01-10-2016, 08:56 AM
(This post was last modified: 01-10-2016, 08:57 AM by BlackDaemon.)
Tested on recent master build. Stuck after PSN connection dialog. Requires libSre, JpgDec and L10n LLE'd.
PixelJunk Racers 2nd Lap [NPUA80395]
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01-10-2016, 08:56 AM
(This post was last modified: 01-10-2016, 08:57 AM by BlackDaemon.)
Tested on recent master build. Stuck after PSN connection dialog. Requires libSre, JpgDec and L10n LLE'd.
02-08-2016, 09:06 PM
My log here, black screen after some logos.
Best viewed in HD. When set 740x480 i see errors E {rsx::thread} RSX: NV3089_IMAGE_IN_SIZE: unknown origin (1) in between cellrescsetwaitflip() and i see only half of the screen. In HD resolution i see whole screen and none errors.
02-09-2016, 05:33 AM
(02-08-2016, 09:06 PM)ps0ne Wrote: My log here, black screen after some logos. The game probably doesn't support that resolution.
01-28-2017, 09:21 AM
Tested on modified build v0.0.1-8-60bd2fb. Shows intros and PSN login screen. After choosing "No" to "PSN login" dialog it shows this odd, practice-like screen. Requires minor hack in cellGameExec.cpp
replace Code: fmt::throw_exception("Unimplemented" HERE); Code: UNIMPLEMENTED_FUNC(cellGameExec); return CELL_OK; LLE used Code: - libadec.prx
04-19-2017, 11:15 PM
same menu without any hacks with current build.
Unfortunately it doesnt react on any button to start the game |
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