B Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x28 Initial Priority: 0x28
Thread Entry: 0x088269C4 Stack: 0x09AB7200 - 0x09ABB200 Stack Size: 0x00004000
Thread Run Clocks: 2382775 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x01D0 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E19200 - 0x08E21200 Stack Size: 0x00008000
Thread Run Clocks: 3134033 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x02AC) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::PmfDecode' ID: 0x017A Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E35200 - 0x08E37200 Stack Size: 0x00002000
Thread Run Clocks: 192263 Exit Code: 0x800201A4
Thread Wait Type: None Us: 1000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: ' ' ID: 0x0237 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x38 Initial Priority: 0x38
Thread Entry: 0x088452EC Stack: 0x08E0D200 - 0x08E11200 Stack Size: 0x00004000
Thread Run Clocks: 88477001 Exit Code: 0x800201A4
Thread Wait Type: None Us: 3000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x01AB Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E25200 - 0x08E29200 Stack Size: 0x00004000
Thread Run Clocks: 7268 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'thread StartThread' ID: 0x0050 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x08845568 Stack: 0x09EDBC00 - 0x09EDFC00 Stack Size: 0x00004000
Thread Run Clocks: 5552270 Exit Code: 0x800201A4
Thread Wait Type: EventFlag (0x004F) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'LOAD' ID: 0x01C8 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x3A Initial Priority: 0x3A
Thread Entry: 0x088452EC Stack: 0x08E21200 - 0x08E25200 Stack Size: 0x00004000
Thread Run Clocks: 146184 Exit Code: 0x800201A4
Thread Wait Type: Mutex (0x002D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'thread EndThread' ID: 0x0052 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x50 Initial Priority: 0x50
Thread Entry: 0x088455A4 Stack: 0x09EDBA00 - 0x09EDBC00 Stack Size: 0x00000200
Thread Run Clocks: 2581772 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::EffectControle' ID: 0x018C Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80004000 Current Priority: 0x1F Initial Priority: 0x1F
Thread Entry: 0x088452EC Stack: 0x08E32200 - 0x08E33200 Stack Size: 0x00001000
Thread Run Clocks: 2991645 Exit Code: 0x800201A4
Thread Wait Type: None Us: 16666 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::PmfVideoDecode' ID: 0x0181 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E33200 - 0x08E35200 Stack Size: 0x00002000
Thread Run Clocks: 44649 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'sSoundImplement::At3Decoder' ID: 0x01A3 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80004000 Current Priority: 0x1E Initial Priority: 0x1E
Thread Entry: 0x088452EC Stack: 0x08E29200 - 0x08E2D200 Stack Size: 0x00004000
Thread Run Clocks: 7268 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 0148F340 21558080 bytes
[XXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX]
Fragmented memory: 0037E300 3662592 bytes
[ X XXXXXXXXXX ]
------------------------------------------------------------
Code:
...
90528 sSoundImplement::SmfDecode WARN hle Unsupported syscall 20E5 sceVaudioOutputBlocking 00008000 08A04D40 00000001
90528 sSoundImplement::SmfDecode DEBUG runtime syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90528 sSoundImplement::SmfDecode DEBUG runtime syncEmulator immediately=false
90529 sSoundImplement::SmfDecode DEBUG runtime RuntimeContext.jumpCall returning 0x88c02fc
90529 sSoundImplement::SmfDecode DEBUG hle.ThreadManForUser sceKernelUnlockMutex(uid=18f, count=1)
90529 sSoundImplement::SmfDecode DEBUG runtime syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90530 sSoundImplement::SmfDecode DEBUG runtime syncEmulator immediately=false
90530 sSoundImplement::SmfDecode DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
90530 sSoundImplement::SmfDecode DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=18f,count=1,timeout_addr=0x0) wait=true,cb=true - 'mutex::null' fast check succeeded
90531 sSoundImplement::SmfDecode DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90531 sSoundImplement::SmfDecode DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=19b name:'sSoundImplement::At3Decoder'
90531 sSoundImplement::SmfDecode DEBUG runtime Switching from Thread sSoundImplement::SmfDecode to sSoundImplement::At3Decoder
90531 sSoundImplement::SmfDecode DEBUG runtime syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::At3Decoder
90532 sSoundImplement::SmfDecode DEBUG runtime Waiting to be scheduled...
