FlatOut - Head On -Europe -ULES00968 - Printable Version +- EmuNewz Network (https://www.emunewz.net/forum) +-- Forum: PSP Emulation (https://www.emunewz.net/forum/forumdisplay.php?fid=191) +--- Forum: JPCSP Official Forum (https://www.emunewz.net/forum/forumdisplay.php?fid=51) +---- Forum: Commercial Game Discussion (https://www.emunewz.net/forum/forumdisplay.php?fid=54) +----- Forum: JPCSP - Playable Games (https://www.emunewz.net/forum/forumdisplay.php?fid=65) +----- Thread: FlatOut - Head On -Europe -ULES00968 (/showthread.php?tid=242986) |
FlatOut - Head On -Europe -ULES00968 - sum2012 - 12-21-2020 e1d66a0 version Code: 22:18:15 ERROR memory - user_main - read32 - Invalid memory address: 0xFFFF8B4C PC=0x0891E0EC From log, Why load three times same file ? Code: 22:18:13 INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='flash0:/kd/avcodec.prx') HLE module avcodec loaded RE: FlatOut - Head On -Europe -ULES00968 - gid15 - 12-21-2020 (12-21-2020, 02:30 PM)sum2012 Wrote: e1d66a0 versionAs this seems to be quite at the beginning, would it be possible to have a complete DEBUG log? RE: FlatOut - Head On -Europe -ULES00968 - sum2012 - 12-21-2020 Full debug not work, Only can do compiler debug (12-21-2020, 03:43 PM)gid15 Wrote:(12-21-2020, 02:30 PM)sum2012 Wrote: e1d66a0 versionAs this seems to be quite at the beginning, would it be possible to have a complete DEBUG log? RE: FlatOut - Head On -Europe -ULES00968 - gid15 - 12-23-2020 Code: 06:07:52 DEBUG compiler - user_main - Compiling _S1_2_0x08AA3D0C (sceMpegRingbufferPut) RE: FlatOut - Head On -Europe -ULES00968 - sum2012 - 12-24-2020 e21f821 version Can move to playable. The game need this setting because it would load slow. Compiler MethodMaxInstructions: 100 |