11-13-2012, 04:13 PM
(I cannot transate correctly,may see picture better)
The game will stuck when any party make ball out of Bounds
The game will stuck when any party make ball out of Bounds
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NBA2K5 - UCUS98607
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11-13-2012, 04:13 PM
(I cannot transate correctly,may see picture better)
The game will stuck when any party make ball out of Bounds
11-13-2012, 04:19 PM
There is an option in jpcsp called ignore invalid addresses,tick it and see if that works
Do not work
Code: 66331 [snd_stream_service_thread_0] INFO stdout - snd_stream: ptr to ram resident file must be 64 byte aligned! eb29bf16
11-13-2012, 10:33 PM
R2857
Code: 110723 [snd_stream_service_thread_0] INFO hle.IoFileMgrForUser - hleIoOpen filename = 8�v���+��h������)�S��|�%�����G��q���j� flags = 1 permissions = 00
I think that there is something wrong in Rev2856
Code: 23:29:22 INFO hle.IoFileMgrForUser - snd_stream_service_thread_0 - hleIoOpen filename = ? flags = 1 permissions = 00
11-20-2012, 11:05 PM
Updated to JAVA 7
Rev2868 info , compile and hle.IoFileMgrForUser debug log. http://www.mediafire.com/?ecul7h47vvgq4ep There is some strange. In the info log,there is Code: INFO stdout - snd_stream_service_thread_0 - snd_stream: couldn't open file "??"
11-21-2012, 10:22 AM
(11-20-2012, 11:05 PM)sum2012 Wrote: In the info log,there isThe complete DEBUG log often breaks the game: the sound threads eat up all the CPU. This is known as the "Observer effect" in physics , where the act of observation changes the phenomenon being observed.This is why I rather try to request DEBUG information only on specific modules.
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
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