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Jackass: The Game - USA - ULUS10303
#1
r1881
Load using decrypted boot.bin
Code:
1663 [GUI] INFO  emu - Jpcsp v0.6 1881
1670 [GUI] INFO  emu - UMD param.sfo :
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10303
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.02
PARENTAL_LEVEL = 9
PSP_SYSTEM_VER = 3.51
REGION = 32768
TITLE = Jackass™: The Game
probably homebrew? false
1675 [GUI] DEBUG hle - Loading HLE firmware up to version 351
1679 [GUI] INFO  emu - Loading global compatibility settings
1679 [GUI] INFO  ge - Only GE Graphics: false
1706 [GUI] INFO  hle.sceAudio - Audio ChReserve disabled: false
1707 [GUI] INFO  hle.sceAudio - Audio Blocking disabled: false
1707 [GUI] INFO  hle.ThreadManForUser - Audio threads disabled: false
1707 [GUI] INFO  memory - Ignore invalid memory access: false
1709 [GUI] DEBUG emu - No patch file found for this game
1749 [GUI] DEBUG runtime - RuntimeContext.reset
1835 [GUI] DEBUG hle - Loading HLE firmware up to version 351
1850 [GUI] DEBUG emu - Loader: Relocation required (PRX)
1851 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08DD92F4 - 08DD92F4
1892 [GUI] DEBUG memory - PH#1: loading program 08DD92F8 - 08DDC8E0 - 08DF21FC
1893 [GUI] DEBUG memory - PH alloc consumption 005EE1FC (mem 0001591C)
1894 [GUI] DEBUG memory - .bss: clearing section 08DDC900 - 08DF21FC (len 000158FC)
1895 [GUI] DEBUG memory - .rel.text: relocating 159805 entries
1943 [GUI] DEBUG memory - .rel.lib.ent: relocating 1 entries
1943 [GUI] DEBUG memory - .rel.lib.stub: relocating 93 entries
1944 [GUI] DEBUG memory - .rel.rodata.sceModuleInfo: relocating 4 entries
1944 [GUI] DEBUG memory - .rel.rodata.sceResident: relocating 6 entries
1944 [GUI] DEBUG memory - .rel.rodata: relocating 3320 entries
1946 [GUI] DEBUG memory - .rel.data: relocating 14940 entries
1954 [GUI] DEBUG memory - .rel.eh_frame: relocating 3 entries
1955 [GUI] DEBUG memory - .rel.cplinit: relocating 100 entries
1955 [GUI] DEBUG memory - .rel.psp_lib_markimport_: relocating 6 entries
1955 [GUI] DEBUG memory - .rel.linkonce.d: relocating 1267 entries
1956 [GUI] INFO  emu - Found ModuleInfo name:'Jackass' version:0101 attr:00000000 gp:00000000
1957 [GUI] DEBUG memory - Reserving 0x5EE1FC bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
1957 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x5EE1FC, addr=0x08804000: returns 0x08804000
1959 [GUI] INFO  emu - Found 263 imports from 31 modules
1960 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08AA0748
1960 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x08AA0AE0
1960 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08D6E2D4
1960 [GUI] WARN  emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x03050010
1961 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
1961 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
1961 [GUI] INFO  emu - 263 NIDS mapped
1963 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
2030 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
2031 [GUI] DEBUG runtime - Switching to Thread root
2032 [GUI] INFO  hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
2067 [GUI] INFO  ge - Using RenderingEngineLwjgl31
2068 [GUI] INFO  ge - OpenGL version: 4.1.0
2068 [GUI] INFO  ge - Shading Language version: 4.10 NVIDIA via Cg compiler
2068 [GUI] INFO  ge - GL_CONTEXT_FLAGS; 0x0
2069 [GUI] INFO  ge - GL_CONTEXT_PROFILE_MASK: 0x0
2075 [GUI] INFO  ge - Using VBO
2076 [GUI] DEBUG ge - bindBuffer 0, 1
2076 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
2081 [GUI] DEBUG ge - bindBuffer 0, 2
2082 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2095 [GUI] DEBUG ge - bindBuffer 0, 3
2096 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
2104 [GUI] DEBUG ge - bindBuffer 0, 4
2104 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2105 [GUI] DEBUG ge - genTexture
2106 [GUI] DEBUG ge - bindTexture 1
2106 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
2107 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2107 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2107 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2108 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2108 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2109 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2109 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2109 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2109 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2109 [GUI] DEBUG ge - startDisplay
2110 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2110 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2110 [GUI] DEBUG ge - bindTexture 1
2110 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2111 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2112 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2112 [GUI] DEBUG ge - disableFlag GU_BLEND
2112 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2112 [GUI] DEBUG ge - disableFlag GU_FOG
2112 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2113 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2113 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2113 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2113 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2114 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2114 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2114 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2114 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2114 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2115 [GUI] DEBUG ge - setDepthMask disabled