90532 sSoundImplement::At3Decoder DEBUG runtime Scheduled, restarting...
90532 sSoundImplement::At3Decoder DEBUG runtime syncEmulator immediately=false
90533 sSoundImplement::At3Decoder DEBUG hle.sceDisplay sceDisplayWaitVblankStartCB
90533 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser -------------------- block SceUID=19b name:'sSoundImplement::At3Decoder' caller:'sceDisplay.blockCurrentThreadOnVblank'
90533 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::PmfDecode(Status PSP_THREAD_READY, Wait None)' after reschedule
90534 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=17a name:'sSoundImplement::PmfDecode'
90534 sSoundImplement::At3Decoder DEBUG runtime Switching from Thread sSoundImplement::At3Decoder to sSoundImplement::PmfDecode
90534 sSoundImplement::At3Decoder DEBUG runtime syncThread currentThread=sSoundImplement::At3Decoder, currentRuntimeThread=sSoundImplement::PmfDecode
90534 sSoundImplement::At3Decoder DEBUG runtime Waiting to be scheduled...
90534 sSoundImplement::PmfDecode DEBUG runtime Scheduled, restarting...
90535 sSoundImplement::PmfDecode DEBUG runtime syncEmulator immediately=false
90535 sSoundImplement::PmfDecode DEBUG hle.sceDisplay sceDisplayWaitVblankStartCB
90536 sSoundImplement::PmfDecode DEBUG hle.ThreadManForUser -------------------- block SceUID=17a name:'sSoundImplement::PmfDecode' caller:'sceDisplay.blockCurrentThreadOnVblank'
90536 sSoundImplement::PmfDecode DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90536 sSoundImplement::PmfDecode DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=1a3 name:'sSoundImplement::At3Decoder'
90537 sSoundImplement::PmfDecode DEBUG runtime Switching from Thread sSoundImplement::PmfDecode to sSoundImplement::At3Decoder
90537 sSoundImplement::PmfDecode DEBUG hle.sceCtrl hleCtrlExecuteSampling
90537 sSoundImplement::PmfDecode DEBUG hle.ThreadManForUser -------------------- unblock SceUID=19b name:'sSoundImplement::At3Decoder' caller:'UnblockThreadAction.execute'
90537 sSoundImplement::PmfDecode DEBUG hle.ThreadManForUser -------------------- unblock SceUID=17a name:'sSoundImplement::PmfDecode' caller:'UnblockThreadAction.execute'
90538 sSoundImplement::PmfDecode DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
90538 sSoundImplement::PmfDecode DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0882E238(0x00000000,0x00000000)
90538 sSoundImplement::PmfDecode DEBUG runtime Start of Callback 0x882e238
90539 sSoundImplement::PmfDecode DEBUG hle.sceCtrl sceCtrlPeekBufferPositive(0x08E2CE68, 1)
90539 sSoundImplement::PmfDecode DEBUG hle.sceCtrl hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
90539 sSoundImplement::PmfDecode DEBUG runtime End of Callback 0x882e238
90540 sSoundImplement::PmfDecode DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0882699C(0x00000001,0x00000000)
90540 sSoundImplement::PmfDecode DEBUG runtime Start of Callback 0x882699c
90540 sSoundImplement::PmfDecode DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x2b2 name='vsyncSemaEvent' signal=1
90541 sSoundImplement::PmfDecode DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90541 sSoundImplement::PmfDecode DEBUG hle.ThreadManForUser Inside an interrupt, not context switching to sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)
90541 sSoundImplement::PmfDecode DEBUG runtime End of Callback 0x882699c
90541 sSoundImplement::PmfDecode DEBUG hle.ThreadManForUser End of Interrupt
90542 sSoundImplement::PmfDecode DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90542 sSoundImplement::PmfDecode DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=1ab name:'sSoundImplement::At3Decoder'
90542 sSoundImplement::PmfDecode DEBUG runtime Switching from Thread sSoundImplement::At3Decoder to sSoundImplement::At3Decoder
90543 sSoundImplement::PmfDecode DEBUG runtime syncThread currentThread=sSoundImplement::PmfDecode, currentRuntimeThread=sSoundImplement::At3Decoder
90543 sSoundImplement::PmfDecode DEBUG runtime Waiting to be scheduled...
