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Gundam Battle Universe-- ULJS00145
#1
Gundam Battle Universe-- ULJS00145
hardware configuration
X4 B35
GTX560TI
win7 64BIT
JPSCP 2255 32BIT

( Only GE graphics , Use shaders)
high definition setting becomes invalid with low frame number in foggy and rainy game scenes , other game scenes work properly.


.rar   log.rar (Size: 17.81 KB / Downloads: 178)

   

If use (Enable saving GE screen to Textures instead of Memory) , high definition effect work properly in all game scenes ,but the frame number would be very low.

   
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#2
And where is your log ? If you want that the team help you, you must post it here ...
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#3
(08-06-2011, 12:23 PM)theball Wrote: And where is your log ? If you want that the team help you, you must post it here ...

Thanks for your remainding meTongue
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#4
(08-06-2011, 12:23 PM)theball Wrote: And where is your log ? If you want that the team help you, you must post it here ...

Calm down. For a playable game without major problems it is not a necessity to post a log IMO
JPCSP games tested with Athlon X2 4850e, 4 GB RAM, Radeon HD 3300 (onboard), OpenGL: 3.3.11653, Windows XP SP3 32-bit
PPSSPP games tested with Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), OpenGL: 3.1.0 Build 6.14.10.5421, Windows XP SP3 32-bit
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#5
Strange, using svn2927, this game always freezes during mission selection menu/early gameplay(0 FPS), but the BGM still plays. Different configurations doesn't help.

Update: svn2940 doesn't fix either.


Attached Files
.rar   log.rar (Size: 352.57 KB / Downloads: 82)
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#6
Update: tried previous Gundam Battle games as well using the same svn, hangs ingame as well.
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