2115 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2115 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2115 [GUI] DEBUG ge - setFrontFace clockwise
2116 [GUI] DEBUG ge - setBones count=0
2117 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2117 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2117 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2118 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2118 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2118 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2118 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2119 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2119 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2119 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2120 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2120 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2120 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2120 [GUI] DEBUG ge - enableClientState 0
2121 [GUI] DEBUG ge - disableClientState 1
2121 [GUI] DEBUG ge - disableClientState 2
2121 [GUI] DEBUG ge - enableClientState 3
2121 [GUI] DEBUG ge - bindBuffer 0, 4
2122 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2122 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2122 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2123 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2123 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2123 [GUI] DEBUG ge - setTextureFunc func=12
2123 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2124 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2124 [GUI] DEBUG ge - setFrontFace counter-clockwise
2124 [GUI] DEBUG ge - endDirectRendering
2124 [GUI] DEBUG ge - endDisplay
2124 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
2148 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - start display
2149 [GUI] DEBUG ge - disableFlag GU_LIGHT0
2149 [GUI] DEBUG ge - disableFlag GU_LIGHT1
2149 [GUI] DEBUG ge - disableFlag GU_LIGHT2
2149 [GUI] DEBUG ge - disableFlag GU_LIGHT3
2150 [GUI] DEBUG ge - startDisplay
2150 [GUI] DEBUG ge - setViewport x=0, y=0, width=480, height=272
2150 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - rendering the FB 0x04000000
2150 [GUI] DEBUG ge - bindTexture 1
2150 [GUI] DEBUG ge - setPixelStore rowLength=512, alignment=3
2151 [GUI] DEBUG ge - setTexSubImage level=0, xOffset=0, yOffset=0, width=512, height=272, format=3, type=3, textureSize=557056
2151 [GUI] DEBUG ge - disableFlag GU_DEPTH_TEST
2152 [GUI] DEBUG ge - disableFlag GU_BLEND
2152 [GUI] DEBUG ge - disableFlag GU_ALPHA_TEST
2152 [GUI] DEBUG ge - disableFlag GU_FOG
2152 [GUI] DEBUG ge - disableFlag GU_LIGHTING
2152 [GUI] DEBUG ge - disableFlag GU_COLOR_LOGIC_OP
2153 [GUI] DEBUG ge - disableFlag GU_STENCIL_TEST
2153 [GUI] DEBUG ge - disableFlag GU_CULL_FACE
2153 [GUI] DEBUG ge - disableFlag GU_SCISSOR_TEST
2153 [GUI] DEBUG ge - enableFlag GU_TEXTURE_2D
2153 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
2153 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
2154 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
2154 [GUI] DEBUG ge - setTextureWrapMode 1, 1
2154 [GUI] DEBUG ge - setDepthMask disabled
2154 [GUI] DEBUG ge - setTextureFunc func=3 ALPHA
2154 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=1
2155 [GUI] DEBUG ge - setFrontFace clockwise
2155 [GUI] DEBUG ge - setBones count=0
2155 [GUI] DEBUG ge - setProjectionMatrix 0,004 0,000 0,000 0,000
2155 [GUI] DEBUG ge - setProjectionMatrix 0,000 -0,007 0,000 0,000
2156 [GUI] DEBUG ge - setProjectionMatrix 0,000 0,000 -1,000 0,000
2156 [GUI] DEBUG ge - setProjectionMatrix -1,000 1,000 -0,000 1,000
2156 [GUI] DEBUG ge - setModelViewMatrix 1,000 0,000 0,000 0,000
2156 [GUI] DEBUG ge - setModelViewMatrix 0,000 1,000 0,000 0,000
2157 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 1,000 0,000
2157 [GUI] DEBUG ge - setModelViewMatrix 0,000 0,000 0,000 1,000
2157 [GUI] DEBUG ge - setTextureMatrix 1,000 0,000 0,000 0,000
2157 [GUI] DEBUG ge - setTextureMatrix 0,000 1,000 0,000 0,000
2158 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 1,000 0,000
2158 [GUI] DEBUG ge - setTextureMatrix 0,000 0,000 0,000 1,000
2158 [GUI] DEBUG ge - startDirectRendering texture=true, depth=false, color=true, ortho=true, inverted=false, 480x272
2158 [GUI] DEBUG ge - enableClientState 0
2158 [GUI] DEBUG ge - disableClientState 1
2159 [GUI] DEBUG ge - disableClientState 2
2159 [GUI] DEBUG ge - enableClientState 3
2159 [GUI] DEBUG ge - bindBuffer 0, 4
2159 [GUI] DEBUG ge - setTexCoordPointer size=2, type=6, stride=16, offset=0
2159 [GUI] DEBUG ge - setVertexPointer size=2, type=6, stride=16, offset=8
2160 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
2160 [GUI] DEBUG ge - drawArrays type=7, first=0, count=4
2160 [GUI] DEBUG ge - disableFlag GU_TEXTURE_2D
2160 [GUI] DEBUG ge - setTextureFunc func=12
2160 [GUI] DEBUG ge - setTextureMapMode mode=0, proj=0
2161 [GUI] DEBUG ge - setTextureWrapMode 0, 0
2161 [GUI] DEBUG ge - setFrontFace counter-clockwise
2161 [GUI] DEBUG ge - endDirectRendering
2161 [GUI] DEBUG ge - endDisplay
2161 [GUI] DEBUG hle.sceDisplay - sceDisplay.paintGL - end display
Running with dynarec compiler (log level set to INFO)
Compability options used: None
Code:
...
