Monster Hunter Portable 3rd HD - JPN - NPJB40001 - BlackDaemon - 12-02-2012
r2887
Code: 22:24:25 INFO memory - GUI - Ignore invalid memory access: false
22:24:25 DEBUG memory - GUI - Using jpcsp.memory.SafeFastMemory
22:24:25 INFO emu - GUI - WARNING: Found unknown Windows version: Windows 7
22:24:25 INFO emu - GUI - Attempting to use default windows plug-in.
22:24:25 INFO emu - GUI - Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
22:24:25 INFO controller - GUI - Using default controller 'Standard PS/2 Keyboard'
22:24:25 INFO ge - GUI - Using RenderingEngineLwjgl31
22:24:25 INFO ge - GUI - Using VBO
22:24:25 INFO ge - GUI - OpenGL version: 4.3.0
22:24:25 INFO ge - GUI - Shading Language version: 4.30 NVIDIA via Cg compiler
22:24:25 INFO ge - GUI - GL_CONTEXT_FLAGS: 0x0
22:24:25 INFO ge - GUI - GL_CONTEXT_PROFILE_MASK: 0x0
22:24:28 INFO emu - GUI - Java version: 1.7.0_09 (1.7.0_09-b05)
22:24:28 INFO emu - GUI - Java library path: lib/windows-x86
22:24:28 INFO emu - GUI - Jpcsp v0.6
22:24:28 INFO emu - GUI - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = NPJB40001
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 0
PARENTAL_LEVEL = 7
PSP_SYSTEM_VER = 6.36
REGION = 32768
TITLE = MONSTER HUNTER PORTABLE 3rd HD Ver.
USE_USB = 0
probably homebrew? false
22:24:28 DEBUG hle - GUI - Loading HLE firmware up to version 636
22:24:28 INFO emu - GUI - File EBOOT.OLD not found in directory.
22:24:28 DEBUG runtime - GUI - RuntimeContext.reset
22:24:28 INFO compiler - GUI - Compiler MethodMaxInstructions: 3000
22:24:28 DEBUG hle - GUI - Loading HLE firmware up to version 636
22:24:28 WARN loader - GUI - Encrypted file detected! (~PSP)
22:24:28 INFO loader - GUI - Calling crypto engine for PRX.
22:24:29 DEBUG loader - GUI - PH#0: loading program 08804000 - file 08A22690 - mem 0A285200
22:24:29 DEBUG loader - GUI - PH#0:
p_type 00000001
p_offset 00002CB4
p_vaddr 08804000
p_paddr 00164F48
p_filesz 0021E690
p_memsz 01A81200
p_flags 00000007
p_align 00000010
22:24:29 DEBUG loader - GUI - PH#0: new loadAddressLow 08804000
22:24:29 DEBUG loader - GUI - PH alloc consumption 01A81200 (mem 01862B70)
22:24:29 DEBUG loader - GUI - .rodata.sceVstub: ignoring zero-length type 1 section 089672D0
22:24:29 DEBUG loader - GUI - .bss: ignoring zero-length type 8 section 08A22690
22:24:29 DEBUG loader - GUI - demo_sub.ovl: ignoring zero-length type 1 section 0A001780
...
