Jackass: The Game - USA - ULUS10303 - BlackDaemon - 12-05-2010
r1881
Load using decrypted boot.bin
Code: 1663 [GUI] INFO emu - Jpcsp v0.6 1881
1670 [GUI] INFO emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10303
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 3.51
REGION = 32768
TITLE = Jackass™: The Game
probably homebrew? false
1675 [GUI] DEBUG hle - Loading HLE firmware up to version 351
1679 [GUI] INFO emu - Loading global compatibility settings
1679 [GUI] INFO ge - Only GE Graphics: false
1706 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
1707 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
1707 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
1707 [GUI] INFO memory - Ignore invalid memory access: false
1709 [GUI] DEBUG emu - No patch file found for this game
1749 [GUI] DEBUG runtime - RuntimeContext.reset
1835 [GUI] DEBUG hle - Loading HLE firmware up to version 351
1850 [GUI] DEBUG emu - Loader: Relocation required (PRX)
1851 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08DD92F4 - 08DD92F4
1892 [GUI] DEBUG memory - PH#1: loading program 08DD92F8 - 08DDC8E0 - 08DF21FC
1893 [GUI] DEBUG memory - PH alloc consumption 005EE1FC (mem 0001591C)
1894 [GUI] DEBUG memory - .bss: clearing section 08DDC900 - 08DF21FC (len 000158FC)
1895 [GUI] DEBUG memory - .rel.text: relocating 159805 entries
1943 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
1943 [GUI] DEBUG memory - .rel.lib.stub: relocating 93 entries
1944 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
1944 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
1944 [GUI] DEBUG memory - .rel.rodata: relocating 3320 entries
1946 [GUI] DEBUG memory - .rel.data: relocating 14940 entries
1954 [GUI] DEBUG memory - .rel.eh_frame: relocating 3 entries
1955 [GUI] DEBUG memory - .rel.cplinit: relocating 100 entries
1955 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 6 entries
1955 [GUI] DEBUG memory - .rel.linkonce.d: relocating 1267 entries
1956 [GUI] INFO emu - Found ModuleInfo name:'Jackass' version:0101 attr:00000000 gp:00000000
1957 [GUI] DEBUG memory - Reserving 0x5EE1FC bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
1957 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x5EE1FC, addr=0x08804000: returns 0x08804000
1959 [GUI] INFO emu - Found 263 imports from 31 modules
1960 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08AA0748
1960 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08AA0AE0
1960 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08D6E2D4
1960 [GUI] WARN emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
1961 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
1961 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
1961 [GUI] INFO emu - 263 NIDS mapped
1963 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2030 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2031 [GUI] DEBUG runtime - Switching to Thread root
2032 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2067 [GUI] INFO ge - Using RenderingEngineLwjgl31
2068 [GUI] INFO ge - OpenGL version: 4.1.0
2068 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2068 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
2069 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
2075 [GUI] INFO ge - Using VBO
2076 [GUI] DEBUG ge - bindBuffer 0, 1
2076 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2081 [GUI] DEBUG ge - bindBuffer 0, 2
2082 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2095 [GUI] DEBUG ge - bindBuffer 0, 3
2096 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2104 [GUI] DEBUG ge - bindBuffer 0, 4
2104 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2105 [GUI] DEBUG ge - genTexture
2106 [GUI] DEBUG ge - bindTexture 1
2106 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2107 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2107 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2107 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2108 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2108 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2109 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2109 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2109 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2109 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2109 [GUI] DEBUG ge - startDisplay
2110 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2110 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2110 [GUI] DEBUG ge - bindTexture 1
2110 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2111 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2112 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2112 [GUI] DEBUG ge - disableFlag GU_BLEND
2112 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2112 [GUI] DEBUG ge - disableFlag GU_FOG
2112 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2113 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2113 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2113 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2113 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2114 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2114 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2114 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2114 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2114 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2115 [GUI] DEBUG ge - setDepthMask disabled
2115 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2115 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2115 [GUI] DEBUG ge - setFrontFace clockwise
2116 [GUI] DEBUG ge - setBones count=0
2117 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2117 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2117 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2118 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2118 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2118 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2118 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2119 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2119 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2119 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2120 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2120 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2120 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2120 [GUI] DEBUG ge - enableClientState 0
2121 [GUI] DEBUG ge - disableClientState 1
2121 [GUI] DEBUG ge - disableClientState 2
2121 [GUI] DEBUG ge - enableClientState 3
2121 [GUI] DEBUG ge - bindBuffer 0, 4
2122 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2122 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2122 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2123 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2123 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2123 [GUI] DEBUG ge - setTextureFunc func=12
2123 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2124 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2124 [GUI] DEBUG ge - setFrontFace counter-clockwise
2124 [GUI] DEBUG ge - endDirectRendering
2124 [GUI] DEBUG ge - endDisplay
2124 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2148 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2149 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2149 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2149 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2149 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2150 [GUI] DEBUG ge - startDisplay
2150 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2150 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2150 [GUI] DEBUG ge - bindTexture 1
2150 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2151 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2151 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2152 [GUI] DEBUG ge - disableFlag GU_BLEND
2152 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2152 [GUI] DEBUG ge - disableFlag GU_FOG