16340 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
16364 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
16376 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
16431 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x08A5BC48 by Native Code 'nop'
16437 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x08CF0CB4 by Native Code 'nop'
16822 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x08CBD86C by Native Code 'nop'
16945 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x08AF85A0 by Native Code 'nop'
16949 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x08AE9724 by Native Code 'nop'
16994 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x0892DFD0 by Native Code 'nop'
17020 [jackass_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08E3DED4, mode=8, gameName=ULUS10303, saveName=profile, fileName=PROFILE.DB
17247 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x089A5FB0 by Native Code 'nop'
17248 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x089A74B8 by Native Code 'nop'
17249 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x089A8250 by Native Code 'nop'
17250 [jackass_main] WARN  hle.IoFileMgrForUser - sceIoDopen 'ms0/PSP/SAVEDATA/ULUS10303profile' not a directory! (could be missing)
17255 [jackass_main] WARN  hle.IoFileMgrForUser - sceIoDclose - unknown uid 80010002
17256 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x089A569C by Native Code 'nop'
17302 [jackass_main] INFO  hle.sceUtility - sceUtilitySavedataInitStart Address 0x08E3DED4, mode=0, gameName=ULUS10303, saveName=profile, fileName=PROFILE.DB
17630 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x089ABD58 by Native Code 'nop'
20399 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x08AF85A8 by Native Code 'nop'
20489 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20528 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20541 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20554 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20569 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20581 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20600 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20616 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20627 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20643 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20654 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20674 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20690 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20701 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20716 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20728 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20748 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20763 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20774 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20803 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20818 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20830 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20854 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20865 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20888 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20903 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20914 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20935 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20950 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20962 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20979 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
20991 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21012 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21031 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21043 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21076 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21090 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21102 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21120 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21132 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21145 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21157 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21170 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21182 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21195 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21207 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21221 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21232 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21246 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21258 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21271 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21283 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21297 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21308 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21322 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21333 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21346 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
21358 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
36835 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x08B88868 by Native Code 'nop'
52885 [jackass_main] INFO  hle.sceMpeg - sceMpegInit
52885 [jackass_main] INFO  hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x95ff1a0, displayBufferSize=0x300000, playbackThreadPriority=0x20
52907 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x08D05CF8 by Native Code 'strcat'
52908 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6a592_size0x71b000 flags = 1 permissions = 0644
52922 [jackass_main] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/data/psp/movies/JAINTRO.pmf' PSMF file loaded.
52924 [jackass_main] INFO  hle.scePsmfPlayer - Found play info data: videoCodec=0xe, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
80530 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
80543 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
Code:
------------------------------------------------------------
Thread ID - 0x00000004
Th Name   - idle0
zr:0x00000000 at:0x00000000 v0:0x00000000 v1:0x00000000
a0:0x00000000 a1:0x00000000 a2:0x00000000 a3:0x00000000
t0:0x00000000 t1:0x00000000 t2:0x00000000 t3:0x00000000
t4:0x00000000 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x00000000 s1:0x00000000 s2:0x00000000 s3:0x00000000
s4:0x00000000 s5:0x00000000 s6:0x00000000 s7:0x00000000
t8:0x00000000 t9:0x00000000 k0:0x08801F00 k1:0x00000000
gp:0x00000000 sp:0x08801E00 fp:0x00000000 ra:0x08000020
0x88000000: 0x24040000 - addiu      $a0, $zr, 0 <=> li $a0, 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Streamer thread' ID: 0x00B8 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08C5DC3C Stack: 0x09FCD400 - 0x09FCFC00 Stack Size: 0x00002800
Thread Run Clocks: 9948565 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 1956 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CheckExitGame' ID: 0x0013 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x3F Initial Priority: 0x3F
Thread Entry: 0x08B00AB8 Stack: 0x09FF2C00 - 0x09FF3C00 Stack Size: 0x00001000
Thread Run Clocks: 9102 Exit Code: 0x800201A4
Thread Wait Type: None (delay 60000 us, rest 45426 us) Us: 60000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AudioThread' ID: 0x05A5 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088D9CF4 Stack: 0x09FCCC00 - 0x09FCD400 Stack Size: 0x00000800
Thread Run Clocks: 682753 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 8400 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '_rwVSYNC' ID: 0x009D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08CB7228 Stack: 0x09FDFC00 - 0x09FE0C00 Stack Size: 0x00001000
Thread Run Clocks: 5810455 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x009B) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0005 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 8280 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'VideoThread' ID: 0x05A7 Module ID: 0x0001
Thread Status: 0x00000008 PSP_THREAD_SUSPEND
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088D9B98 Stack: 0x09FCC400 - 0x09FCCC00 Stack Size: 0x00000800
Thread Run Clocks: 100091 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'jackass_main' ID: 0x0008 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08AA081C Stack: 0x09FF3C00 - 0x09FFFC00 Stack Size: 0x0000C000
Thread Run Clocks: 1294607529 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x05A5) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Software Mixer thread' ID: 0x00B6 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08C62704 Stack: 0x09FCFC00 - 0x09FDFC00 Stack Size: 0x00010000
Thread Run Clocks: 75883948 Exit Code: 0x800201A4
Thread Wait Type: None (delay 5000 us, rest 1435 us) Us: 5000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MabFileSystem async read' ID: 0x001C Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x3C Initial Priority: 0x64
Thread Entry: 0x08B40538 Stack: 0x09FE0C00 - 0x09FF0C00 Stack Size: 0x00010000
Thread Run Clocks: 38 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0012) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x001F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08000040 Stack: 0x09FF0C00 - 0x09FF2C00 Stack Size: 0x00002000
Thread Run Clocks: 271 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01A6C334 27706164 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 0013B800 1292288 bytes
[                                                            XXXX]
------------------------------------------------------------
Code:
...