22:24:29 DEBUG loader - GUI - P_v00.ovl: ignoring zero-length type 1 section 0A284400
22:24:29 INFO loader - GUI - Found ModuleInfo name:'MonsterHunterPortable3rd' version:0101 attr:00000000 gp:08a2a680
22:24:29 DEBUG loader - GUI - Reserving 0x1A81200 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/EBOOT.BIN'
22:24:29 DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, name='MonsterHunterPortable3rd', type=PSP_SMEM_Addr, size=0x1A81200, addr=0x08804000: returns 0x08804000
22:24:29 DEBUG loader - GUI - Processing Import #0: InterruptManager
s_modulename 089662CC
s_version 0011
s_flags 4000
s_size 0005
s_imports 0003
s_nid 089665A8
s_text 08965678
22:24:29 DEBUG loader - GUI - Processing Import #1: IoFileMgrForUser
s_modulename 089662E4
s_version 0011
s_flags 4001
s_size 0005
s_imports 000A
s_nid 089665B4
s_text 08965690
22:24:29 DEBUG loader - GUI - Processing Import #2: Kernel_Library
s_modulename 089662FC
s_version 0011
s_flags 0001
s_size 0005
s_imports 0004
s_nid 089665DC
s_text 089656E0
22:24:29 DEBUG loader - GUI - Processing Import #3: LoadExecForUser
s_modulename 08966310
s_version 0011
s_flags 4001
s_size 0005
s_imports 0002
s_nid 089665EC
s_text 08965700
22:24:29 DEBUG loader - GUI - Processing Import #4: ModuleMgrForUser
s_modulename 08966324
s_version 0011
s_flags 4001
s_size 0005
s_imports 0007
s_nid 089665F4
s_text 08965710
22:24:29 DEBUG loader - GUI - Processing Import #5: StdioForUser
s_modulename 0896633C
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 08966610
s_text 08965748
22:24:29 DEBUG loader - GUI - Processing Import #6: SysMemUserForUser
s_modulename 08966350
s_version 0011
s_flags 4000
s_size 0005
s_imports 0009
s_nid 0896661C
s_text 08965760
22:24:29 DEBUG loader - GUI - Processing Import #7: ThreadManForUser
s_modulename 08966368
s_version 0011
s_flags 4001
s_size 0005
s_imports 002A
s_nid 08966640
s_text 089657A8
22:24:29 DEBUG loader - GUI - Processing Import #8: UtilsForUser
s_modulename 08966380
s_version 0011
s_flags 4001
s_size 0005
s_imports 000A
s_nid 089666E8
s_text 089658F8
22:24:29 DEBUG loader - GUI - Processing Import #9: sceSuspendForUser
s_modulename 08966394
s_version 0011
s_flags 4000
s_size 0005
s_imports 0003
s_nid 08966710
s_text 08965948
22:24:29 DEBUG loader - GUI - Processing Import #10: sceGe_user
s_modulename 089663AC
s_version 0011
s_flags 4001
s_size 0005
s_imports 000C
s_nid 0896671C
s_text 08965960
22:24:29 DEBUG loader - GUI - Processing Import #11: sceDisplay
s_modulename 089663BC
s_version 0011
s_flags 4001
s_size 0005
s_imports 0002
s_nid 0896674C
s_text 089659C0
22:24:29 DEBUG loader - GUI - Processing Import #12: sceCtrl
s_modulename 089663CC
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 08966754
s_text 089659D0
22:24:29 DEBUG loader - GUI - Processing Import #13: sceLibFont
s_modulename 089663D8
s_version 0011
s_flags 0009
s_size 0005
s_imports 0009
s_nid 08966760
s_text 089659E8
22:24:29 DEBUG loader - GUI - Processing Import #14: sceSasCore
s_modulename 089663E8
s_version 0011
s_flags 4009
s_size 0005
s_imports 000E
s_nid 08966784
s_text 08965A30
22:24:29 DEBUG loader - GUI - Processing Import #15: sceAudio
s_modulename 089663F8
s_version 0011
s_flags 4001
s_size 0005
s_imports 0007
s_nid 089667BC
s_text 08965AA0
22:24:29 DEBUG loader - GUI - Processing Import #16: sceUmdUser
s_modulename 08966408
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 089667D8
s_text 08965AD8
22:24:29 DEBUG loader - GUI - Processing Import #17: sceMpeg
s_modulename 08966418
s_version 0011
s_flags 0009
s_size 0005
s_imports 001C
s_nid 089667E4
s_text 08965AF0
22:24:29 DEBUG loader - GUI - Processing Import #18: sceRtc
s_modulename 08966424