2152 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2152 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2153 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2153 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2153 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2153 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2153 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2153 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2154 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2154 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2154 [GUI] DEBUG ge - setDepthMask disabled
2154 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2154 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2155 [GUI] DEBUG ge - setFrontFace clockwise
2155 [GUI] DEBUG ge - setBones count=0
2155 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2155 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2156 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2156 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2156 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2156 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2157 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2157 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2157 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2157 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2158 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2158 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2158 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2158 [GUI] DEBUG ge - enableClientState 0
2158 [GUI] DEBUG ge - disableClientState 1
2159 [GUI] DEBUG ge - disableClientState 2
2159 [GUI] DEBUG ge - enableClientState 3
2159 [GUI] DEBUG ge - bindBuffer 0, 4
2159 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2159 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2160 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2160 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2160 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2160 [GUI] DEBUG ge - setTextureFunc func=12
2160 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2161 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2161 [GUI] DEBUG ge - setFrontFace counter-clockwise
2161 [GUI] DEBUG ge - endDirectRendering
2161 [GUI] DEBUG ge - endDisplay
2161 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code: ...
16340 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
16364 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
16376 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
16431 [jackass_main] INFO compiler - Replacing CodeBlock at 0x08A5BC48 by Native Code 'nop'
16437 [jackass_main] INFO compiler - Replacing CodeBlock at 0x08CF0CB4 by Native Code 'nop'
16822 [jackass_main] INFO compiler - Replacing CodeBlock at 0x08CBD86C by Native Code 'nop'
16945 [jackass_main] INFO compiler - Replacing CodeBlock at 0x08AF85A0 by Native Code 'nop'
16949 [jackass_main] INFO compiler - Replacing CodeBlock at 0x08AE9724 by Native Code 'nop'
16994 [jackass_main] INFO compiler - Replacing CodeBlock at 0x0892DFD0 by Native Code 'nop'
17020 [jackass_main] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x08E3DED4, mode=8, gameName=ULUS10303, saveName=profile, fileName=PROFILE.DB
17247 [jackass_main] INFO compiler - Replacing CodeBlock at 0x089A5FB0 by Native Code 'nop'
17248 [jackass_main] INFO compiler - Replacing CodeBlock at 0x089A74B8 by Native Code 'nop'
17249 [jackass_main] INFO compiler - Replacing CodeBlock at 0x089A8250 by Native Code 'nop'
17250 [jackass_main] WARN hle.IoFileMgrForUser - sceIoDopen 'ms0/PSP/SAVEDATA/ULUS10303profile' not a directory! (could be missing)
17255 [jackass_main] WARN hle.IoFileMgrForUser - sceIoDclose - unknown uid 80010002
17256 [jackass_main] INFO compiler - Replacing CodeBlock at 0x089A569C by Native Code 'nop'
17302 [jackass_main] INFO hle.sceUtility - sceUtilitySavedataInitStart Address 0x08E3DED4, mode=0, gameName=ULUS10303, saveName=profile, fileName=PROFILE.DB
17630 [jackass_main] INFO compiler - Replacing CodeBlock at 0x089ABD58 by Native Code 'nop'
20399 [jackass_main] INFO compiler - Replacing CodeBlock at 0x08AF85A8 by Native Code 'nop'
20489 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20528 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20541 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20554 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20569 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20581 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20600 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20616 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20627 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20643 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20654 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20674 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20690 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20701 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20716 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20728 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20748 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20763 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20774 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20803 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20818 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20830 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20854 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20865 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20888 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20903 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20914 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20935 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20950 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20962 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20979 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20991 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21012 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21031 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21043 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21076 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21090 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21102 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21120 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21132 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21145 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21157 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21170 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21182 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21195 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21207 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21221 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21232 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21246 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21258 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21271 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21283 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21297 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21308 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21322 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21333 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21346 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21358 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
36835 [jackass_main] INFO compiler - Replacing CodeBlock at 0x08B88868 by Native Code 'nop'
52885 [jackass_main] INFO hle.sceMpeg - sceMpegInit
52885 [jackass_main] INFO hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x95ff1a0, displayBufferSize=0x300000, playbackThreadPriority=0x20
52907 [jackass_main] INFO compiler - Replacing CodeBlock at 0x08D05CF8 by Native Code 'strcat'
52908 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6a592_size0x71b000 flags = 1 permissions = 0644
52922 [jackass_main] INFO hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/data/psp/movies/JAINTRO.pmf' PSMF file loaded.