213811 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=0 forever:false thread:'FMOD Streamer thread' caller:'ThreadManForUser.hleKernelDelayThread'
213812 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD Software Mixer thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213812 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=b6 name:'FMOD Software Mixer thread'
213813 [FMOD Streamer thread] DEBUG runtime - Switching from Thread FMOD Streamer thread to FMOD Software Mixer thread
213813 [FMOD Streamer thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213814 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213814 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - End of Interrupt
213815 [FMOD Streamer thread] DEBUG runtime - syncThread currentThread=FMOD Streamer thread, currentRuntimeThread=FMOD Software Mixer thread
213815 [FMOD Streamer thread] DEBUG runtime - Waiting to be scheduled...
213815 [FMOD Software Mixer thread] DEBUG runtime - Scheduled, restarting...
213816 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213817 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0xbb,signal=1,timeout=0x0) callbacks=true
213817 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'FMOD CriticalSection' fast check succeeded
213818 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213818 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213819 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xb6
213819 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213819 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213820 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0xbb name='FMOD CriticalSection' signal=1
213820 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213821 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213821 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213822 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C64190, returnAddress=0x08C64888
213822 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0xb5,signal=1,timeout=0x0) callbacks=true
213822 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'FMOD CriticalSection' fast check succeeded
213823 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213823 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213824 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C6B810, returnAddress=0x08C641F0
213824 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C641F0
213825 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0xb5 name='FMOD CriticalSection' signal=1
213825 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213826 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213826 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213827 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C64218, returnAddress=0x08C64888
213827 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213828 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C64624, returnAddress=0x08C64888
213828 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xb6
213829 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213829 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213830 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C63074, returnAddress=0x08C5B8C8
213830 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C5B8C8
213831 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C61350, returnAddress=0x08C646BC
213831 [FMOD Software Mixer thread] DEBUG hle.sceSasCore - __sceSasCore 0x08DE5F00, out=0x08DE2F40
213832 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=5000, callbacks=false
213832 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'FMOD Software Mixer thread' caller:'ThreadManForUser.hleKernelDelayThread'
213833 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD Streamer thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213833 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=b8 name:'FMOD Streamer thread'
213834 [FMOD Software Mixer thread] DEBUG runtime - Switching from Thread FMOD Software Mixer thread to FMOD Streamer thread
213834 [FMOD Software Mixer thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213835 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213835 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - End of Interrupt
213835 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Streamer thread
213836 [FMOD Software Mixer thread] DEBUG runtime - Waiting to be scheduled...
213836 [FMOD Streamer thread] DEBUG runtime - Scheduled, restarting...
213837 [FMOD Streamer thread] DEBUG runtime - syncEmulator immediately=false
213837 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0xba,signal=1,timeout=0x0) callbacks=true
213838 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'FMOD CriticalSection' fast check succeeded
213838 [FMOD Streamer thread] DEBUG runtime - syncThread currentThread=FMOD Streamer thread, currentRuntimeThread=FMOD Streamer thread
213838 [FMOD Streamer thread] DEBUG runtime - syncEmulator immediately=false
213839 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xb8
213839 [FMOD Streamer thread] DEBUG runtime - syncThread currentThread=FMOD Streamer thread, currentRuntimeThread=FMOD Streamer thread
213840 [FMOD Streamer thread] DEBUG runtime - syncEmulator immediately=false
213841 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.call address=0x08C65EB4, returnAddress=0x08C59D68
213841 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C59D68
213842 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xb8
213842 [FMOD Streamer thread] DEBUG runtime - syncThread currentThread=FMOD Streamer thread, currentRuntimeThread=FMOD Streamer thread
213842 [FMOD Streamer thread] DEBUG runtime - syncEmulator immediately=false
213843 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.call address=0x08C652B8, returnAddress=0x08C5D940
213843 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C5D940
213843 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.call address=0x088D9C70, returnAddress=0x08C5DA40
213844 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0x5a0 name='AudioBuffer0' signal=1
213845 [FMOD Streamer thread] DEBUG runtime - syncThread currentThread=FMOD Streamer thread, currentRuntimeThread=FMOD Streamer thread
213845 [FMOD Streamer thread] DEBUG runtime - syncEmulator immediately=false
213845 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C5DA40
213846 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.call address=0x08C65584, returnAddress=0x08C5D9E0
213847 [FMOD Streamer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C5D9E0
213847 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0xba name='FMOD CriticalSection' signal=1
213847 [FMOD Streamer thread] DEBUG runtime - syncThread currentThread=FMOD Streamer thread, currentRuntimeThread=FMOD Streamer thread
213848 [FMOD Streamer thread] DEBUG runtime - syncEmulator immediately=false
213848 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=10000, callbacks=true
213849 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=10000 forever:false thread:'FMOD Streamer thread' caller:'ThreadManForUser.hleKernelDelayThread'
213849 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD Software Mixer thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213850 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=b6 name:'FMOD Software Mixer thread'
213850 [FMOD Streamer thread] DEBUG runtime - Switching from Thread FMOD Streamer thread to FMOD Software Mixer thread
213851 [FMOD Streamer thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213851 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213852 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - End of Interrupt
213852 [FMOD Streamer thread] DEBUG runtime - syncThread currentThread=FMOD Streamer thread, currentRuntimeThread=FMOD Software Mixer thread
213853 [FMOD Streamer thread] DEBUG runtime - Waiting to be scheduled...
