RE: Coded Arms: Contagion - USA - ULUS10184 - BlackDaemon - 04-03-2012
ADHOC connection test.
r2506
Running with dynarec compiler (log level set to INFO)
Compability options used: Use vertex cache, Use shaders, Enable VAO, Enable saving GE screen to Textures instead of Memory, Use Media Engine, Decode audio files with SonicStage
Server/Client
Code: 56939 user_main INFO hle.sceUtility sceUtilityLoadNetModule(module=0x0001) PSP_NET_MODULE_COMMON loaded
56940 user_main INFO hle.sceUtility sceUtilityLoadNetModule(module=0x0002) PSP_NET_MODULE_ADHOC loaded
56941 user_main WARN hle.sceNet IGNORING: sceNetInit (poolsize=0x20000, calloutThreadPri=0x29, calloutThreadStack=0x0, netinitThreadPri=0x29, netinitThreadStack=0x0)
56941 user_main WARN hle.sceNetAdhoc IGNORING: sceNetAdhocInit
56943 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlInit stackSize=0x1000, priority=40, product=0x09FFE9A0
56944 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlConnect groupNameAddr=0x09FFE998('CDDARMS2')
56959 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlGetState stateAddr=0x09FFE994 returning 1
56961 user_main WARN hle.sceNetAdhocctl PARTIAL: sceNetAdhocctlAddHandler (adhocctlHandlerAddr=0x8b3634c, adhocctlHandlerArg=0x9668070)
56962 user_main WARN hle.sceNetAdhoc PARTIAL: sceNetAdhocPdpCreate macAddr=0x09FFE9D8(C6:62:4A:6C:27:90), port=3525, bufsize=12288, unk1=0
56965 SCESocketTransport WARN hle.sceNetAdhoc UNIMPLEMENTED: sceNetAdhocPollSocket
56966 SCESocketTransport WARN hle.sceNetAdhoc UNIMPLEMENTED: sceNetAdhocPollSocket
56966 SCESocketTransport WARN hle.sceNetAdhoc UNIMPLEMENTED: sceNetAdhocPollSocket
...
RE: Coded Arms: Contagion - USA - ULUS10184 - nash67 - 11-04-2012
using r 2828
after you start the first mission the game pauses click run then it freezes up with a java error
here is the log
RE: Coded Arms: Contagion - USA - ULUS10184 - sum2012 - 12-17-2020
2f2a422 version
raise
Code: 21:26:27 DEBUG hle.scePsmfPlayer - user_main - scePsmfPlayerCreate psmfPlayer=0x08F79B98, psmfPlayerDataAddr=0x09FFD914
21:26:27 DEBUG hle.scePsmfPlayer - user_main - psmfPlayerDataAddr[in]:
0x09FFD914 E0 01 00 00 10 01 00 00 42 00 00 00 >........B...<
21:26:27 ERROR memory - user_main - getBuffer - Invalid memory address: 0x00000000-0x00000008(length=0x8) PC=0x08B7A360
21:26:27 ERROR memory - user_main - write32 - Invalid memory address: 0x00000000 PC=0x08B7A360
21:26:27 ERROR memory - user_main - write32 - Invalid memory address: 0x00000004 PC=0x08B7A360
21:26:27 ERROR memory - user_main - getBuffer - Invalid memory address: 0x00000010-0x00000018(length=0x8) PC=0x08B7A360
21:26:27 ERROR memory - user_main - write32 - Invalid memory address: 0x00000010 PC=0x08B7A360
21:26:27 ERROR memory - user_main - write32 - Invalid memory address: 0x00000014 PC=0x08B7A360
21:26:27 ERROR memory - user_main - getBuffer - Invalid memory address: 0x00000020-0x00000028(length=0x8) PC=0x08B7A360
21:26:27 ERROR memory - user_main - write32 - Invalid memory address: 0x00000020 PC=0x08B7A360
21:26:27 ERROR memory - user_main - write32 - Invalid memory address: 0x00000024 PC=0x08B7A360
21:26:27 ERROR memory - user_main - getBuffer - Invalid memory address: 0x00000030-0x00000038(length=0x8) PC=0x08B7A360
21:26:27 ERROR memory - user_main - write32 - Invalid memory address: 0x00000030 PC=0x08B7A360
21:26:27 ERROR memory - user_main - write32 - Invalid memory address: 0x00000034 PC=0x08B7A360
21:26:27 ERROR memory - user_main - getBuffer - Invalid memory address: 0x00000040-0x00000048(length=0x8) PC=0x08B7A360
21:26:27 ERROR memory - user_main - write32 - Invalid memory address: 0x00000040 PC=0x08B7A360
21:26:27 ERROR memory - user_main - write32 - Invalid memory address: 0x00000044 PC=0x08B7A360
21:26:27 ERROR memory - user_main - getBuffer - Invalid memory address: 0x00000050-0x00000058(length=0x8) PC=0x08B7A360
21:26:27 ERROR memory - user_main - write32 - Invalid memory address: 0x00000050 PC=0x08B7A360
21:26:27 ERROR memory - user_main - write32 - Invalid memory address: 0x00000054 PC=0x08B7A360
RE: Coded Arms: Contagion - USA - ULUS10184 - gid15 - 12-20-2020
Code: 21:26:27 INFO loader - user_main - Found ModuleInfo at 0x09EA4E24, name:'jkPsmfP_library', version: 0101, attr: 0x00000000, gp: 0x09EB4940
This seems to be a custom library implementing scePsmfPlayer. In c7b90f9, it is now recognized as an implementation of the HLE scePsmfPlayer module.