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 08966854
s_text 08965BD0
22:24:29 DEBUG loader - GUI - Processing Import #19: sceAtrac3plus
s_modulename 08966430
s_version 0011
s_flags 0009
s_size 0005
s_imports 000C
s_nid 08966858
s_text 08965BD8
22:24:29 DEBUG loader - GUI - Processing Import #20: sceUtility
s_modulename 08966444
s_version 0011
s_flags 4001
s_size 0005
s_imports 0013
s_nid 08966888
s_text 08965C38
22:24:29 DEBUG loader - GUI - Processing Import #21: sceNetAdhoc
s_modulename 08966454
s_version 0011
s_flags 0009
s_size 0005
s_imports 000F
s_nid 089668D4
s_text 08965CD0
22:24:29 DEBUG loader - GUI - Processing Import #22: sceNet
s_modulename 08966464
s_version 0011
s_flags 0009
s_size 0005
s_imports 0004
s_nid 08966910
s_text 08965D48
22:24:29 DEBUG loader - GUI - Processing Import #23: sceWlanDrv
s_modulename 08966470
s_version 0011
s_flags 4001
s_size 0005
s_imports 0002
s_nid 08966920
s_text 08965D68
22:24:29 DEBUG loader - GUI - Processing Import #24: sceNetAdhocctl
s_modulename 08966480
s_version 0011
s_flags 0009
s_size 0005
s_imports 0008
s_nid 08966928
s_text 08965D78
22:24:29 DEBUG loader - GUI - Processing Import #25: sceNetApctl
s_modulename 08966494
s_version 0011
s_flags 0009
s_size 0005
s_imports 0006
s_nid 08966948
s_text 08965DB8
22:24:29 DEBUG loader - GUI - Processing Import #26: sceNetInet
s_modulename 089664A4
s_version 0011
s_flags 0009
s_size 0005
s_imports 0010
s_nid 08966960
s_text 08965DE8
22:24:29 DEBUG loader - GUI - Processing Import #27: scePower
s_modulename 089664B4
s_version 0011
s_flags 4001
s_size 0005
s_imports 0003
s_nid 089669A0
s_text 08965E68
22:24:29 DEBUG loader - GUI - Processing Import #28: sceOpenPSID
s_modulename 089664C4
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 089669AC
s_text 08965E80
22:24:29 DEBUG loader - GUI - Processing Import #29: sceImpose
s_modulename 089664E8
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 089669B0
s_text 08965E88
22:24:29 DEBUG loader - GUI - Processing Import #30: sceDmac
s_modulename 089664F8
s_version 0011
s_flags 4001
s_size 0005
s_imports 0001
s_nid 089669B4
s_text 08965E90
22:24:29 DEBUG loader - GUI - Processing Import #31: sceNetAdhocDiscover
s_modulename 08966504
s_version 0011
s_flags 0009
s_size 0005
s_imports 0005
s_nid 089669B8
s_text 08965E98
22:24:29 DEBUG loader - GUI - Processing Import #32: sceHttp
s_modulename 08966564
s_version 0011
s_flags 0009
s_size 0005
s_imports 001C
s_nid 089669CC
s_text 08965EC0
22:24:29 DEBUG loader - GUI - Processing Import #33: sceSsl
s_modulename 08966570
s_version 0011
s_flags 0009
s_size 0005
s_imports 0002
s_nid 08966A3C
s_text 08965FA0
22:24:29 DEBUG loader - GUI - Processing Import #34: sceJpeg
s_modulename 0896657C
s_version 0011
s_flags 4009
s_size 0005
s_imports 0001
s_nid 08966A44
s_text 08965FB0
22:24:29 INFO loader - GUI - Found 296 unresolved imports
22:24:29 DEBUG loader - GUI - Processing header #0 at 0x08965FBC: MonsterHunterPortable3rd
modulename 00000000
version 0000
attr 8000
size 04
vcount 04
fcount 0002
resident 08966530
22:24:29 DEBUG loader - GUI - module_start found: nid=0xD632ACDB, function=0x0882170C
22:24:29 DEBUG loader - GUI - module_stop found: nid=0xCEE8593C, function=0x08821AE8
22:24:29 DEBUG loader - GUI - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
22:24:29 DEBUG loader - GUI - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
22:24:29 DEBUG loader - GUI - module_info found: nid=0xF01D73A7, addr=0x08966294
22:24:29 WARN loader - GUI - module_sdk_version found: nid=0x11B97506, sdk_version=0x06030610
22:24:29 INFO loader - GUI - 296 NIDS mapped
22:24:29 DEBUG hle.SysMemUserForUser - GUI - malloc partition=1, name='ThreadMan-RootMem', type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
