09-30-2012, 01:41 AM
Doodle Fit - NPUZ00263
using r2750
nothing but a black screen
here is the debug log
using r2750
nothing but a black screen
here is the debug log
Doodle Fit - NPUZ00263
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09-30-2012, 01:41 AM
Doodle Fit - NPUZ00263
using r2750 nothing but a black screen here is the debug log
10-10-2012, 02:19 PM
using r 2763
still the same nothing but a black screen 46536 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904 46558 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904 46569 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904 here is the info log
10-21-2012, 03:59 AM
using r2793
same problem as BlockCascadeFusion - NPUZ00218 if the log is off or info nothing but a black screen but if the log is debug it goes ingame here is the debug log
10-21-2012, 06:23 AM
I surprise that sceKernelChangeThreadPrority fixed in Rev 2786 not fix this game
11-18-2012, 01:35 AM
using r 2862
goes ingame now the only thing missing is the music can be moved to playable here is the info log
using r 3375
nothing but a black screen here is a compiler log and JpcspTrace log same problem as BlockCascadeFusion - NPUZ00218
09-18-2013, 07:00 PM
Code: 16:18:17 ERROR ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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