52924 [jackass_main] INFO hle.scePsmfPlayer - Found play info data: videoCodec=0xe, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
80530 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
80543 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
Code: ------------------------------------------------------------
Thread ID - 0x00000004
Th Name - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x00000000 sp:0x08801E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Streamer thread' ID: 0x00B8 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08C5DC3C Stack: 0x09FCD400 - 0x09FCFC00 Stack Size: 0x00002800
Thread Run Clocks: 9948565 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 1956 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CheckExitGame' ID: 0x0013 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x3F Initial Priority: 0x3F
Thread Entry: 0x08B00AB8 Stack: 0x09FF2C00 - 0x09FF3C00 Stack Size: 0x00001000
Thread Run Clocks: 9102 Exit Code: 0x800201A4
Thread Wait Type: None (delay 60000 us, rest 45426 us) Us: 60000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AudioThread' ID: 0x05A5 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088D9CF4 Stack: 0x09FCCC00 - 0x09FCD400 Stack Size: 0x00000800
Thread Run Clocks: 682753 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 8400 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '_rwVSYNC' ID: 0x009D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08CB7228 Stack: 0x09FDFC00 - 0x09FE0C00 Stack Size: 0x00001000
Thread Run Clocks: 5810455 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x009B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 8280 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'VideoThread' ID: 0x05A7 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088D9B98 Stack: 0x09FCC400 - 0x09FCCC00 Stack Size: 0x00000800
Thread Run Clocks: 100091 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'jackass_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08AA081C Stack: 0x09FF3C00 - 0x09FFFC00 Stack Size: 0x0000C000
Thread Run Clocks: 1294607529 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x05A5) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Software Mixer thread' ID: 0x00B6 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08C62704 Stack: 0x09FCFC00 - 0x09FDFC00 Stack Size: 0x00010000
Thread Run Clocks: 75883948 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 1435 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MabFileSystem async read' ID: 0x001C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x3C Initial Priority: 0x64
Thread Entry: 0x08B40538 Stack: 0x09FE0C00 - 0x09FF0C00 Stack Size: 0x00010000
Thread Run Clocks: 38 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0012) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x001F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08000040 Stack: 0x09FF0C00 - 0x09FF2C00 Stack Size: 0x00002000
Thread Run Clocks: 271 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 01A6C334 27706164 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 0013B800 1292288 bytes
[ XXXX]
------------------------------------------------------------
Code: ...
213811 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=0 forever:false thread:'FMOD Streamer thread' caller:'ThreadManForUser.hleKernelDelayThread'
213812 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD Software Mixer thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213812 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=b6 name:'FMOD Software Mixer thread'
213813 [FMOD Streamer thread] DEBUG runtime - Switching from Thread FMOD Streamer thread to FMOD Software Mixer thread
213813 [FMOD Streamer thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213814 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213814 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - End of Interrupt
213815 [FMOD Streamer thread] DEBUG runtime - syncThread currentThread=FMOD Streamer thread, currentRuntimeThread=FMOD Software Mixer thread
213815 [FMOD Streamer thread] DEBUG runtime - Waiting to be scheduled...
213815 [FMOD Software Mixer thread] DEBUG runtime - Scheduled, restarting...