22:24:29 DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x0BBFFE00
22:24:29 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x0BBFFE00-0x0BC00000, uid=5, partition=2, name='ThreadMan-Stack-0x4-idle0', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
22:24:29 DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200, addr=0x00000000: returns 0x0BBFFE00
22:24:29 DEBUG hle.SysMemUserForUser - GUI - free SysMemInfo[addr=0x0BBFFE00-0x0BC00000, uid=7, partition=2, name='ThreadMan-Stack-0x6-idle1', type=PSP_SMEM_High, size=0x200 (allocated=0x200)]
22:24:29 INFO hle.ThreadManForUser - GUI - Audio threads disabled: false
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #0 = 1280 x 768 x 16 @60Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #1 = 720 x 480 x 16 @85Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #2 = 640 x 480 x 32 @59Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #3 = 1280 x 720 x 16 @60Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #4 = 1152 x 864 x 32 @60Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #5 = 1024 x 768 x 32 @85Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #6 = 640 x 480 x 32 @60Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #7 = 640 x 480 x 16 @75Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #8 = 1280 x 960 x 16 @60Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #9 = 1280 x 1024 x 32 @60Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #10 = 640 x 480 x 16 @85Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #11 = 1280 x 800 x 32 @60Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #12 = 720 x 576 x 16 @85Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #13 = 800 x 600 x 32 @85Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #14 = 1280 x 800 x 16 @60Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #15 = 640 x 480 x 32 @85Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #16 = 720 x 576 x 32 @85Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #17 = 800 x 600 x 16 @85Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #18 = 1280 x 768 x 32 @60Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #19 = 720 x 480 x 32 @85Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #20 = 640 x 480 x 16 @59Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #21 = 1280 x 1024 x 16 @60Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #22 = 1280 x 960 x 32 @60Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #23 = 640 x 480 x 32 @75Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #24 = 640 x 480 x 16 @60Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #25 = 1152 x 864 x 16 @60Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #26 = 1024 x 768 x 16 @85Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Available Display Mode #27 = 1280 x 720 x 32 @60Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Desktop Display Mode = 1024 x 768 x 32 @85Hz
22:24:29 DEBUG hle.sceDisplay - GUI - Current Display Mode = 1024 x 768 x 32 @85Hz
22:24:29 DEBUG hle.sceDisplay - GUI - initGL called = true, OpenGL Version = 4.3.0
22:24:29 INFO hle.sceDisplay - GUI - Saving GE to Textures
22:24:29 INFO ge - GUI - Only GE Graphics: false
22:24:29 INFO ge - GUI - Save Stencil To Memory: false
22:24:29 INFO hle.sceAudio - GUI - Audio ChReserve disabled: false
22:24:29 INFO hle.sceAudio - GUI - Audio Blocking disabled: false
22:24:29 INFO hle.sceMpeg - GUI - Media Engine enabled
22:24:29 INFO hle - GUI - Using the external audio decoder (SonicStage)
22:24:30 INFO hle.sceFont - GUI - Loading font file 'jpn0.pgf'. Font='Sazanami Gothic' Type='Gothic-Regular'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