213853 [FMOD Software Mixer thread] DEBUG runtime - Scheduled, restarting...
213854 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213854 [FMOD Software Mixer thread] DEBUG hle.sceSasCore - __sceSasCore 0x08DE5F00, out=0x08DE3340
213854 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=5000, callbacks=false
213855 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'FMOD Software Mixer thread' caller:'ThreadManForUser.hleKernelDelayThread'
213855 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Context switching to 'VideoThread(Status PSP_THREAD_READY, Wait None)' after reschedule
213856 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=5a7 name:'VideoThread'
213856 [FMOD Software Mixer thread] DEBUG runtime - Switching from Thread FMOD Software Mixer thread to VideoThread
213857 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=VideoThread
213857 [FMOD Software Mixer thread] DEBUG runtime - Waiting to be scheduled...
213857 [VideoThread] DEBUG runtime - Scheduled, restarting...
213858 [VideoThread] DEBUG runtime - syncEmulator immediately=false
213859 [VideoThread] DEBUG hle.sceGe_user - sceGeDrawSync mode=0
213859 [VideoThread] DEBUG hle.sceGe_user - sceGeDrawSync all lists completed, not waiting
213860 [VideoThread] DEBUG hle.ThreadManForUser - Context switching to 'AudioThread(Status PSP_THREAD_READY, Wait None)' after reschedule
213860 [VideoThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=5a5 name:'AudioThread'
213860 [VideoThread] DEBUG runtime - Switching from Thread VideoThread to AudioThread
213861 [VideoThread] DEBUG runtime - syncThread currentThread=VideoThread, currentRuntimeThread=AudioThread
213861 [VideoThread] DEBUG runtime - Waiting to be scheduled...
213861 [AudioThread] DEBUG runtime - Scheduled, restarting...
213862 [AudioThread] DEBUG runtime - syncEmulator immediately=false
213862 [AudioThread] DEBUG hle.scePsmfPlayer - scePsmfPlayerGetCurrentStatus psmfPlayer=0x95ff120
213862 [AudioThread] DEBUG runtime - syncThread currentThread=AudioThread, currentRuntimeThread=AudioThread
213863 [AudioThread] DEBUG runtime - syncEmulator immediately=false
213863 [AudioThread] DEBUG hle.scePsmfPlayer - scePsmfPlayerGetAudioData psmfPlayer=0x95ff120, audioDataAddr=0x98ff1b0
213864 [AudioThread] DEBUG runtime - syncThread currentThread=AudioThread, currentRuntimeThread=AudioThread
213865 [AudioThread] DEBUG runtime - syncEmulator immediately=false
213865 [AudioThread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x5a5
213866 [AudioThread] DEBUG runtime - syncThread currentThread=AudioThread, currentRuntimeThread=AudioThread
213866 [AudioThread] DEBUG runtime - syncEmulator immediately=false
213866 [AudioThread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0x5a5
213867 [AudioThread] DEBUG runtime - syncThread currentThread=AudioThread, currentRuntimeThread=AudioThread
213867 [AudioThread] DEBUG runtime - syncEmulator immediately=false
213868 [AudioThread] DEBUG runtime - RuntimeContext.call address=0x08C65D0C, returnAddress=0x08C593B4
213868 [AudioThread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C593B4
213868 [AudioThread] DEBUG hle.sceDisplay - sceDisplayWaitVblankStart
213869 [AudioThread] DEBUG hle.ThreadManForUser - -------------------- block SceUID=5a5 name:'AudioThread' caller:'ThreadManForUser.hleBlockCurrentThread'
213869 [AudioThread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD Software Mixer thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213870 [AudioThread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=b6 name:'FMOD Software Mixer thread'
213870 [AudioThread] DEBUG runtime - Switching from Thread AudioThread to FMOD Software Mixer thread
213871 [AudioThread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213871 [AudioThread] DEBUG hle.ThreadManForUser - -------------------- unblock SceUID=5a5 name:'AudioThread' caller:'UnblockThreadAction.execute'
213872 [AudioThread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213872 [AudioThread] DEBUG hle.ThreadManForUser - End of Interrupt
213872 [AudioThread] DEBUG runtime - syncThread currentThread=AudioThread, currentRuntimeThread=FMOD Software Mixer thread
213873 [AudioThread] DEBUG runtime - Waiting to be scheduled...
213873 [FMOD Software Mixer thread] DEBUG runtime - Scheduled, restarting...