213816 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213817 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0xbb,signal=1,timeout=0x0) callbacks=true
213817 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'FMOD CriticalSection' fast check succeeded
213818 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213818 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213819 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xb6
213819 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213819 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213820 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0xbb name='FMOD CriticalSection' signal=1
213820 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213821 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213821 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213822 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C64190, returnAddress=0x08C64888
213822 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0xb5,signal=1,timeout=0x0) callbacks=true
213822 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'FMOD CriticalSection' fast check succeeded
213823 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213823 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213824 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C6B810, returnAddress=0x08C641F0
213824 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C641F0
213825 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0xb5 name='FMOD CriticalSection' signal=1
213825 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213826 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213826 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213827 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C64218, returnAddress=0x08C64888
213827 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213828 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C64624, returnAddress=0x08C64888
213828 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xb6
213829 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213829 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213830 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C63074, returnAddress=0x08C5B8C8
213830 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C5B8C8
213831 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C61350, returnAddress=0x08C646BC
213831 [FMOD Software Mixer thread] DEBUG hle.sceSasCore - __sceSasCore 0x08DE5F00, out=0x08DE2F40
213832 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=5000, callbacks=false
213832 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'FMOD Software Mixer thread' caller:'ThreadManForUser.hleKernelDelayThread'
213833 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD Streamer thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213833 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=b8 name:'FMOD Streamer thread'
213834 [FMOD Software Mixer thread] DEBUG runtime - Switching from Thread FMOD Software Mixer thread to FMOD Streamer thread
213834 [FMOD Software Mixer thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213835 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213835 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - End of Interrupt
213835 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Streamer thread
213836 [FMOD Software Mixer thread] DEBUG runtime - Waiting to be scheduled...
213836 [FMOD Streamer thread] DEBUG runtime - Scheduled, restarting...
213837 [FMOD Streamer thread] DEBUG runtime - syncEmulator immediately=false
213837 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0xba,signal=1,timeout=0x0) callbacks=true
213838 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'FMOD CriticalSection' fast check succeeded
213838 [FMOD Streamer thread] DEBUG runtime - syncThread currentThread=FMOD Streamer thread, currentRuntimeThread=FMOD Streamer thread
213838 [FMOD Streamer thread] DEBUG runtime - syncEmulator immediately=false
213839 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xb8
213839 [FMOD Streamer thread] DEBUG runtime - syncThread currentThread=FMOD Streamer thread, currentRuntimeThread=FMOD Streamer thread
213840 [FMOD Streamer thread] DEBUG runtime - syncEmulator immediately=false
213841 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.call address=0x08C65EB4, returnAddress=0x08C59D68
213841 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C59D68
213842 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xb8
213842 [FMOD Streamer thread] DEBUG runtime - syncThread currentThread=FMOD Streamer thread, currentRuntimeThread=FMOD Streamer thread
213842 [FMOD Streamer thread] DEBUG runtime - syncEmulator immediately=false
213843 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.call address=0x08C652B8, returnAddress=0x08C5D940
213843 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C5D940
213843 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.call address=0x088D9C70, returnAddress=0x08C5DA40
213844 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x5a0 name='AudioBuffer0' signal=1
213845 [FMOD Streamer thread] DEBUG runtime - syncThread currentThread=FMOD Streamer thread, currentRuntimeThread=FMOD Streamer thread
213845 [FMOD Streamer thread] DEBUG runtime - syncEmulator immediately=false
213845 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C5DA40
213846 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.call address=0x08C65584, returnAddress=0x08C5D9E0
213847 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C5D9E0
213847 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0xba name='FMOD CriticalSection' signal=1
213847 [FMOD Streamer thread] DEBUG runtime - syncThread currentThread=FMOD Streamer thread, currentRuntimeThread=FMOD Streamer thread
213848 [FMOD Streamer thread] DEBUG runtime - syncEmulator immediately=false
213848 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=10000, callbacks=true
213849 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'FMOD Streamer thread' caller:'ThreadManForUser.hleKernelDelayThread'
213849 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD Software Mixer thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213850 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=b6 name:'FMOD Software Mixer thread'
213850 [FMOD Streamer thread] DEBUG runtime - Switching from Thread FMOD Streamer thread to FMOD Software Mixer thread
213851 [FMOD Streamer thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213851 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213852 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - End of Interrupt
213852 [FMOD Streamer thread] DEBUG runtime - syncThread currentThread=FMOD Streamer thread, currentRuntimeThread=FMOD Software Mixer thread
213853 [FMOD Streamer thread] DEBUG runtime - Waiting to be scheduled...
