This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
My Nes Version 4.0 [BETA] Released
#1
nes 
My Nes is a portable open source NES/FAMICOM emulator written in C#. It's EXACT nes cycle emulator, very accurate and uses exact ppu scanline timing. My Nes compatibility is very high, and most of the games that supported run perfectly.

http://sourceforge.net/projects/mynes/

Changes :
Version 4.0 [BETA]: ================== Unstable version.
* Added option in browser for each folder that allows to show files in sub folders and to let the user choose wether to list sub folders in the list.
* Added ability to use NES DATABASE xml files for rom information, detecting right tv format for game and for mappers emulation.
* Video modes removed, only Direct3D is supported now. No need for them since My Nes renders pixel accurate now.
* Added option to display/hide the first 8 scanline in NTSC format in Direct3D.
* Added state stream for state save/load files.
* General emulation code optimization.
* Added ppu sprites evulation.
* Added support for ppu emphasis and monochrome effects.
* Added ppu internal ntsc palette generator.
* Fixed ppu frame timings.
* Fixed ppu odd frames.
* Fixed nmi timing and supression.
* Fixed four-screen.
* Fixed mapper # 58 and 65.
* Minor bugs fixed.
[Image: 1913820.png]
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)