90543 sSoundImplement::At3Decoder DEBUG runtime Scheduled, restarting...
90544 sSoundImplement::At3Decoder DEBUG runtime syncEmulator immediately=false
90544 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser sceKernelSetEventFlag uid=0x1a7 bitsToSet=0x1
90544 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::PmfVideoDecode(Status PSP_THREAD_READY, Wait None)' after reschedule
90544 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=181 name:'sSoundImplement::PmfVideoDecode'
90545 sSoundImplement::At3Decoder DEBUG runtime Switching from Thread sSoundImplement::At3Decoder to sSoundImplement::PmfVideoDecode
90545 sSoundImplement::At3Decoder DEBUG runtime syncThread currentThread=sSoundImplement::At3Decoder, currentRuntimeThread=sSoundImplement::PmfVideoDecode
90545 sSoundImplement::At3Decoder DEBUG runtime Waiting to be scheduled...
90545 sSoundImplement::PmfVideoDecode DEBUG runtime Scheduled, restarting...
90546 sSoundImplement::PmfVideoDecode DEBUG runtime syncEmulator immediately=false
90546 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser sceKernelLockMutex redirecting to hleKernelLockMutex
90547 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser hleKernelLockMutex(uid=17d,count=1,timeout_addr=0x0) wait=true,cb=true - 'mutex::null' fast check succeeded
90547 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::SmfDecode(Status PSP_THREAD_READY, Wait None)' after reschedule
90547 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=193 name:'sSoundImplement::SmfDecode'
90548 sSoundImplement::PmfVideoDecode DEBUG runtime Switching from Thread sSoundImplement::PmfVideoDecode to sSoundImplement::SmfDecode
90548 sSoundImplement::PmfVideoDecode DEBUG runtime syncThread currentThread=sSoundImplement::PmfVideoDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90548 sSoundImplement::PmfVideoDecode DEBUG runtime Waiting to be scheduled...
90548 sSoundImplement::SmfDecode DEBUG runtime Scheduled, restarting...
90549 sSoundImplement::SmfDecode DEBUG runtime syncEmulator immediately=false
90549 sSoundImplement::SmfDecode DEBUG hle.ThreadManForUser sceKernelClearEventFlag uid=0x190 bitsToKeep=0x0
90550 sSoundImplement::SmfDecode DEBUG runtime syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90550 sSoundImplement::SmfDecode DEBUG runtime syncEmulator immediately=false
90550 sSoundImplement::SmfDecode DEBUG runtime RuntimeContext.call address=0x88c0424, returnAddress=0x88c02fc
90550 sSoundImplement::SmfDecode DEBUG hle.ThreadManForUser sceKernelLockLwMutex redirecting to hleKernelLockLwMutex
90551 sSoundImplement::SmfDecode DEBUG hle.ThreadManForUser hleKernelLockLwMutex(uid=172,count=1,timeout_addr=0x0) wait=true,cb=false - 'SceLibsndpPrevExcl' fast check succeeded
90551 sSoundImplement::SmfDecode DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90551 sSoundImplement::SmfDecode DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=19b name:'sSoundImplement::At3Decoder'
90552 sSoundImplement::SmfDecode DEBUG runtime Switching from Thread sSoundImplement::SmfDecode to sSoundImplement::At3Decoder
90552 sSoundImplement::SmfDecode DEBUG runtime syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::At3Decoder
90552 sSoundImplement::SmfDecode DEBUG runtime Waiting to be scheduled...