213853 [FMOD Software Mixer thread] DEBUG runtime - Scheduled, restarting...
213854 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213854 [FMOD Software Mixer thread] DEBUG hle.sceSasCore - __sceSasCore 0x08DE5F00, out=0x08DE3340
213854 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=5000, callbacks=false
213855 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'FMOD Software Mixer thread' caller:'ThreadManForUser.hleKernelDelayThread'
213855 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Context switching to 'VideoThread(Status PSP_THREAD_READY, Wait None)' after reschedule
213856 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=5a7 name:'VideoThread'
213856 [FMOD Software Mixer thread] DEBUG runtime - Switching from Thread FMOD Software Mixer thread to VideoThread
213857 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=VideoThread
213857 [FMOD Software Mixer thread] DEBUG runtime - Waiting to be scheduled...
213857 [VideoThread] DEBUG runtime - Scheduled, restarting...
213858 [VideoThread] DEBUG runtime - syncEmulator immediately=false
213859 [VideoThread] DEBUG hle.sceGe_user - sceGeDrawSync mode=0
213859 [VideoThread] DEBUG hle.sceGe_user - sceGeDrawSync all lists completed, not waiting
213860 [VideoThread] DEBUG hle.ThreadManForUser - Context switching to 'AudioThread(Status PSP_THREAD_READY, Wait None)' after reschedule
213860 [VideoThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=5a5 name:'AudioThread'
213860 [VideoThread] DEBUG runtime - Switching from Thread VideoThread to AudioThread
213861 [VideoThread] DEBUG runtime - syncThread currentThread=VideoThread, currentRuntimeThread=AudioThread
213861 [VideoThread] DEBUG runtime - Waiting to be scheduled...
213861 [AudioThread] DEBUG runtime - Scheduled, restarting...
213862 [AudioThread] DEBUG runtime - syncEmulator immediately=false
213862 [AudioThread] DEBUG hle.scePsmfPlayer - scePsmfPlayerGetCurrentStatus psmfPlayer=0x95ff120
213862 [AudioThread] DEBUG runtime - syncThread currentThread=AudioThread, currentRuntimeThread=AudioThread
213863 [AudioThread] DEBUG runtime - syncEmulator immediately=false
213863 [AudioThread] DEBUG hle.scePsmfPlayer - scePsmfPlayerGetAudioData psmfPlayer=0x95ff120, audioDataAddr=0x98ff1b0
213864 [AudioThread] DEBUG runtime - syncThread currentThread=AudioThread, currentRuntimeThread=AudioThread
213865 [AudioThread] DEBUG runtime - syncEmulator immediately=false
213865 [AudioThread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x5a5
213866 [AudioThread] DEBUG runtime - syncThread currentThread=AudioThread, currentRuntimeThread=AudioThread
213866 [AudioThread] DEBUG runtime - syncEmulator immediately=false
213866 [AudioThread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x5a5
213867 [AudioThread] DEBUG runtime - syncThread currentThread=AudioThread, currentRuntimeThread=AudioThread
213867 [AudioThread] DEBUG runtime - syncEmulator immediately=false
213868 [AudioThread] DEBUG runtime - RuntimeContext.call address=0x08C65D0C, returnAddress=0x08C593B4
213868 [AudioThread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C593B4
213868 [AudioThread] DEBUG hle.sceDisplay - sceDisplayWaitVblankStart
213869 [AudioThread] DEBUG hle.ThreadManForUser - -------------------- block SceUID=5a5 name:'AudioThread' caller:'ThreadManForUser.hleBlockCurrentThread'
213869 [AudioThread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD Software Mixer thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213870 [AudioThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=b6 name:'FMOD Software Mixer thread'
213870 [AudioThread] DEBUG runtime - Switching from Thread AudioThread to FMOD Software Mixer thread
213871 [AudioThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213871 [AudioThread] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=5a5 name:'AudioThread' caller:'UnblockThreadAction.execute'
213872 [AudioThread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213872 [AudioThread] DEBUG hle.ThreadManForUser - End of Interrupt
213872 [AudioThread] DEBUG runtime - syncThread currentThread=AudioThread, currentRuntimeThread=FMOD Software Mixer thread
213873 [AudioThread] DEBUG runtime - Waiting to be scheduled...
213873 [FMOD Software Mixer thread] DEBUG runtime - Scheduled, restarting...