22:24:30 INFO hle.sceFont - GUI - Loading font file 'kr0.pgf'. Font='UnDotum' Type='Regular'
22:24:30 DEBUG hle.ThreadManForUser - GUI - Creating root thread: entry=0x0882170C, priority=32, stackSize=0x400, attr=0x0
22:24:30 DEBUG hle.SysMemUserForUser - GUI - malloc partition=2, name='ThreadMan-Stack-0x9-root', type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x0BBFFC00
22:24:30 DEBUG runtime - GUI - Switching to Thread root
22:24:30 DEBUG emu - GUI - Patch file not found: java.io.FileNotFoundException: patches\NPJB40001.properties (The system cannot find the file specified)
22:24:30 INFO emu - GUI - Using the following settings:
22:24:30 INFO emu - GUI - Configuration / Region
22:24:30 INFO emu - GUI - Language [English]
22:24:30 INFO emu - GUI - Button preference: ["O" for "Enter"]
22:24:30 INFO emu - GUI - Daylight savings: [Off]
22:24:30 INFO emu - GUI - Time zone offset in minutes (GMT+/-): [0]
22:24:30 INFO emu - GUI - Time format: [24H]
22:24:30 INFO emu - GUI - Date format: [YYYY-MM-DD]
22:24:30 INFO emu - GUI - WLAN power saving mode: [Off]
22:24:30 INFO emu - GUI - Ad hoc channel: [Auto]
22:24:30 INFO emu - GUI - Nickname: [BlackDaemon]
22:24:30 INFO emu - GUI - Configuration / Video
22:24:30 INFO emu - GUI - [ ] Disable VBO (automatically disabled if not supported)
22:24:30 INFO emu - GUI - [ ] Only GE graphics (not recommended for homebrew)
22:24:30 INFO emu - GUI - [ ] Use vertex cache
22:24:30 INFO emu - GUI - [X] Use shaders (experimental)
22:24:30 INFO emu - GUI - [ ] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
22:24:30 INFO emu - GUI - [ ] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
22:24:30 INFO emu - GUI - [ ] Enable VAO (only relevant when using shaders and vertex cache)
22:24:30 INFO emu - GUI - [X] Enable saving GE screen to Textures instead of Memory
22:24:30 INFO emu - GUI - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
22:24:30 INFO emu - GUI - [ ] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
22:24:30 INFO emu - GUI - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
22:24:30 INFO emu - GUI - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
22:24:30 INFO emu - GUI - [ ] Disable optimized VertexInfo reading (may improve compatibility)
22:24:30 INFO emu - GUI - [ ] Save Stencil to Memory (more accurate but slower)
22:24:30 INFO emu - GUI - [ ] Use Software Rendering (very experimental, not yet complete, slow)
22:24:30 INFO emu - GUI - Configuration / Audio
22:24:30 INFO emu - GUI - [ ] Disable audio threads
22:24:30 INFO emu - GUI - [ ] Disable audio channels (not recommended)
22:24:30 INFO emu - GUI - [ ] Disable audio blocking
22:24:30 INFO emu - GUI - Configuration / Memory
22:24:30 INFO emu - GUI - [ ] Ignore invalid memory access (not recommended for test reports, but improves performance)
22:24:30 INFO emu - GUI - [ ] Ignore unmapped imports (not recommended)
22:24:30 INFO emu - GUI - Configuration / Media
22:24:30 INFO emu - GUI - [X] Use Media Engine
22:24:30 INFO emu - GUI - [ ] Extract media files to tmp folder
22:24:30 INFO emu - GUI - [X] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
22:24:30 INFO emu - GUI - [ ] Use debug font (disable flash0 fonts)
22:24:30 INFO emu - GUI - Configuration / Compiler
22:24:30 INFO emu - GUI - [X] Use compiler (dynarec)
22:24:30 INFO emu - GUI - [ ] Output profiler info to profiler.txt (only for compiler)
22:24:30 INFO emu - GUI - [3000] Maximum method size
22:24:30 INFO emu - GUI - Configuration / Crypto
22:24:30 INFO emu - GUI - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
22:24:30 INFO emu - GUI - [ ] Handle SAVEDATA in crypto mode