90552 sSoundImplement::At3Decoder DEBUG runtime Scheduled, restarting...
90553 sSoundImplement::At3Decoder DEBUG runtime syncEmulator immediately=false
90553 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser sceKernelSetEventFlag uid=0x197 bitsToSet=0x1
90553 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::PmfDecode(Status PSP_THREAD_READY, Wait None)' after reschedule
90554 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=17a name:'sSoundImplement::PmfDecode'
90554 sSoundImplement::At3Decoder DEBUG runtime Switching from Thread sSoundImplement::At3Decoder to sSoundImplement::PmfDecode
90554 sSoundImplement::At3Decoder DEBUG hle.sceCtrl hleCtrlExecuteSampling
90555 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
90555 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0882E238(0x00000000,0x00000000)
90555 sSoundImplement::At3Decoder DEBUG runtime Start of Callback 0x882e238
90556 sSoundImplement::At3Decoder DEBUG hle.sceCtrl sceCtrlPeekBufferPositive(0x08E36E68, 1)
90556 sSoundImplement::At3Decoder DEBUG hle.sceCtrl hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
90556 sSoundImplement::At3Decoder DEBUG runtime End of Callback 0x882e238
90557 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0882699C(0x00000001,0x00000000)
90557 sSoundImplement::At3Decoder DEBUG runtime Start of Callback 0x882699c
90557 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x2b2 name='vsyncSemaEvent' signal=1
90557 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90557 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser Inside an interrupt, not context switching to sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)
90558 sSoundImplement::At3Decoder DEBUG runtime End of Callback 0x882699c
90558 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser End of Interrupt
90558 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90559 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=1a3 name:'sSoundImplement::At3Decoder'
90559 sSoundImplement::At3Decoder DEBUG runtime Switching from Thread sSoundImplement::PmfDecode to sSoundImplement::At3Decoder
90559 sSoundImplement::At3Decoder DEBUG runtime syncThread currentThread=sSoundImplement::At3Decoder, currentRuntimeThread=sSoundImplement::At3Decoder
90560 sSoundImplement::At3Decoder DEBUG runtime Waiting to be scheduled...
90560 sSoundImplement::At3Decoder DEBUG runtime Scheduled, restarting...
90560 sSoundImplement::At3Decoder DEBUG runtime syncEmulator immediately=false
90560 sSoundImplement::At3Decoder DEBUG hle.sceDisplay sceDisplayWaitVblankStartCB
90561 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser -------------------- block SceUID=1a3 name:'sSoundImplement::At3Decoder' caller:'sceDisplay.blockCurrentThreadOnVblank'
90562 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::At3Decoder(Status PSP_THREAD_READY, Wait None)' after reschedule
90562 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=1ab name:'sSoundImplement::At3Decoder'
90562 sSoundImplement::At3Decoder DEBUG runtime Switching from Thread sSoundImplement::At3Decoder to sSoundImplement::At3Decoder
90563 sSoundImplement::At3Decoder DEBUG runtime syncThread currentThread=sSoundImplement::At3Decoder, currentRuntimeThread=sSoundImplement::At3Decoder
90563 sSoundImplement::At3Decoder DEBUG runtime Waiting to be scheduled...
90563 sSoundImplement::At3Decoder DEBUG runtime Scheduled, restarting...
