This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
flOw [NPUA80001]
#11
(01-08-2016, 06:29 PM)BlackDaemon Wrote: Goes ingame on recent master build, but doesn't react on controls properly. Some of intros displays broken. Requires libSre LLE'd.

For me I have this in Loop, Euro version
Quote:HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} cellFs: cellFsOpen(path=*0x210c8530, flags=0, fd=*0xd011fce0, arg=*0x0, size=0x0) -> sys_fs_open()
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open(path=*0x210c8530, flags=0, fd=*0xd011fce0, mode=0, arg=*0x0, size=0x0)
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: *** path = ''
HLE: E {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open('') failed: path is invalid
TTY: snd_stream: couldn't open file\n
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
Reply
#12
Dante38490, try US version Smile
Reply
#13
(01-08-2016, 06:44 PM)Dante38490 Wrote:
(01-08-2016, 06:29 PM)BlackDaemon Wrote: Goes ingame on recent master build, but doesn't react on controls properly. Some of intros displays broken. Requires libSre LLE'd.

For me I have this in Loop, Euro version
Quote:HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} cellFs: cellFsOpen(path=*0x210c8530, flags=0, fd=*0xd011fce0, arg=*0x0, size=0x0) -> sys_fs_open()
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open(path=*0x210c8530, flags=0, fd=*0xd011fce0, mode=0, arg=*0x0, size=0x0)
HLE: W {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: *** path = ''
HLE: E {PPU Thread[0xb8b] (snd_stream_service_thread)[0x0089cae8]} sys_fs: sys_fs_open('') failed: path is invalid
TTY: snd_stream: couldn't open file\n

Could you please post the full log or create a separate thread for the European version?
Reply
#14
(01-08-2016, 07:00 PM)BlackDaemon Wrote: Dante38490, try US version Smile

I have exactly same problem with us version


Attached Files
.rar   flow.rar (Size: 107.11 KB / Downloads: 123)
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
Reply
#15
(01-08-2016, 08:07 PM)Dante38490 Wrote:
(01-08-2016, 07:00 PM)BlackDaemon Wrote: Dante38490, try US version Smile

I have exactly same problem with us version

Your configuration file seems to be broken:
Quote:[core]
PPU Decoder=interpreter2
PPU decoder=interpreter2
SPU Decoder=recompiler_asmjit
Load liblv2.sprx=false
Hook static functions=false
SPU decoder=recompiler_asmjit

[rsx]
Log shader programs=false
Rendering API=OpenGL
Resolution=1280x720
Renderer=DX12
Aspect ratio=16x9
VSync=true
Frame limit=Off
3D Monitor=false
3D monitor=false
Reply
#16
no broken, juste have 2 diferent build, my build, and build master, but no broken

after clean ini, with my build

Quote:[core]
PPU decoder=interpreter2
Load liblv2.sprx=false
Hook static functions=false
SPU decoder=recompiler_asmjit

[rsx]
Log shader programs=false
Rendering API=DX12
Resolution=1280x720
VSync=true
Aspect ratio=16x9
Frame limit=Off
3D monitor=false
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
Reply
#17
(01-09-2016, 06:59 PM)Dante38490 Wrote: no broken, juste have 2 diferent build, my build, and build master, but no broken

after clean ini, with my build

Quote:[core]
PPU decoder=interpreter2
Load liblv2.sprx=false
Hook static functions=false
SPU decoder=recompiler_asmjit

[rsx]
Log shader programs=false
Rendering API=DX12
Resolution=1280x720
VSync=true
Aspect ratio=16x9
Frame limit=Off
3D monitor=false

Did you use your build to test flOw? If so, please use the master build. Always remember to mention, when you use any hacks or a different build than master.
Reply
#18
(01-09-2016, 08:52 PM)tambre Wrote: Did you use your build to test flOw? If so, please use the master build. Always remember to mention, when you use any hacks or a different build than master.
I try with buil master, this problem caused by sys_fs, i have several game have exactly same problem
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)