This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
fog effects problem
#11
(07-29-2014, 01:38 PM)gid15 Wrote:
(07-29-2014, 07:22 AM)onelight Wrote: opengl
Still no fog effect
Which OpenGL settings are you using?
I try another settings
if enable dynamic shader generation, fog will not work
   
   

I try to remove the block border around map
looks like enable the shader implementation for the "stencil test" will help
   
but everything overlay
   
Reply
#12
(07-29-2014, 01:51 PM)onelight Wrote: I try another settings
if enable dynamic shader generation, fog will not work
Oh, I forgot that one. Now added in r3573 Smile

(07-29-2014, 01:51 PM)onelight Wrote: I try to remove the block border around map
looks like enable the shader implementation for the "stencil test" will help

but everything overlay
Does maybe the option "Save stencil to Memory" also help in that case?
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#13
(07-29-2014, 03:51 PM)gid15 Wrote:
(07-29-2014, 01:51 PM)onelight Wrote: I try another settings
if enable dynamic shader generation, fog will not work
Oh, I forgot that one. Now added in r3573 Smile

(07-29-2014, 01:51 PM)onelight Wrote: I try to remove the block border around map
looks like enable the shader implementation for the "stencil test" will help

but everything overlay
Does maybe the option "Save stencil to Memory" also help in that case?
"Save stencil to Memory" no help
   

Thinks, test r3574, enable dynamic shader generation, fog also work

BTW
Tales of The World: Radiant Mythology 2 - ULJS00175
BGM could not loop
Code:
00:04:42  INFO hle.sceAtrac3plus - cSoundMusic - Replaying atrac loop atracID=0, loopStart=354675, loopEnd=3810674
00:04:42  WARN       me - cSoundMusic - Could not reset audio play position to 354675

I found some at3 file in ISO, it is encrypted.
   
Reply
#14
(07-29-2014, 04:00 PM)onelight Wrote: "Save stencil to Memory" no help
I mean enabling both "Save stencil to Memory" and "Enable the shader implementation for the Stencil Test".
Always include a complete log file at INFO level in your reports. Thanks! How to post a log
Reply
#15
(07-30-2014, 09:59 AM)gid15 Wrote:
(07-29-2014, 04:00 PM)onelight Wrote: "Save stencil to Memory" no help
I mean enabling both "Save stencil to Memory" and "Enable the shader implementation for the Stencil Test".
enabling both "Save stencil to Memory" and "Enable the shader implementation for the Stencil Test".
   
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)