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Doodle Fit - NPUZ00263 - Printable Version

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+----- Thread: Doodle Fit - NPUZ00263 (/showthread.php?tid=84769)



Doodle Fit - NPUZ00263 - nash67 - 09-30-2012

Doodle Fit - NPUZ00263
using r2750
nothing but a black screen
here is the debug log


RE: Doodle Fit - NPUZ00263 - nash67 - 10-10-2012

using r 2763
still the same
nothing but a black screen

46536 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904
46558 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904
46569 AudioThread WARN hle.sceAtrac3plus Unimplemented sceAtracLowLevelDecode atID=0x0, sourceAddr=0x89BBC10, decodeAddr=0x09FBF900, samplesAddr=0x08A2EC10, decodePosAddr=0x09FBF904

here is the info log


RE: Doodle Fit - NPUZ00263 - nash67 - 10-21-2012

using r2793

same problem as BlockCascadeFusion - NPUZ00218

if the log is off or info nothing but a black screen
but if the log is debug it goes ingame

here is the debug log



RE: Doodle Fit - NPUZ00263 - sum2012 - 10-21-2012

I surprise that sceKernelChangeThreadPrority fixed in Rev 2786 not fix this game


RE: Doodle Fit - NPUZ00263 - nash67 - 11-18-2012

using r 2862
goes ingame now
the only thing missing is the music
can be moved to playable
here is the info log



RE: Doodle Fit - NPUZ00263 - Zekro - 11-18-2012

Moved to playable


RE: Doodle Fit - NPUZ00263 - nash67 - 08-28-2013

using r 3375
nothing but a black screen
here is a compiler log and JpcspTrace log

same problem as BlockCascadeFusion - NPUZ00218


RE: Doodle Fit - NPUZ00263 - gid15 - 09-18-2013

Code:
16:18:17 ERROR       ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR       ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR       ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR       ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR       ge - GUI - Waiting too long on stall address 0x08969100, aborting the list PspGeList[id=0x1, status=PSP_GE_LIST_STALL_REACHED, list=0x08969100, pc=0x08969100, stall=0x08969100, cbid=0x0, ended=false, finished=false, paused=false, restarted=false, reset=false]
16:18:17 ERROR       ge - GUI - Aborting current list processing due to too many errors
r3379 might help?


RE: Doodle Fit - NPUZ00263 - nash67 - 09-21-2013

using r 3388
goes ingame again
still no music
here is an info log


RE: Doodle Fit - NPUZ00263 - nash67 - 02-03-2015

using r 3696
still goes ingame
music plays now
here is an info log