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Corpse Party: Book of Shadows - NPUH10187 - Printable Version

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+----- Thread: Corpse Party: Book of Shadows - NPUH10187 (/showthread.php?tid=121518)

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RE: Corpse Party: Book of Shadows [NPUH10187] - whynot - 02-06-2013

(02-05-2013, 09:09 AM)LaurenLithium Wrote: I disabled Media Engine, and for what I'd assume is the first cut scene (after the sponsors) I get fuzz saying "Enable the Media Engine to see MPEG Video."
You will also see a percentage printed on the fuzz that's counting up. Wait for it to reach 100% (it's running the movie in the background, but as of this moment JPCSP has a bug that prevents it from actually showing the movie without crashing).

It will then do this AGAIN. The entire process is the runtime of both movies, or 7 minutes, then it will boot you in game.


RE: Corpse Party: Book of Shadows [NPUH10187] - iplayemugames - 04-17-2013

This game isn't playable.

The voices slow down to a crawl whenever music is playing. Given that this is a visual novel with pretty much ONLY dialogue and music, this is a critical bug.


RE: Corpse Party Book of Shadows [NPUH10187] - iplayemugames - 05-11-2013

Hello! Is there any progress on the voice stretching issue when music is playing?

EDIT: The voices slow down even when Media Engine is disabled and no music is playing. They only slow down if there would be music playing, however.

EDIT2: The voice slow down can be eliminated by running the game at 200% clock speed (there is occasional crackling at 150% speed).
This is not an ideal way to play, but the game is still very Playable at this speed (due to the static visuals and sound not being effected by the clock speed).


RE: Corpse Party: Book of Shadows - NPUH10187 - kalil - 08-19-2013

(05-11-2013, 03:44 PM)iplayemugames Wrote: Hello! Is there any progress on the voice stretching issue when music is playing?

EDIT: The voices slow down even when Media Engine is disabled and no music is playing. They only slow down if there would be music playing, however.

EDIT2: The voice slow down can be eliminated by running the game at 200% clock speed (there is occasional crackling at 150% speed).
This is not an ideal way to play, but the game is still very Playable at this speed (due to the static visuals and sound not being effected by the clock speed).

thanks for the tip man
it really works