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BlazBlue: Calamity Trigger Portable - ULUS10519 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: BlazBlue: Calamity Trigger Portable - ULUS10519 (/showthread.php?tid=1400) Pages:
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BlazBlue: Calamity Trigger Portable - ULUS10519 - serio - 07-02-2010 r1636 media engine on ignore unmapped imports (otherwise it crashes with Code: 35718 [user_main] ERROR hle - Unmapped import @ 0x08000030 - 00000000 0921f098 00000000 the opening movie is skipped for some reason, it started happening since psmf playing was integrated with the media engine. edit: actually it didn't, that happened in another game. in this one they didn't work i guess. there's no music nor storyline voices but that's the case with all games i tried. other than missing font and ocassional sprite corruption i haven't noticed much else though. RE: blazblue portable - us - ulus10519 - Hykem - 07-02-2010 Yes, the PSMF Player is still very unknown, so the implementation is still a bit experimental, but it's better to approach the correct playback instead of stopping the emulator to playback the video. Anyway, is it any better in r1637? RE: blazblue portable - us - ulus10519 - serio - 07-02-2010 no change in blazblue, but the video played in another game i tried, and even tried to play some sound although it was just static, so it's an improvement. edit: well actually, scratch that. the videos in this game weren't working in the previous versions of the emulator either, i don't know why did i think they did. the player works again for the games in which the vids started up before though, so it's always a good thing. RE: blazblue portable - us - ulus10519 - nikolassj - 08-13-2010 on the pic the fps is 61 (thats full speed) does the fps drop or is it always on 50-60? RE: blazblue portable - us - ulus10519 - serio - 08-18-2010 the speed's around 55-60 fps, but the in-game battles feel sluggish. RE: blazblue portable - us - ulus10519 - pmk - 09-25-2010 JPCSP 1389 http://www.youtube.com/watch?v=FLhar2to70w&feature=related RE: blazblue portable - us - ulus10519 - l2sp - 03-28-2011 don't work ![]() Running Jpcsp 32bit... java.lang.NullPointerException at jpcsp.HLE.modules150.sceFont.sceFontGetCharGlyphImage_Clip(sceFont.ja va:1056) at jpcsp.HLE.modules150.sceFont$7.execute(sceFont.java:1527) at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.jav a:340) at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:94) at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:67 0) at _S1_2_8A191EC.s(_S1_2_8A191EC.java:4) at _S1_2_8816890.s(_S1_2_8816890.java:448) at _S1_2_8816F04.s(_S1_2_8816F04.java:1112) at _S1_2_8914D08.s(_S1_2_8914D08.java:316) at _S1_2_8914E94.s(_S1_2_8914E94.java:12) at _S1_2_891E7D4.s(_S1_2_891E7D4.java:304) at _S1_2_8918AD4.s(_S1_2_8918AD4.java:248) at _S1_2_8854FCC.s(_S1_2_8854FCC.java:36) at _S1_2_8854FCC.exec(_S1_2_8854FCC.java) at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1 16) at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195) at _S1_2_8804CCC.s(_S1_2_8804CCC.java:80) at _S1_2_881E8AC.s(_S1_2_881E8AC.java:28) at _S1_2_881E8AC.exec(_S1_2_881E8AC.java) at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1 16) at jpcsp.Allegrex.compiler.RuntimeContext.call(RuntimeContext.java:195) at _S1_2_882F538.s(_S1_2_882F538.java:744) at _S1_2_881E2CC.s(_S1_2_881E2CC.java:72) at _S1_2_89BD498.s(_S1_2_89BD498.java:268) at _S1_2_89BD498.exec(_S1_2_89BD498.java) at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java: 701) at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51) RE: blazblue portable - us - ulus10519 - gid15 - 03-28-2011 (03-28-2011, 11:40 AM)l2sp Wrote: don't workCould you post a log file at DEBUG level with r2046 or newer? Thanks! RE: blazblue portable - us - ulus10519 - l2sp - 03-28-2011 (03-28-2011, 04:49 PM)gid15 Wrote:(03-28-2011, 11:40 AM)l2sp Wrote: don't workCould you post a log file at DEBUG level with r2046 or newer? ![]() RE: blazblue portable - us - ulus10519 - andutrache - 03-30-2011 Hmm ugly menus with no text: I tested this on r2050 and the fonts display if i use a fontpack placed in flash0/fonts. Also tick the option to use fonts from flash0 folder. Atached screenies |