213874 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213874 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C646BC
213875 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xb6
213875 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213876 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213877 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C631F8, returnAddress=0x08C5B970
213877 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213878 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213878 [FMOD Software Mixer thread] DEBUG hle - free buffer 1482685208
213879 [FMOD Software Mixer thread] DEBUG hle.sceAudio - sceAudioSRCOutputBlocking[not blocking] SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
213879 [FMOD Software Mixer thread] DEBUG hle.sceAudio - doAudioOuput(SoundChannel[8](sourceSampleOffset=0, restLength=0, buffers queued=0, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100), 0x08DE3F80)
213880 [FMOD Software Mixer thread] DEBUG hle - alSourceQueueBuffer buffer=1482685208, SoundChannel[8](sourceSampleOffset=0, restLength=1024, buffers queued=1, isOutputBlock=false, Stereo, reserved=true, sampleLength=512, sampleRate=44100)
213880 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213881 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213881 [FMOD Software Mixer thread] DEBUG hle.sceSasCore - __sceSasGetEndFlag(sasCore=0x8de5f00)
213882 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213882 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213883 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C5B970
213883 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213884 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C64134, returnAddress=0x08C64888
213884 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C6C0CC, returnAddress=0x08C64188
213885 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64188
213885 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213886 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C5CABC, returnAddress=0x08C64888
213886 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=0, callbacks=true
213887 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=0 forever:false thread:'FMOD Software Mixer thread' caller:'ThreadManForUser.hleKernelDelayThread'
213887 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD Streamer thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213888 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=b8 name:'FMOD Streamer thread'
213888 [FMOD Software Mixer thread] DEBUG runtime - Switching from Thread FMOD Software Mixer thread to FMOD Streamer thread
213889 [FMOD Software Mixer thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213889 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213890 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - End of Interrupt
213890 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD Software Mixer thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213891 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=b6 name:'FMOD Software Mixer thread'
213891 [FMOD Software Mixer thread] DEBUG runtime - Switching from Thread FMOD Streamer thread to FMOD Software Mixer thread
213891 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213892 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213892 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0xbb,signal=1,timeout=0x0) callbacks=true
213893 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'FMOD CriticalSection' fast check succeeded
213894 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213894 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213894 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xb6
213895 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213895 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213896 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0xbb name='FMOD CriticalSection' signal=1
213896 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213897 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213898 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213898 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C64190, returnAddress=0x08C64888
213898 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema(id=0xb5,signal=1,timeout=0x0) callbacks=true
213899 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelWaitSema - 'FMOD CriticalSection' fast check succeeded
213899 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213900 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213900 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C6B810, returnAddress=0x08C641F0
213901 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C641F0
213901 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelSignalSema id=0xb5 name='FMOD CriticalSection' signal=1
213902 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213902 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213903 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213903 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C64218, returnAddress=0x08C64888
213904 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C64888
213904 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C64624, returnAddress=0x08C64888
213905 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - sceKernelGetThreadId returning uid=0xb6
213905 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Software Mixer thread
213905 [FMOD Software Mixer thread] DEBUG runtime - syncEmulator immediately=false
213906 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C63074, returnAddress=0x08C5B8C8
213907 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.jumpCall returning 0x08C5B8C8
213907 [FMOD Software Mixer thread] DEBUG runtime - RuntimeContext.call address=0x08C61350, returnAddress=0x08C646BC
213908 [FMOD Software Mixer thread] DEBUG hle.sceSasCore - __sceSasCore 0x08DE5F00, out=0x08DE2F40
213908 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=5000, callbacks=false
213909 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=5000 forever:false thread:'FMOD Software Mixer thread' caller:'ThreadManForUser.hleKernelDelayThread'
213909 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Context switching to 'FMOD Streamer thread(Status PSP_THREAD_READY, Wait None)' after reschedule
213910 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - ---------------------------------------- SceUID=b8 name:'FMOD Streamer thread'
213911 [FMOD Software Mixer thread] DEBUG runtime - Switching from Thread FMOD Software Mixer thread to FMOD Streamer thread
213911 [FMOD Software Mixer thread] DEBUG hle.sceCtrl - hleCtrlExecuteSampling
213911 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - Triggering Interrupt VBLANK(0x1E)
213912 [FMOD Software Mixer thread] DEBUG hle.ThreadManForUser - End of Interrupt
213912 [FMOD Software Mixer thread] DEBUG runtime - syncThread currentThread=FMOD Software Mixer thread, currentRuntimeThread=FMOD Streamer thread
213913 [FMOD Software Mixer thread] DEBUG runtime - Waiting to be scheduled...
213913 [FMOD Streamer thread] DEBUG runtime - Scheduled, restarting...
213914 [FMOD Streamer thread] DEBUG runtime - syncEmulator immediately=false
213914 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - hleKernelDelayThread micros=0, callbacks=true
213915 [FMOD Streamer thread] DEBUG hle.ThreadManForUser - -------------------- hleKernelThreadWait micros=0 forever:false thread:'FMOD Streamer thread' caller:'ThreadManForUser.hleKernelDelayThread'
...


Attached Files Thumbnail(s)
                               

.zip   ULUS10303_r1881_dynarec_info.zip (Size: 9.64 KB / Downloads: 103)
Reply
#2
r1977
Running with dynarec compiler (log level set to INFO)
Compability options used: Use Media Engine, Decode audio files with SonicStage
Code:
...
31205 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
31222 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
31236 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
46741 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x08B88868 by Native Code 'nop'
63242 [jackass_main] INFO  hle.sceMpeg - sceMpegInit
63242 [jackass_main] INFO  hle.scePsmfPlayer - PSMF Player Data: displayBuffer=0x95ff1a0, displayBufferSize=0x300000, playbackThreadPriority=0x20
63266 [jackass_main] INFO  compiler - Replacing CodeBlock at 0x08D05CF8 by Native Code 'strcat'
63267 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x6a592_size0x71b000 flags = 1 permissions = 0644
63354 [jackass_main] INFO  hle.scePsmfPlayer - 'disc0:/PSP_GAME/USRDIR/data/psp/movies/JAINTRO.pmf' PSMF file loaded.