RE: Coded Arms: Contagion - USA - ULUS10184 - sum2012 - 12-21-2020
e1d66a0 version
background black
RE: Coded Arms: Contagion - USA - ULUS10184 - gid15 - 12-21-2020
(12-21-2020, 02:16 PM)sum2012 Wrote: e1d66a0 version
background black
Code: 22:13:22 INFO emu - GUI - [X] Use vertex cache
22:13:22 INFO emu - GUI - [X] Use shaders
22:13:22 INFO emu - GUI - [X] Enable saving GE screen to textures instead of memory
22:13:22 INFO emu - GUI - [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
I see that you have selected a few configuration options. Have you tried other combinations?
RE: Coded Arms: Contagion - USA - ULUS10184 - sum2012 - 12-22-2020
Yes,try many combion
Attach next frame log
(12-21-2020, 03:16 PM)gid15 Wrote: (12-21-2020, 02:16 PM)sum2012 Wrote: e1d66a0 version
background black
Code: 22:13:22 INFO emu - GUI - [X] Use vertex cache
22:13:22 INFO emu - GUI - [X] Use shaders
22:13:22 INFO emu - GUI - [X] Enable saving GE screen to textures instead of memory
22:13:22 INFO emu - GUI - [X] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
I see that you have selected a few configuration options. Have you tried other combinations?
Can move to playable with these setting
Code: 20:22:16 INFO emu - GUI - (X) Use OpenGL Renderer (Default)
20:22:16 INFO emu - GUI - [X] Use vertex cache
20:22:16 INFO emu - GUI - [X] Use shaders
20:22:16 INFO emu - GUI - [X] Enable VAO (only relevant when using shaders and vertex cache)
20:22:16 INFO emu - GUI - [X] Enable saving GE screen to textures instead of memory
20:22:16 INFO emu - GUI - [X] Save Stencil to Memory (more accurate but slower)
RE: Coded Arms: Contagion - USA - ULUS10184 - gid15 - 12-22-2020
(12-22-2020, 12:11 PM)sum2012 Wrote: Can move to playable with these setting
Code: 20:22:16 INFO emu - GUI - (X) Use OpenGL Renderer (Default)
20:22:16 INFO emu - GUI - [X] Use vertex cache
20:22:16 INFO emu - GUI - [X] Use shaders
20:22:16 INFO emu - GUI - [X] Enable VAO (only relevant when using shaders and vertex cache)
20:22:16 INFO emu - GUI - [X] Enable saving GE screen to textures instead of memory
20:22:16 INFO emu - GUI - [X] Save Stencil to Memory (more accurate but slower)
OK, I guess that "Use vertex cache" and "Enable VAO" are not really necessary, right? It is probably "Save Stencil to Memory" which is the important option.
Thank you for researching the right combination of options!
RE: Coded Arms: Contagion - USA - ULUS10184 - sum2012 - 12-22-2020
Use vertex cache" and "Enable VAO" are necessary
Save Stencil to Memory is that screen is too bright.
(12-22-2020, 02:23 PM)gid15 Wrote: (12-22-2020, 12:11 PM)sum2012 Wrote: Can move to playable with these setting
Code: 20:22:16 INFO emu - GUI - (X) Use OpenGL Renderer (Default)
20:22:16 INFO emu - GUI - [X] Use vertex cache
20:22:16 INFO emu - GUI - [X] Use shaders
20:22:16 INFO emu - GUI - [X] Enable VAO (only relevant when using shaders and vertex cache)
20:22:16 INFO emu - GUI - [X] Enable saving GE screen to textures instead of memory
20:22:16 INFO emu - GUI - [X] Save Stencil to Memory (more accurate but slower)
OK, I guess that "Use vertex cache" and "Enable VAO" are not really necessary, right? It is probably "Save Stencil to Memory" which is the important option.
Thank you for researching the right combination of options!
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