02-15-2017, 09:29 PM
rpcs3-v0.0.1-2017-02-14-63169d76_win64
Nothing
Nothing
Dragon Fin Soup [NPEB02096]
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Goes ingame (possibly playable) on recent master build (5146-b8c1ab24)[fa7c6147_win64]. Using "Load liblv2.sprx only" on OpenGL with GPU texture scaling.
Save/load works. ~60fps on every graphical setting with LLVM. Vulkan makes graphical errors. Trying to load libfs.sprx gives Code: F {MFC Thread} MEM: Access violation reading location 0x180d080 The only problem with the game is it creates a massive log file. (screenshots are cropped on the bottom, my fault.)
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
04-18-2017, 12:30 PM
If it doesn't randomly crash after 10 minutes, and if you can save/load it is probably playable. Get back to me.
Moving to ingame for now.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
Every level loading adds about 12MB to log file. During game it slowly gets bigger.
RPCS3 crashes when trying to start a new game, but only when using LLVM. Choosing "Yes" or "No" on the "Are you sure?" question gives the same result. Save during game works (on LLVM too). Deleting a save doesn't work. It disappears in game, but is reloaded on restart. Game works well besides that.
i5-6500@3.2GHz | GTX960 2GB | 32GB DDR4
04-18-2017, 04:47 PM
But in practice, is it playable?
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
04-19-2017, 12:18 PM
Alright, moving to playable.
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
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