63356 [jackass_main] INFO  hle.scePsmfPlayer - Found play info data: videoCodec=0xe, videoStreamNum=0, audioCodec=0x1, audioStreamNum=0, playMode=0, playSpeed=1
64576 [jackass_main] INFO  hle - Using external audio 'tmp\ULUS10303\Mpeg-7448576\ExtAudio.wav'
66776 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
66791 [jackass_main] INFO  hle.IoFileMgrForUser - hleIoOpen filename = disc0:/sce_lbn0x619a1_size0x131285c flags = 1 permissions = 0644
66814 [AudioThread] ERROR runtime - java.lang.NullPointerException
Code:
java.lang.NullPointerException
    at jpcsp.HLE.modules150.scePsmfPlayer.scePsmfPlayerGetAudioData(scePsmfPlayer.java:677)
    at jpcsp.HLE.modules150.scePsmfPlayer$11.execute(scePsmfPlayer.java:1130)
    at jpcsp.HLE.modules.HLEModuleManager.handleSyscall(HLEModuleManager.java:333)
    at jpcsp.HLE.SyscallHandler.syscall(SyscallHandler.java:93)
    at jpcsp.Allegrex.compiler.RuntimeContext.syscall(RuntimeContext.java:669)
    at _S1_2_8D6DBC0.s(_S1_2_8D6DBC0.java:4)
    at _S1_2_88D9CF4.s(_S1_2_88D9CF4.java:124)
    at _S1_2_88D9CF4.exec(_S1_2_88D9CF4.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:700)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:51)
Code:
------------------------------------------------------------
Thread ID - 0x000005A7
Th Name   - AudioThread
zr:0x00000000 at:0x00000000 v0:0x00000001 v1:0x000000CC
a0:0x095FF120 a1:0x099011C0 a2:0x00000000 a3:0x000000CC
t0:0x09086E40 t1:0x08DBFEFF t2:0x80808081 t3:0x00004008
t4:0x00000000 t5:0x00000000 t6:0x00000010 t7:0x00000000
s0:0x8061600C s1:0x00000001 s2:0x00000004 s3:0x00000002
s4:0x08DB0000 s5:0x00000000 s6:0x00000000 s7:0x09FFE2A0
t8:0x00000040 t9:0x00004000 k0:0x09FCD300 k1:0x00000000
gp:0x00000000 sp:0x09FCD2A0 fp:0x00000000 ra:0x088D9D74
0x088D9CF4: 0x27BDFFE0 - addiu      $sp, $sp, -32
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Streamer thread' ID: 0x00BA Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08C5DC3C Stack: 0x09FCD400 - 0x09FCFC00 Stack Size: 0x00002800
Thread Run Clocks: 1093183 Exit Code: 0x800201A4
Thread Wait Type: None (delay 10000 us, rest 3230 us) Us: 10000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Software Mixer thread' ID: 0x00B8 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08C62704 Stack: 0x09FCFC00 - 0x09FDFC00 Stack Size: 0x00010000
Thread Run Clocks: 41451607 Exit Code: 0x800201A4
Thread Wait Type: Blocked Us: 1019 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0021 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08000040 Stack: 0x09FF0C00 - 0x09FF2C00 Stack Size: 0x00002000
Thread Run Clocks: 271 Exit Code: 0x800201A2
Thread Wait Type: None (sleeping) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CheckExitGame' ID: 0x0015 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80200000 Current Priority: 0x3F Initial Priority: 0x3F
Thread Entry: 0x08B00AB8 Stack: 0x09FF2C00 - 0x09FF3C00 Stack Size: 0x00001000
Thread Run Clocks: 5010 Exit Code: 0x800201A4
Thread Wait Type: None (delay 60000 us, rest 27269 us) Us: 60000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 770 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AudioThread' ID: 0x05A7 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088D9CF4 Stack: 0x09FCCC00 - 0x09FCD400 Stack Size: 0x00000800
Thread Run Clocks: 21040 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '_rwVSYNC' ID: 0x009F Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08CB7228 Stack: 0x09FDFC00 - 0x09FE0C00 Stack Size: 0x00001000
Thread Run Clocks: 3297793 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x009D) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'VideoThread' ID: 0x05A9 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088D9B98 Stack: 0x09FCC400 - 0x09FCCC00 Stack Size: 0x00000800
Thread Run Clocks: 4076 Exit Code: 0x800201A4
Thread Wait Type: None (delay 200 us, rest 179 us) Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'jackass_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08AA081C Stack: 0x09FF3C00 - 0x09FFFC00 Stack Size: 0x0000C000
Thread Run Clocks: 1198783040 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x05A7) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MabFileSystem async read' ID: 0x001E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x3C Initial Priority: 0x64
Thread Entry: 0x08B40538 Stack: 0x09FE0C00 - 0x09FF0C00 Stack Size: 0x00010000
Thread Run Clocks: 38 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0014) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  01A6C734 27707188 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 0013B800 1292288 bytes
[                                                            XXXX]
------------------------------------------------------------


Attached Files Thumbnail(s)
   
Reply
#3
Sorry BlackDaemon, this was for this game where I needed a DEBUG log including sceMpeg, scePsmf and scePsmfPlayer.

Sorry for the confusion :-(
Reply
#4
Done. Wink As i'm noticed - this exception occurs when video playing is finished.


Attached Files
.zip   ULUS10303_r1977_debug.zip (Size: 129.82 KB / Downloads: 97)
Reply
#5
Code:
java.lang.NullPointerException
    at jpcsp.HLE.modules150.scePsmfPlayer.scePsmfPlayerGetAudioData(scePsmfPlayer.java:677)
I hope this is now fixed in r1978...