90563 sSoundImplement::At3Decoder DEBUG runtime syncEmulator immediately=false
90564 sSoundImplement::At3Decoder DEBUG hle.sceDisplay sceDisplayWaitVblankStartCB
90564 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser -------------------- block SceUID=1ab name:'sSoundImplement::At3Decoder' caller:'sceDisplay.blockCurrentThreadOnVblank'
90564 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::PmfVideoDecode(Status PSP_THREAD_READY, Wait None)' after reschedule
90565 sSoundImplement::At3Decoder DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=181 name:'sSoundImplement::PmfVideoDecode'
90565 sSoundImplement::At3Decoder DEBUG runtime Switching from Thread sSoundImplement::At3Decoder to sSoundImplement::PmfVideoDecode
90565 sSoundImplement::At3Decoder DEBUG runtime syncThread currentThread=sSoundImplement::At3Decoder, currentRuntimeThread=sSoundImplement::PmfVideoDecode
90565 sSoundImplement::At3Decoder DEBUG runtime Waiting to be scheduled...
90565 sSoundImplement::PmfVideoDecode DEBUG runtime Scheduled, restarting...
90566 sSoundImplement::PmfVideoDecode DEBUG runtime syncEmulator immediately=false
90566 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser sceKernelClearEventFlag uid=0x17e bitsToKeep=0x0
90567 sSoundImplement::PmfVideoDecode DEBUG runtime syncThread currentThread=sSoundImplement::PmfVideoDecode, currentRuntimeThread=sSoundImplement::PmfVideoDecode
90567 sSoundImplement::PmfVideoDecode DEBUG runtime syncEmulator immediately=false
90567 sSoundImplement::PmfVideoDecode DEBUG runtime RuntimeContext.call address=0x88c0a80, returnAddress=0x88c02fc
90568 sSoundImplement::PmfVideoDecode DEBUG runtime syncThread currentThread=sSoundImplement::PmfVideoDecode, currentRuntimeThread=sSoundImplement::PmfVideoDecode
90568 sSoundImplement::PmfVideoDecode DEBUG runtime syncEmulator immediately=false
90568 sSoundImplement::PmfVideoDecode DEBUG hle.scePsmfPlayer scePsmfPlayerUpdate psmfPlayer=0x89bba30
90569 sSoundImplement::PmfVideoDecode DEBUG runtime syncThread currentThread=sSoundImplement::PmfVideoDecode, currentRuntimeThread=sSoundImplement::PmfVideoDecode
90569 sSoundImplement::PmfVideoDecode DEBUG runtime syncEmulator immediately=false
90569 sSoundImplement::PmfVideoDecode DEBUG hle.scePsmfPlayer scePsmfPlayerGetVideoData psmfPlayer=0x89bba30, videoDataAddr=0x8e34e70
90571 sSoundImplement::PmfVideoDecode DEBUG hle.sceCtrl hleCtrlExecuteSampling
90571 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser -------------------- unblock SceUID=1a3 name:'sSoundImplement::At3Decoder' caller:'UnblockThreadAction.execute'
90572 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser -------------------- unblock SceUID=1ab name:'sSoundImplement::At3Decoder' caller:'UnblockThreadAction.execute'
90572 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - start display
90572 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser Triggering Interrupt VBLANK(0x1E)
90572 GUI DEBUG ge disableFlag GU_LIGHT0
90572 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0882E238(0x00000000,0x00000000)
90572 GUI DEBUG ge disableFlag GU_LIGHT1
90573 sSoundImplement::PmfVideoDecode DEBUG runtime Start of Callback 0x882e238
90573 GUI DEBUG ge disableFlag GU_LIGHT2
90573 sSoundImplement::PmfVideoDecode DEBUG hle.sceCtrl sceCtrlPeekBufferPositive(0x08E34E48, 1)
90573 GUI DEBUG ge disableFlag GU_LIGHT3
90573 sSoundImplement::PmfVideoDecode DEBUG hle.sceCtrl hleCtrlReadBufferImmediately(positive=true, peek=true) returning 1
90573 GUI DEBUG ge startDisplay