213874 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213874 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C646BC
213875 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xb6
213875 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213876 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213877 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C631F8, returnAddress=0x08C5B970
213877 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213878 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213878 [FMOD Software Mixer thread] DEBUG hle - free buffer 1482685208
213879 [FMOD Software Mixer thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
213879 [FMOD Software Mixer thread] DEBUG hle.sceAudio - doAudioOuput(SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x08DE3F80)
213880 [FMOD Software Mixer thread] DEBUG hle - alSourceQueueBuffer buffer=1482685208, SoundChannel[8](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
213880 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213881 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213881 [FMOD Software Mixer thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8de5f00)
213882 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213882 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213883 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C5B970
213883 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213884 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C64134, returnAddress=0x08C64888
213884 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C6C0CC, returnAddress=0x08C64188
213885 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64188
213885 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213886 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C5CABC, returnAddress=0x08C64888
213886 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=0, callbacks=true
213887 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=0 forever:false thread:'FMOD Software Mixer thread' caller:'ThreadManForUser.hleKernelDelayThread'
213887 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD Streamer thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213888 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=b8 name:'FMOD Streamer thread'
213888 [FMOD Software Mixer thread] DEBUG runtime - Switching from Thread FMOD Software Mixer thread to FMOD Streamer thread
213889 [FMOD Software Mixer thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213889 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213890 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - End of Interrupt
213890 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD Software Mixer thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213891 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=b6 name:'FMOD Software Mixer thread'
213891 [FMOD Software Mixer thread] DEBUG runtime - Switching from Thread FMOD Streamer thread to FMOD Software Mixer thread
213891 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213892 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213892 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0xbb,signal=1,timeout=0x0) callbacks=true
213893 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'FMOD CriticalSection' fast check succeeded
213894 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213894 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213894 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xb6
213895 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213895 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213896 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0xbb name='FMOD CriticalSection' signal=1
213896 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213897 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213898 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213898 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C64190, returnAddress=0x08C64888
213898 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0xb5,signal=1,timeout=0x0) callbacks=true
213899 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'FMOD CriticalSection' fast check succeeded
213899 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213900 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213900 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C6B810, returnAddress=0x08C641F0
213901 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C641F0
213901 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0xb5 name='FMOD CriticalSection' signal=1
213902 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213902 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213903 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213903 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C64218, returnAddress=0x08C64888
213904 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213904 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C64624, returnAddress=0x08C64888
213905 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xb6
213905 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213905 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213906 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C63074, returnAddress=0x08C5B8C8
213907 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C5B8C8
213907 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C61350, returnAddress=0x08C646BC
213908 [FMOD Software Mixer thread] DEBUG hle.sceSasCore - __sceSasCore 0x08DE5F00, out=0x08DE2F40
213908 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=5000, callbacks=false
213909 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'FMOD Software Mixer thread' caller:'ThreadManForUser.hleKernelDelayThread'
213909 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD Streamer thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213910 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=b8 name:'FMOD Streamer thread'
213911 [FMOD Software Mixer thread] DEBUG runtime - Switching from Thread FMOD Software Mixer thread to FMOD Streamer thread
213911 [FMOD Software Mixer thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213911 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213912 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - End of Interrupt
213912 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Streamer thread
213913 [FMOD Software Mixer thread] DEBUG runtime - Waiting to be scheduled...
213913 [FMOD Streamer thread] DEBUG runtime - Scheduled, restarting...
213914 [FMOD Streamer thread] DEBUG runtime - syncEmulator immediately=false
213914 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=0, callbacks=true
213915 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=0 forever:false thread:'FMOD Streamer thread' caller:'ThreadManForUser.hleKernelDelayThread'
...
RE: Jackass: The Game - USA - ULUS10303 [Encrypted] - BlackDaemon - 02-03-2011
r1977
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage
Code: ...
31205 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
31222 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
31236 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
46741 [jackass_main] INFO compiler - Replacing CodeBlock at 0x08B88868 by Native Code 'nop'
63242 [jackass_main] INFO hle.sceMpeg - sceMpegInit
63242 [jackass_main] INFO hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x95ff1a0, displayBufferSize=0x300000, playbackThreadPriority=0x20
63266 [jackass_main] INFO compiler - Replacing CodeBlock at 0x08D05CF8 by Native Code 'strcat'
63267 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6a592_size0x71b000 flags = 1 permissions = 0644
63354 [jackass_main] INFO hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/data/psp/movies/JAINTRO.pmf' PSMF file loaded.
