This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
FlatOut - Head On -Europe -ULES00968
#1
e1d66a0 version

Code:
22:18:15 ERROR   memory - user_main - read32 - Invalid memory address: 0xFFFF8B4C PC=0x0891E0EC

From log,
Why load three times same file ?

Code:
22:18:13  INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='flash0:/kd/avcodec.prx') HLE module avcodec loaded
22:18:13  INFO hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule HLE module 'avcodec'
22:18:13  INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='flash0:/kd/avcodec.prx') HLE module avcodec loaded
22:18:13  INFO hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule HLE module 'avcodec'
22:18:13  INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='flash0:/kd/avcodec.prx') HLE module avcodec loaded
22:18:13  INFO hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule HLE module 'avcodec'
22:18:13  INFO hle.ModuleMgrForUser - user_main - hleKernelLoadModule(path='flash0:/kd/avcodec.prx') HLE module avcodec loaded
22:18:13  INFO hle.ModuleMgrForUser - user_main - IGNORING:sceKernelStartModule HLE module 'avcodec'


Attached Files
.txt   log_e1d66a0.txt (Size: 24.87 KB / Downloads: 139)
Reply
#2
(12-21-2020, 02:30 PM)sum2012 Wrote: e1d66a0 version

Code:
22:18:15 ERROR   memory - user_main - read32 - Invalid memory address: 0xFFFF8B4C PC=0x0891E0EC
As this seems to be quite at the beginning, would it be possible to have a complete DEBUG log?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#3
Full debug not work,
Only can do compiler debug
(12-21-2020, 03:43 PM)gid15 Wrote:
(12-21-2020, 02:30 PM)sum2012 Wrote: e1d66a0 version

Code:
22:18:15 ERROR   memory - user_main - read32 - Invalid memory address: 0xFFFF8B4C PC=0x0891E0EC
As this seems to be quite at the beginning, would it be possible to have a complete DEBUG log?


Attached Files
.7z   compiler_log.7z (Size: 355.76 KB / Downloads: 136)
Reply
#4
Code:
06:07:52 DEBUG compiler - user_main - Compiling _S1_2_0x08AA3D0C (sceMpegRingbufferPut)
06:07:52 DEBUG compiler - user_main -  > 0x08AA3D0C: [0x03E00008] - jr         $ra
06:07:52 DEBUG compiler - user_main -    0x08AA3D10: [0x0010F88C] - syscall    0x043E2 [sceMpegRingbufferPut]
...
06:07:52 DEBUG compiler - user_main -    0x0891E0EC: [0x8F848B4C] - lw         $a0, -29876($gp)
The error seems to happen when using the $gp register in a callback from sceMpegRingbufferPut. I've fixed an issue with the handling of the $gp register in 429fab0. Does it help?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#5
e21f821 version

Can move to playable.
The game need this setting because it would load slow.
Compiler MethodMaxInstructions: 100


Attached Files
.7z   log.7z (Size: 12.51 KB / Downloads: 141)
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)