11-13-2012, 04:13 PM
(I cannot transate correctly,may see picture better)
The game will stuck when any party make ball out of Bounds
The game will stuck when any party make ball out of Bounds
NBA2K5 - UCUS98607
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11-13-2012, 04:13 PM
(I cannot transate correctly,may see picture better)
The game will stuck when any party make ball out of Bounds
11-13-2012, 04:19 PM
There is an option in jpcsp called ignore invalid addresses,tick it and see if that works
Do not work
Code: 66331 [snd_stream_service_thread_0] INFO stdout - snd_stream: ptr to ram resident file must be 64 byte aligned! eb29bf16
11-13-2012, 10:33 PM
R2857
Code: 110723 [snd_stream_service_thread_0] INFO hle.IoFileMgrForUser - hleIoOpen filename = 8�v���+��h������)�S��|�%�����G��q���j� flags = 1 permissions = 00
I think that there is something wrong in Rev2856
Code: 23:29:22 INFO hle.IoFileMgrForUser - snd_stream_service_thread_0 - hleIoOpen filename = ? flags = 1 permissions = 00
11-20-2012, 11:05 PM
Updated to JAVA 7
Rev2868 info , compile and hle.IoFileMgrForUser debug log. http://www.mediafire.com/?ecul7h47vvgq4ep There is some strange. In the info log,there is Code: INFO stdout - snd_stream_service_thread_0 - snd_stream: couldn't open file "??"
11-21-2012, 10:22 AM
(11-20-2012, 11:05 PM)sum2012 Wrote: In the info log,there isThe complete DEBUG log often breaks the game: the sound threads eat up all the CPU. This is known as the "Observer effect" in physics , where the act of observation changes the phenomenon being observed. This is why I rather try to request DEBUG information only on specific modules.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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