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EmuNewz Network
DirectX render in the future? - Printable Version

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Pages: 1 2


DirectX render in the future? - Ru4slan - 04-09-2014

Yes or no?Only OpenGL?


RE: DirectX render in the future? - Ashe - 04-09-2014

What would you gain from having DirectX if there is already OpenGL?


RE: DirectX render in the future? - Ru4slan - 04-09-2014

(04-09-2014, 02:02 PM)Ashe Wrote: What would you gain from having DirectX if there is already OpenGL?

Just a friend asked.


RE: DirectX render in the future? - Blackbird - 04-09-2014

If D3D12 will be more like Mantle like MS said then maybe I'd see some point in this, but OpenGL has upper hand for now.


RE: DirectX render in the future? - Ru4slan - 04-09-2014

(04-09-2014, 03:02 PM)Blackbird Wrote: If D3D12 will be more like Mantle like MS said then maybe I'd see some point in this, but OpenGL has upper hand for now.

Yes.Low level аccess to video memory.


RE: DirectX render in the future? - ssshadow - 04-09-2014

So according to MS the first games with DX 12 should be out by the end of 2015, and until then, there probably won't be much driver support or anything. So no need to bother about it for now, or quite some time.

Besides, I really don't think graphical performance will be such a big issue. My pretty much low end GT 555m shows 2-3 % GPU usage in the lowest power state of 200 mhz when Disgaea 3 is at 1 fps Tongue


RE: DirectX render in the future? - Ashe - 04-09-2014

You don't really need Mantle, OpenGL can already do just fine with stuff like MDI, texture arrays and bindless resources... (which match what the emulator needs more than Mantle)


RE: DirectX render in the future? - Ru4slan - 04-10-2014

(04-09-2014, 05:51 PM)ssshadow Wrote: So according to MS the first games with DX 12 should be out by the end of 2015, and until then, there probably won't be much driver support or anything. So no need to bother about it for now, or quite some time.

Besides, I really don't think graphical performance will be such a big issue. My pretty much low end GT 555m shows 2-3 % GPU usage in the lowest power state of 200 mhz when Disgaea 3 is at 1 fps Tongue

Нm.How she gives FPS in recompiler?


RE: DirectX render in the future? - ssshadow - 04-10-2014

(04-10-2014, 12:13 PM)Ru4slan Wrote:
(04-09-2014, 05:51 PM)ssshadow Wrote: So according to MS the first games with DX 12 should be out by the end of 2015, and until then, there probably won't be much driver support or anything. So no need to bother about it for now, or quite some time.

Besides, I really don't think graphical performance will be such a big issue. My pretty much low end GT 555m shows 2-3 % GPU usage in the lowest power state of 200 mhz when Disgaea 3 is at 1 fps Tongue

Нm.How she gives FPS in recompiler?

1 fps with SPU recompiler.


RE: DirectX render in the future? - Ru4slan - 04-10-2014

(04-10-2014, 12:45 PM)ssshadow Wrote:
(04-10-2014, 12:13 PM)Ru4slan Wrote:
(04-09-2014, 05:51 PM)ssshadow Wrote: So according to MS the first games with DX 12 should be out by the end of 2015, and until then, there probably won't be much driver support or anything. So no need to bother about it for now, or quite some time.

Besides, I really don't think graphical performance will be such a big issue. My pretty much low end GT 555m shows 2-3 % GPU usage in the lowest power state of 200 mhz when Disgaea 3 is at 1 fps Tongue

Нm.How she gives FPS in recompiler?

1 fps with SPU recompiler.

How so? After all, should accelerate. Or is he still the initial stage?