90574 sSoundImplement::PmfVideoDecode DEBUG runtime End of Callback 0x882e238
90574 GUI DEBUG ge setViewport x=0, y=0, width=480, height=272
90574 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser Calling InterruptHandler 0x0882699C(0x00000001,0x00000000)
90574 GUI DEBUG hle.sceDisplay sceDisplay.paintGL - reloading the GE from memory 0x04000000
90574 sSoundImplement::PmfVideoDecode DEBUG runtime Start of Callback 0x882699c
90575 GUI DEBUG ge bindTexture 1
90575 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser sceKernelSignalSema id=0x2b2 name='vsyncSemaEvent' signal=1
90575 GUI DEBUG ge setPixelStore rowLength=512, alignment=3
90575 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::SmfDecode(Status PSP_THREAD_READY, Wait None)' after reschedule
90575 GUI DEBUG ge setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
90575 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser Inside an interrupt, not context switching to sSoundImplement::SmfDecode(Status PSP_THREAD_READY, Wait None)
90576 sSoundImplement::PmfVideoDecode DEBUG runtime End of Callback 0x882699c
90576 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser End of Interrupt
90576 GUI DEBUG ge disableFlag GU_DEPTH_TEST
90576 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser Context switching to 'sSoundImplement::SmfDecode(Status PSP_THREAD_READY, Wait None)' after reschedule
90576 GUI DEBUG ge disableFlag GU_BLEND
90576 sSoundImplement::PmfVideoDecode DEBUG hle.ThreadManForUser ---------------------------------------- SceUID=193 name:'sSoundImplement::SmfDecode'
90577 GUI DEBUG ge disableFlag GU_ALPHA_TEST
90577 sSoundImplement::PmfVideoDecode DEBUG runtime Switching from Thread sSoundImplement::PmfVideoDecode to sSoundImplement::SmfDecode
90577 GUI DEBUG ge disableFlag GU_FOG
90577 sSoundImplement::PmfVideoDecode DEBUG runtime syncThread currentThread=sSoundImplement::PmfVideoDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90577 GUI DEBUG ge disableFlag GU_LIGHTING
90578 sSoundImplement::SmfDecode DEBUG runtime Scheduled, restarting...
90578 sSoundImplement::PmfVideoDecode DEBUG runtime Waiting to be scheduled...
90578 sSoundImplement::SmfDecode DEBUG runtime syncEmulator immediately=false
90578 GUI DEBUG ge disableFlag GU_COLOR_LOGIC_OP
90578 sSoundImplement::SmfDecode DEBUG hle.sceSasCore __sceSasCore 0x088EDB40, out=0x08A05E00
90578 GUI DEBUG ge disableFlag GU_STENCIL_TEST
90579 sSoundImplement::SmfDecode DEBUG runtime syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90579 sSoundImplement::SmfDecode DEBUG runtime syncEmulator immediately=false
90579 GUI DEBUG ge disableFlag GU_CULL_FACE
90579 sSoundImplement::SmfDecode DEBUG hle.ThreadManForUser sceKernelUnlockLwMutex (workAreaAddr=0x88ed8ec, count=1)
90579 GUI DEBUG ge disableFlag GU_SCISSOR_TEST
90579 sSoundImplement::SmfDecode DEBUG runtime syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90580 sSoundImplement::SmfDecode DEBUG runtime syncEmulator immediately=false
90580 GUI DEBUG ge enableFlag GU_TEXTURE_2D
90580 sSoundImplement::SmfDecode DEBUG hle.sceSasCore __sceSasGetAllEnvelopeHeights(sasCore=0x088edb40)
90580 GUI DEBUG ge setTextureMipmapMinFilter 0
90580 sSoundImplement::SmfDecode DEBUG runtime syncThread currentThread=sSoundImplement::SmfDecode, currentRuntimeThread=sSoundImplement::SmfDecode
90581 sSoundImplement::SmfDecode DEBUG runtime syncEmulator immediately=false
90581 GUI DEBUG ge setTextureMipmapMagFilter 0
90581 sSoundImplement::SmfDecode WARN hle Unsupported syscall 20E5 sceVaudioOutputBlocking 00008000 08A05E00 00000001
...