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Ys Seven - JAP - ULJM05475 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Ys Seven - JAP - ULJM05475 (/showthread.php?tid=1298) |
RE: Ys SEVEN - JAP - ULJM05475 [encrypted] - shimano04 - 12-19-2012 (12-19-2012, 07:59 AM)Darth1701 Wrote: I tested the game yesterday using the desert savegame provided by shimano04. I re-tested using the 32-bit version of build 2929 with the 32-bit JRE and still encountered the same problem. I'm not getting flickering of the HUD anymore with the new settings though. I notice that this error occurred after a certain amount of time, which is about 4min of just having the character stand where they are when you load the save. I turned the logger on to ERROR and discovered this is a sound thread error. I have attached a screenshot to show you. Here are some of the other settings I have that may help: [X] Use Media Engine [X] Decode audio files with SonicStage (I have version 4.3) [X] Ignore invalid memory access [X] Use Compiler Dynarec max method size: 100 RE: Ys SEVEN - JAP - ULJM05475 [encrypted] - hyakki - 12-19-2012 post a log on the info setting, make sure to uncheck Ignore invalid memory access too. RE: Ys SEVEN - JAP - ULJM05475 [encrypted] - shimano04 - 12-20-2012 (12-19-2012, 10:03 AM)hyakki Wrote: post a log on the info setting, make sure to uncheck Ignore invalid memory access too. I unchecked "Ignore invalid memory access" option and added a log of the crash under the INFO setting. RE: Ys SEVEN - JAP - ULJM05475 [encrypted] - Darth1701 - 12-20-2012 As shimano04 I tested the game yesterday as well. From the log I saw he uses the US version of the game and some rather tight compiler method size. I tested it with the default method size and with the JAP version, it is the same result. Run 1 was without "Ignore invalid memory access", some running around and then I stood there for a while. After the end of the BGM (just before it should loop) it showed a invalid memory error. The memory error happens only one. After pressing RUN again the loop works (tested it 2-3 times) Run 2 was the same setting, I just loaded the savegame (see attachments), stood there and again after the end of the BGM it stopped with the memory error, it runs again flawlessly afterwards. Run 3 is with "Ignore invalid memory access" and it crashes after the end of the BGM. RE: Ys SEVEN - JAP - ULJM05475 [encrypted] - gid15 - 12-20-2012 As this issue seems to be related to the audio play/looping, it would maybe be helpful to have a log file with the following lines added in LogSettings.xml: Code: <logger name='compiler'> <level value='debug' /> </logger> Thank you! RE: Ys SEVEN - JAP - ULJM05475 [encrypted] - shimano04 - 12-21-2012 (12-20-2012, 12:58 PM)gid15 Wrote: As this issue seems to be related to the audio play/looping, it would maybe be helpful to have a log file with the following lines added in LogSettings.xml: I logged it with the settings you recommended. Here you go! RE: Ys SEVEN - JAP - ULJM05475 [encrypted] - gid15 - 12-21-2012 (12-21-2012, 06:05 AM)shimano04 Wrote: I logged it with the settings you recommended. Here you go!The memory error/crash is not in the log file. Have you let it run long enough? RE: Ys SEVEN - JAP - ULJM05475 [encrypted] - Darth1701 - 12-21-2012 (12-21-2012, 08:30 AM)gid15 Wrote:(12-21-2012, 06:05 AM)shimano04 Wrote: I logged it with the settings you recommended. Here you go!The memory error/crash is not in the log file. Have you let it run long enough? I will run the tests later this day. Had no time yesterday RE: Ys SEVEN - JAP - ULJM05475 [encrypted] - Darth1701 - 12-22-2012 I was testing the game yesterday with r2940 and again today and I found no more memory errors at the desert scene. It seems your loop fix earlier this week also took care of that problem. shimano04: Can you please test it also? If you still have a problem try to delete the USxxxxx folder for Ys7 in the TMP folder. This is what I did before testing the game again. RE: Ys SEVEN - JAP - ULJM05475 [encrypted] - shimano04 - 12-24-2012 (12-22-2012, 08:04 AM)Darth1701 Wrote: I was testing the game yesterday with r2940 and again today and I found no more memory errors at the desert scene. It seems your loop fix earlier this week also took care of that problem. I have tested the game with r2944 for both 32 and 64-bit and the I no longer have the sound thread error in Segram Desert. Nice work! So now that I'm in the Flame Shrine, I have encountered another error. On the first floor there's a lever that controls an elevator down to the next level. When you go down the elevator, the next area does not load and all you see is a black screen. What's more bizarre is that if you press Select, a screen of the first area with your characters flashes fast then goes away. Must be some kind of weird memory error. I've attached a screenshot, savadata, and log of this error. |