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Dai-2-Ji Super Robot Taisen Z Saisei-hen - ULJS00460 - Printable Version

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+----- Thread: Dai-2-Ji Super Robot Taisen Z Saisei-hen - ULJS00460 (/showthread.php?tid=41400)

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RE: Dai-2-Ji Super Robot Taisen Z Saisei-hen - ULJS00460 - gid15 - 07-30-2012

(07-30-2012, 04:11 PM)l2sp Wrote: working fine in r2655.Smile
What is the status of this game? It is still under "Intro Games"...


RE: Dai-2-Ji Super Robot Taisen Z Saisei-hen - ULJS00460 - l2sp - 07-30-2012

(07-30-2012, 04:17 PM)gid15 Wrote:
(07-30-2012, 04:11 PM)l2sp Wrote: working fine in r2655.Smile
What is the status of this game? It is still under "Intro Games"...
playable.Tongue



RE: Dai-2-Ji Super Robot Taisen Z Saisei-hen - ULJS00460 - ukiyaejl - 08-10-2012

i have made this game to work with character voices and sound effects, slightly slow on some menus and stutters a little maybe due to decoding. but i cant seem to make the bgms and movie audios to work, funny thing is a lot of people complain they cant get the voices and sound effects but they work perfectly with mine only i lack bgms and movie audios.


RE: Dai-2-Ji Super Robot Taisen Z Saisei-hen - ULJS00460 - ukiyaejl - 08-10-2012

got all audio working, now im getting corrupt save files...


RE: Dai-2-Ji Super Robot Taisen Z Saisei-hen - ULJS00460 - gurrenla - 08-18-2012

Hello
I use jpcsp2676
It can play Super Robot Taisen Z Saisei-hen successfully
but picture has some wrong (only in some specific Robot)
and I look log
log has no any WARN...

So what's wrong!???@@

[Image: pdGtF.png]

[Image: nH0t0.jpg]

very thanks



RE: Dai-2-Ji Super Robot Taisen Z Saisei-hen - ULJS00460 - frcerda - 09-29-2012

im playing this on REV 2748, and i don't have bgms or videos

PC specs:

Windows 7 ultimate x86
nvidia GeForce 9500 GT 1gb
2 GB RAM
AMD Phenom II X4 B50 3.20 Ghz


RE: Dai-2-Ji Super Robot Taisen Z Saisei-hen - ULJS00460 - Vegerunks - 09-29-2012

So do the voices work for other people with 2748?


RE: Dai-2-Ji Super Robot Taisen Z Saisei-hen - ULJS00460 - jackferd - 11-15-2012

The game had been working fine until I tried to use specifically the ISC Attack with Alto in the VF-25F Messiah TP on the Chapter 14 reunite. It seemed to work fine when Alto was in the regular VF-25F Messiah on Chapter 3. I haven't the faintest as to what's going on. Changing the settings around hasn't helped, though I haven't tried every combinatorial. I have tried in both the most recent version (2860) and an older version I had been using before downloading the new one to see if it helped (2810).

Any help???

Running Jpcsp 64bit...
java.lang.ArrayIndexOutOfBoundsException: 98704448
at _S1_2_8886E00.s(_S1_2_8886E00.java:128)
at _S1_2_89AFDA4.s(_S1_2_89AFDA4.java:188)
at _S1_2_89C64D8.s(_S1_2_89C64D8.java:536)
at _S1_2_89B7BBC.s(_S1_2_89B7BBC.java:128)
at _S1_2_89B7BBC.exec(_S1_2_89B7BBC.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
43)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:172)
at _S1_2_89B6DA0.s(_S1_2_89B6DA0.java:44)
at _S1_2_89BAF24.s(_S1_2_89BAF24.java:172)
at _S1_2_89C4108.s(_S1_2_89C4108.java:92)
at _S1_2_89BF5BC.s(_S1_2_89BF5BC.java:48)
at _S1_2_882D0C4.s(_S1_2_882D0C4.java:1308)
at _S1_2_882D0C4.exec(_S1_2_882D0C4.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
43)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:172)
at _S1_2_8804120.s(_S1_2_8804120.java:240)
at _S1_2_8804120.exec(_S1_2_8804120.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeC
ontext.java:648)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
684)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)

---

Another thing is that the game crashes if I let it get to the intro video at the start screen. Hmm.

Running Jpcsp 64bit...
java.lang.NoSuchMethodError: jpcsp.media.ExternalDecoder.decodeExtAudio(III[BI)V

at jpcsp.media.MediaEngine.initExtAudio(MediaEngine.java:629)
at jpcsp.media.MediaEngine.init(MediaEngine.java:400)
at jpcsp.HLE.modules150.sceMpeg.hleMpegGetAtracAu(sceMpeg.java:627)
at jpcsp.HLE.modules150.sceMpeg.sceMpegGetAtracAu(sceMpeg.java:1793)
at _S1_2_89C7CFC.s(_S1_2_89C7CFC.java:4)
at _S1_2_898DF98.s(_S1_2_898DF98.java:76)
at _S1_2_898ED24.s(_S1_2_898ED24.java:340)
at _S1_2_898F0DC.s(_S1_2_898F0DC.java:1304)
at _S1_2_882DB60.s(_S1_2_882DB60.java:1784)
at _S1_2_882CD70.s(_S1_2_882CD70.java:448)
at _S1_2_882CD70.exec(_S1_2_882CD70.java)
at jpcsp.Allegrex.compiler.RuntimeContext.jumpCall(RuntimeContext.java:1
43)
at jpcsp.Allegrex.compiler.RuntimeContext.jump(RuntimeContext.java:172)
at _S1_2_8804120.s(_S1_2_8804120.java:240)
at _S1_2_8804120.exec(_S1_2_8804120.java)
at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeC
ontext.java:648)
at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:
684)
at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)

Even weirder: it is fine if you are in Battleroid mode for the Valkyrie, but not if you are in the Plane mode? With the same attack? Whaaat?


RE: Dai-2-Ji Super Robot Taisen Z Saisei-hen - ULJS00460 - onelight - 09-04-2015

This game is running good. But very slow when prepare menu or other menu screen.

It should run at 60FPS
   
   
   
   


RE: Dai-2-Ji Super Robot Taisen Z Saisei-hen - ULJS00460 - gid15 - 09-06-2015

(09-04-2015, 06:09 AM)onelight Wrote: But very slow when prepare menu or other menu screen.
Could you post a log file at INFO level and a profiler output? This might give some hints about the performance issue...