63356 [jackass_main] INFO hle.scePsmfPlayer - Found play info data: videoCodec=0xe, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
64576 [jackass_main] INFO hle - Using external audio 'tmp\ULUS10303\Mpeg-7448576\ExtAudio.wav'
66776 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
66791 [jackass_main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
66814 [AudioThread] ERROR runtime - java.lang.NullPointerException
Code: java.lang.NullPointerException
at jpcsp.HLE.modules150.scePsmfPlayer.scePsmfPlayerGetAudioData(scePsmfPlayer.java:677)
at jpcsp.HLE.modules150.scePsmfPlayer$11.execute(scePsmfPlayer.java:1130)
at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:333)
at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:93)
at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:669)
at _S1_2_8D6DBC0.s(_S1_2_8D6DBC0.java:4)
at _S1_2_88D9CF4.s(_S1_2_88D9CF4.java:124)
at _S1_2_88D9CF4.exec(_S1_2_88D9CF4.java)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:700)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Code: ------------------------------------------------------------
Thread ID - 0x000005A7
Th Name - AudioThread
zr:0x00000000 at:0x00000000 v0:0x00000001 v1:0x000000CC
a0:0x095FF120 a1:0x099011C0 a2:0x00000000 a3:0x000000CC
t0:0x09086E40 t1:0x08DBFEFF t2:0x80808081 t3:0x00004008
t4:0x00000000 t5:0x00000000 t6:0x00000010 t7:0x00000000
s0:0x8061600C s1:0x00000001 s2:0x00000004 s3:0x00000002
s4:0x08DB0000 s5:0x00000000 s6:0x00000000 s7:0x09FFE2A0
t8:0x00000040 t9:0x00004000 k0:0x09FCD300 k1:0x00000000
gp:0x00000000 sp:0x09FCD2A0 fp:0x00000000 ra:0x088D9D74
0x088D9CF4: 0x27BDFFE0 - addiu $sp, $sp, -32
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Streamer thread' ID: 0x00BA Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08C5DC3C Stack: 0x09FCD400 - 0x09FCFC00 Stack Size: 0x00002800
Thread Run Clocks: 1093183 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 3230 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Software Mixer thread' ID: 0x00B8 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08C62704 Stack: 0x09FCFC00 - 0x09FDFC00 Stack Size: 0x00010000
Thread Run Clocks: 41451607 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 1019 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0021 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08000040 Stack: 0x09FF0C00 - 0x09FF2C00 Stack Size: 0x00002000
Thread Run Clocks: 271 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CheckExitGame' ID: 0x0015 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x3F Initial Priority: 0x3F
Thread Entry: 0x08B00AB8 Stack: 0x09FF2C00 - 0x09FF3C00 Stack Size: 0x00001000
Thread Run Clocks: 5010 Exit Code: 0x800201A4
Thread Wait Type: None (delay 60000 us, rest 27269 us) Us: 60000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 770 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AudioThread' ID: 0x05A7 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088D9CF4 Stack: 0x09FCCC00 - 0x09FCD400 Stack Size: 0x00000800
Thread Run Clocks: 21040 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '_rwVSYNC' ID: 0x009F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08CB7228 Stack: 0x09FDFC00 - 0x09FE0C00 Stack Size: 0x00001000
Thread Run Clocks: 3297793 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x009D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'VideoThread' ID: 0x05A9 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088D9B98 Stack: 0x09FCC400 - 0x09FCCC00 Stack Size: 0x00000800
Thread Run Clocks: 4076 Exit Code: 0x800201A4
Thread Wait Type: None (delay 200 us, rest 179 us) Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'jackass_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08AA081C Stack: 0x09FF3C00 - 0x09FFFC00 Stack Size: 0x0000C000
Thread Run Clocks: 1198783040 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x05A7) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MabFileSystem async read' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x3C Initial Priority: 0x64
Thread Entry: 0x08B40538 Stack: 0x09FE0C00 - 0x09FF0C00 Stack Size: 0x00010000
Thread Run Clocks: 38 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0014) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 01A6C734 27707188 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 0013B800 1292288 bytes
[ XXXX]
------------------------------------------------------------
RE: Jackass: The Game - USA - ULUS10303 [Encrypted] - gid15 - 02-04-2011
Sorry BlackDaemon, this was for this game where I needed a DEBUG log including sceMpeg, scePsmf and scePsmfPlayer.
