r1891
Load with decrypted boot.bin
Running with dynarec compiler (log level set to INFO)
Compability options used: Use shaders
Load with decrypted boot.bin
Code:
1772 [GUI] INFO emu - Jpcsp v0.6
1778 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10439
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 5.50
REGION = 32768
TITLE = G-FORCE
probably homebrew? false
1783 [GUI] DEBUG hle - Loading HLE firmware up to version 550
1787 [GUI] INFO emu - Loading global compatibility settings
1788 [GUI] INFO ge - Only GE Graphics: false
1815 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
1816 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
1816 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
1816 [GUI] INFO memory - Ignore invalid memory access: false
1818 [GUI] DEBUG emu - No patch file found for this game
1822 [GUI] DEBUG runtime - RuntimeContext.reset
1908 [GUI] DEBUG hle - Loading HLE firmware up to version 550
1923 [GUI] DEBUG memory - PH#0: loading program 08804018 - 08A4E52C - 08A60358
1942 [GUI] DEBUG memory - PH#0: new loadAddressLow 08804018
1943 [GUI] DEBUG memory - PH alloc consumption 0025C340 (mem 00011E2C)
1943 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08A4E52C
1944 [GUI] DEBUG memory - .bss: clearing section 08A4E540 - 08A60358 (len 00011E18)
1945 [GUI] INFO emu - Found ModuleInfo name:'gforce' version:0101 attr:00000000 gp:08a56520
1945 [GUI] DEBUG memory - Reserving 0x25C340 bytes at 0x08804018 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
1946 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x25C358, addr=0x08804000: returns 0x08804000
1948 [GUI] INFO emu - Found 199 imports from 22 modules
1949 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804120
1949 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044C4
1949 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
1950 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
1950 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08A0D130
1950 [GUI] WARN emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x05000010
1951 [GUI] INFO emu - 199 NIDS mapped
1953 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2055 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2056 [GUI] DEBUG runtime - Switching to Thread root
2056 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2081 [GUI] INFO ge - Using RenderingEngineLwjgl31
2082 [GUI] INFO ge - OpenGL version: 4.1.0
2082 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2082 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2083 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2088 [GUI] INFO ge - Using VBO
2090 [GUI] DEBUG ge - bindBuffer 0, 1
2090 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2091 [GUI] INFO ge - Using shaders with Skinning
2092 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
2219 [GUI] DEBUG ge - useProgram 3
2219 [GUI] DEBUG ge - bindBuffer 1, 2
2220 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
2225 [GUI] DEBUG ge - bindBuffer 0, 3
2225 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2240 [GUI] DEBUG ge - bindBuffer 0, 4
2240 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2250 [GUI] DEBUG ge - bindBuffer 0, 5
2251 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2251 [GUI] DEBUG ge - genTexture
2252 [GUI] DEBUG ge - bindTexture 1
2252 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2253 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2253 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2253 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2254 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2255 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2255 [GUI] DEBUG ge - useProgram 3
2255 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2255 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2256 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2256 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2256 [GUI] DEBUG ge - startDisplay
2256 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2257 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2257 [GUI] DEBUG ge - bindTexture 1
2257 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2258 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2259 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2259 [GUI] DEBUG ge - disableFlag GU_BLEND
2259 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2259 [GUI] DEBUG ge - disableFlag GU_FOG
2260 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2260 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2260 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2260 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2260 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2261 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2261 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2261 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2261 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2262 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2262 [GUI] DEBUG ge - setDepthMask disabled
2262 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2262 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2263 [GUI] DEBUG ge - setFrontFace clockwise
2263 [GUI] DEBUG ge - setBones count=0
2264 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2264 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2265 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2265 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2265 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2266 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2266 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2266 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2266 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2267 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2267 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2267 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2268 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2268 [GUI] DEBUG ge - disableClientState 0
2268 [GUI] DEBUG ge - enableVertexAttribArray 0
2268 [GUI] DEBUG ge - disableClientState 1
2269 [GUI] DEBUG ge - disableClientState 2
2269 [GUI] DEBUG ge - disableClientState 3
2269 [GUI] DEBUG ge - enableVertexAttribArray 4
2269 [GUI] DEBUG ge - bindBuffer 0, 5
2270 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2270 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2270 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2271 [GUI] DEBUG ge - bindBuffer 1, 2
2271 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2271 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2271 [GUI] DEBUG ge - setTextureFunc func=0
2272 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2272 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2272 [GUI] DEBUG ge - setFrontFace counter-clockwise
2272 [GUI] DEBUG ge - endDirectRendering
2272 [GUI] DEBUG ge - useProgram 0
2273 [GUI] DEBUG ge - endDisplay
2273 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2489 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2490 [GUI] DEBUG ge - useProgram 3
2490 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2490 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2490 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2491 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2491 [GUI] DEBUG ge - startDisplay
2491 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2491 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2491 [GUI] DEBUG ge - bindTexture 1
2492 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2492 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2493 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2493 [GUI] DEBUG ge - disableFlag GU_BLEND
2493 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2493 [GUI] DEBUG ge - disableFlag GU_FOG
2493 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2494 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2494 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2494 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2494 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2494 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2495 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2495 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2495 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2495 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2495 [GUI] DEBUG ge - setDepthMask disabled
2495 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2496 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2496 [GUI] DEBUG ge - setFrontFace clockwise
2496 [GUI] DEBUG ge - setBones count=0
2496 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2497 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2497 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2497 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2497 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2498 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2498 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2498 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2498 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2499 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2499 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2499 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2499 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2500 [GUI] DEBUG ge - disableClientState 0
2500 [GUI] DEBUG ge - disableClientState 1
2500 [GUI] DEBUG ge - disableClientState 2
2500 [GUI] DEBUG ge - disableClientState 3
2500 [GUI] DEBUG ge - bindBuffer 0, 5
2500 [GUI] DEBUG ge - setVertexAttribPointer id=0, size=2, type=6, normalized=false, stride=16, offset=0
2501 [GUI] DEBUG ge - setVertexAttribPointer id=4, size=2, type=6, normalized=false, stride=16, offset=8
2501 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2501 [GUI] DEBUG ge - bindBuffer 1, 2
2501 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2501 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2502 [GUI] DEBUG ge - setTextureFunc func=0
2502 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2502 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2502 [GUI] DEBUG ge - setFrontFace counter-clockwise
2502 [GUI] DEBUG ge - endDirectRendering
2503 [GUI] DEBUG ge - useProgram 0
2503 [GUI] DEBUG ge - endDisplay
2503 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Compability options used: Use shaders