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Gundam Battle Universe-- ULJS00145 - Printable Version

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+----- Thread: Gundam Battle Universe-- ULJS00145 (/showthread.php?tid=6538)



Gundam Battle Universe-- ULJS00145 - Chihuahua-CN - 08-06-2011

Gundam Battle Universe-- ULJS00145
hardware configuration
X4 B35
GTX560TI
win7 64BIT
JPSCP 2255 32BIT

( Only GE graphics , Use shaders)
high definition setting becomes invalid with low frame number in foggy and rainy game scenes , other game scenes work properly.


.rar   log.rar (Size: 17.81 KB / Downloads: 182)

   

If use (Enable saving GE screen to Textures instead of Memory) , high definition effect work properly in all game scenes ,but the frame number would be very low.

   


RE: Gundam Battle Universe-- ULJS00145 - theball - 08-06-2011

And where is your log ? If you want that the team help you, you must post it here ...


RE: Gundam Battle Universe-- ULJS00145 - Chihuahua-CN - 08-06-2011

(08-06-2011, 12:23 PM)theball Wrote: And where is your log ? If you want that the team help you, you must post it here ...

Thanks for your remainding meTongue


RE: Gundam Battle Universe-- ULJS00145 - Darth1701 - 08-06-2011

(08-06-2011, 12:23 PM)theball Wrote: And where is your log ? If you want that the team help you, you must post it here ...

Calm down. For a playable game without major problems it is not a necessity to post a log IMO


RE: Gundam Battle Universe-- ULJS00145 - gespenst - 12-18-2012

Strange, using svn2927, this game always freezes during mission selection menu/early gameplay(0 FPS), but the BGM still plays. Different configurations doesn't help.

Update: svn2940 doesn't fix either.


RE: Gundam Battle Universe-- ULJS00145 - gespenst - 12-26-2012

Update: tried previous Gundam Battle games as well using the same svn, hangs ingame as well.