Sorry for the confusion :-(
RE: Jackass: The Game - USA - ULUS10303 [Encrypted] - BlackDaemon - 02-04-2011
Done. As i'm noticed - this exception occurs when video playing is finished.
RE: Jackass: The Game - USA - ULUS10303 [Encrypted] - gid15 - 02-04-2011
Code: java.lang.NullPointerException
at jpcsp.HLE.modules150.scePsmfPlayer.scePsmfPlayerGetAudioData(scePsmfPlayer.java:677)
I hope this is now fixed in r1978...
RE: Jackass: The Game - USA - ULUS10303 [Encrypted] - BlackDaemon - 02-04-2011
Exception is fixed now, but looks like JPCSP can't finish playing video.
RE: Jackass: The Game - USA - ULUS10303 [Encrypted] - BlackDaemon - 08-15-2011
r2273
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to textures instead of Memory, Enable decoding of indexed textures, Use Media Engine, Decode audio files with SonicStage
RE: Jackass: The Game - USA - ULUS10303 [Encrypted] - BlackDaemon - 01-02-2012
Broken, can't pass video-intro.
r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to textures instead of Memory, Enable decoding of indexed textures, Use Media Engine, Decode audio files with SonicStage
Code: ------------------------------------------------------------
Thread ID - 0x000000B9
Th Name - FMOD Software Mixer thread
zr:0x00000000 at:0x00000002 v0:0x00000000 v1:0x0908E640
a0:0x000000BE a1:0x00000001 a2:0x00000000 a3:0x00000000
t0:0x00000041 t1:0x00000001 t2:0x00000000 t3:0x00800000
t4:0x0908D740 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x08DBFCE8 s1:0x0908E694 s2:0x08DBFCE8 s3:0x08DBFCE8
s4:0x08DC0000 s5:0x00000000 s6:0x09085B40 s7:0x08DE0000
t8:0x00000000 t9:0x000000CC k0:0x09FE1300 k1:0x00000000
gp:0x00000000 sp:0x09FE1220 fp:0xFFFFFC18 ra:0x08C6958C
0x08C62704: 0x27BDFFE0 - addiu $sp, $sp, -32
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Streamer thread' ID: 0x00BB Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08C5DC3C Stack: 0x09FCEC00 - 0x09FD1400 Stack Size: 0x00002800
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0020 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08000040 Stack: 0x09FF2400 - 0x09FF2C00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Software Mixer thread' ID: 0x00B9 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08C62704 Stack: 0x09FD1400 - 0x09FE1400 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CheckExitGame' ID: 0x0015 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80200000 Current Priority: 0x3F Initial Priority: 0x3F
Thread Entry: 0x08B00AB8 Stack: 0x09FF2C00 - 0x09FF3C00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 60000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '_rwVSYNC' ID: 0x009E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08CB7228 Stack: 0x09FE1400 - 0x09FE2400 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x009C) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AudioThread' ID: 0x05AB Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088D9CF4 Stack: 0x09FCE400 - 0x09FCEC00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'jackass_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08AA081C Stack: 0x09FF3C00 - 0x09FFFC00 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x05AB) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'VideoThread' ID: 0x05AD Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088D9B98 Stack: 0x09FCDC00 - 0x09FCE400 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 3391 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MabFileSystem async read' ID: 0x001D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x3C Initial Priority: 0x64
Thread Entry: 0x08B40538 Stack: 0x09FE2400 - 0x09FF2400 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0014) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory: 016C2E84 23867012 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX X]
Fragmented memory: 0013D100 1298688 bytes
[ XXXX]
------------------------------------------------------------
RE: Jackass: The Game - USA - ULUS10303 - nash67 - 04-06-2013
using r 3090
still goes ingame but it is running at 2-4 fps ingame
here is an info log
RE: Jackass: The Game - USA - ULUS10303 - gid15 - 04-08-2013
(04-06-2013, 05:19 AM)nash67 Wrote: using r 3090
still goes ingame but it is running at 2-4 fps ingame
here is an info log Is this the profiler log for the ingame part?
According to the profiler, a much higher FPS should be possible.
Could you reset the profiler information (under Debug menu) while ingame to just capture the profiler information for the ingame part?
Thank you!
|