22:24:30 INFO emu - GUI - [ ] Extract original PGD files to the TMP folder
22:24:30 INFO emu - GUI - Configuration / Display
22:24:30 INFO emu - GUI - Anti-aliasing: [OFF]
22:24:30 INFO emu - GUI - Resolution: [Native]
22:24:30 INFO emu - GUI - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
22:24:30 INFO hle.IoFileMgrForUser - GUI - pspiofilemgr - filepath disc0/
22:24:30 INFO ge - GUI - Using RenderingEngineLwjgl31
22:24:30 INFO ge - GUI - Using VBO
22:24:30 INFO ge - GUI - OpenGL version: 4.3.0
22:24:30 INFO ge - GUI - Shading Language version: 4.30 NVIDIA via Cg compiler
22:24:30 INFO ge - GUI - GL_CONTEXT_FLAGS: 0x0
22:24:30 INFO ge - GUI - GL_CONTEXT_PROFILE_MASK: 0x0
22:24:30 INFO ge - GUI - Using shaders with Skinning
22:24:30 INFO ge - GUI - Using Uniform Buffer Object (UBO)
22:24:30 DEBUG ge - GUI - Using shader version 140, available shading language version 430
22:24:30 DEBUG ge - GUI - Program 3 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
22:24:30 DEBUG ge - GUI - UBO Structure size: 884 (including endOfUBO)
22:24:30 INFO ge - GUI - Using shaders with Skinning
22:24:30 INFO ge - GUI - Using Uniform Buffer Object (UBO)
22:24:30 DEBUG ge - GUI - Using shader version 140, available shading language version 430
22:24:30 DEBUG ge - GUI - Program 6 attribute locations: weights1=4, weights2=5, position=0, normal=3, color=2, texture=1
22:24:30 DEBUG ge - GUI - UBO Structure size: 884 (including endOfUBO)
22:24:30 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - start display
22:24:30 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - rendering the FB 0x04000000
22:24:30 DEBUG ge - GUI - GETexture.copyTextureToScreen GETexture[0x04000000-0x04088000, 480x272, bufferWidth=512, pixelFormat=3(PSM_8888)] at 0x0
22:24:30 DEBUG hle.sceDisplay - GUI - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to OFF)
Compability options used: Use shaders, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
http://www.youtube.com/watch?v=xmnQdzfCZqg
RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001 - BlackDaemon - 12-06-2012
Same issue with camera, like in Shin Sangoku Musou: Multi Raid 2 HD.
RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001 - sean - 01-04-2013
I've same configuration and same version of jpcsp which is r 2887.
But After create a character, I can't see any screen. It's like a no-signal TV screen . Just many white and black dots.
My PC specification.
AMD FX 8400? 8-core
DDR3 16G
SSD RAID0
Radeon HD7780
Give me a hint.
Thank you
RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001 - BlackDaemon - 01-10-2013
sean,
But it's different version of game. And it's unplayable ingame due to controls issue (on Jpcsp and real console).
RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001 - vmftm12 - 04-30-2013
Good FPS
Graphics γ
.γ
RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001 - hyakki - 04-30-2013
tried turning off vertex cache?
RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001 - vmftm12 - 04-30-2013
(04-30-2013, 10:49 PM)hyakki Wrote: tried turning off vertex cache?
Speed ββis too slow
RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001 - BlackDaemon - 05-01-2013
Yeah, it's known issue with vertex cache.
vmftm12, you could try run it on ppsspp after some modifications to source code.
RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001 - vmftm12 - 05-01-2013
WOW~
RE: Monster Hunter Portable 3rd HD - JPN - NPJB40001 - gid15 - 05-02-2013
(05-01-2013, 09:05 AM)BlackDaemon Wrote: Yeah, it's known issue with vertex cache. I've fixed the Vertex Cache in r3137 for some cases. Does it help here?
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