Grand Knights History - ULJS00394 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: Grand Knights History - ULJS00394 (/showthread.php?tid=14999) Pages:
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RE: Grand knights history [ULJS00394] - cyber12 - 12-03-2012 1.) No voices. Same issue with:- (06-27-2012, 07:09 PM)MediocreJoker Wrote: Edit: Also noticed that no files are placed in the tmp folder for this game, even if I turn on media extraction to tmp folder. How do I decode AT3 data when they are not in temp folder? [Still looking into this.] Code: NFO hle - CRI Atom Atrac Decode - Decodable AT3 data detected. 2.) After few minutes, BGM will abruptly vanish but sound is still available. BGM resumes after battle, switch to certain/main menu, etc. Code: INFO hle.sceAtrac3plus - CRI Atom Atrac Decode - Replaying atrac loop atracID=1, loopStart=313560, loopEnd=4049089 3.) Sometimes after battles, BGM is lost. Code: 173138 [CRI Atom Atrac Decode] ERROR me - MediaEngine: Invalid container format! RE: Grand Knights History - ULJS00394 - nash67 - 02-26-2015 using r 3711 and software renderer plugin revision 2b0d5b9 no problems so far with graphics or music and voices here is an info log |