Reply
#6
Exception is fixed now, but looks like JPCSP can't finish playing video. Sad


Attached Files
.zip   ULUS10303_r1978_debug.zip (Size: 170.96 KB / Downloads: 104)
Reply
#7
r2273
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to textures instead of Memory, Enable decoding of indexed textures, Use Media Engine, Decode audio files with SonicStage


Attached Files Thumbnail(s)
                       

.zip   ULUS10303_r2273_dynarec_info_video_media_hacks.zip (Size: 12.6 KB / Downloads: 104)
Reply
#8
Broken, can't pass video-intro. Sad

r2437
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to textures instead of Memory, Enable decoding of indexed textures, Use Media Engine, Decode audio files with SonicStage
Code:
------------------------------------------------------------
Thread ID - 0x000000B9
Th Name   - FMOD Software Mixer thread
zr:0x00000000 at:0x00000002 v0:0x00000000 v1:0x0908E640
a0:0x000000BE a1:0x00000001 a2:0x00000000 a3:0x00000000
t0:0x00000041 t1:0x00000001 t2:0x00000000 t3:0x00800000
t4:0x0908D740 t5:0x00000000 t6:0x00000000 t7:0x00000000
s0:0x08DBFCE8 s1:0x0908E694 s2:0x08DBFCE8 s3:0x08DBFCE8
s4:0x08DC0000 s5:0x00000000 s6:0x09085B40 s7:0x08DE0000
t8:0x00000000 t9:0x000000CC k0:0x09FE1300 k1:0x00000000
gp:0x00000000 sp:0x09FE1220 fp:0xFFFFFC18 ra:0x08C6958C
0x08C62704: 0x27BDFFE0 - addiu      $sp, $sp, -32
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Streamer thread' ID: 0x00BB Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x18 Initial Priority: 0x18
Thread Entry: 0x08C5DC3C Stack: 0x09FCEC00 - 0x09FD1400 Stack Size: 0x00002800
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'SceIofileAsync' ID: 0x0020 Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08000040 Stack: 0x09FF2400 - 0x09FF2C00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A2
Thread Wait Type: Sleep (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'FMOD Software Mixer thread' ID: 0x00B9 Module ID: 0x0001
Thread Status: 0x00000001 PSP_THREAD_RUNNING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08C62704 Stack: 0x09FD1400 - 0x09FE1400 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'CheckExitGame' ID: 0x0015 Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80200000 Current Priority: 0x3F Initial Priority: 0x3F
Thread Entry: 0x08B00AB8 Stack: 0x09FF2C00 - 0x09FF3C00 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 60000 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle0' ID: 0x0004 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08800000 - 0x08802000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: '_rwVSYNC' ID: 0x009E Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x10 Initial Priority: 0x10
Thread Entry: 0x08CB7228 Stack: 0x09FE1400 - 0x09FE2400 Stack Size: 0x00001000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x009C) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'idle1' ID: 0x0006 Module ID: 0x0000
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x00001000 Current Priority: 0x7F Initial Priority: 0x7F
Thread Entry: 0x88000000 Stack: 0x08802000 - 0x08804000 Stack Size: 0x00002000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 200 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'AudioThread' ID: 0x05AB Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088D9CF4 Stack: 0x09FCE400 - 0x09FCEC00 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'jackass_main' ID: 0x000A Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80004000 Current Priority: 0x40 Initial Priority: 0x40
Thread Entry: 0x08AA081C Stack: 0x09FF3C00 - 0x09FFFC00 Stack Size: 0x0000C000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: ThreadEnd (0x05AB) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'VideoThread' ID: 0x05AD Module ID: 0x0001
Thread Status: 0x00000002 PSP_THREAD_READY
Thread Attr: 0x80000000 Current Priority: 0x20 Initial Priority: 0x20
Thread Entry: 0x088D9B98 Stack: 0x09FCDC00 - 0x09FCE400 Stack Size: 0x00000800
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: None Us: 3391 Forever: false
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Thread Name: 'MabFileSystem async read' ID: 0x001D Module ID: 0x0001
Thread Status: 0x00000004 PSP_THREAD_WAITING
Thread Attr: 0x80000000 Current Priority: 0x3C Initial Priority: 0x64
Thread Entry: 0x08B40538 Stack: 0x09FE2400 - 0x09FF2400 Stack Size: 0x00010000
Thread Run Clocks: 0 Exit Code: 0x800201A4
Thread Wait Type: Semaphore (0x0014) (forever) Us: 0 Forever: true
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Allocated memory:  016C2E84 23867012 bytes
[XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX  X]
Fragmented memory: 0013D100 1298688 bytes
[                                                            XXXX]
------------------------------------------------------------


Attached Files
.zip   ULUS10303_r2437_dynarec_debug_video_media_hacks.zip (Size: 31.91 KB / Downloads: 98)
Reply
#9
using r 3090
still goes ingame but it is running at 2-4 fps ingame
here is an info log


Attached Files
.zip   log.zip (Size: 230.75 KB / Downloads: 79)
Reply
#10
(04-06-2013, 05:19 AM)nash67 Wrote: using r 3090
still goes ingame but it is running at 2-4 fps ingame
here is an info log
Is this the profiler log for the ingame part?
According to the profiler, a much higher FPS should be possible.
Could you reset the profiler information (under Debug menu) while ingame to just capture the profiler information for the ingame part?

Thank you!
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply


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