09-27-2011, 01:19 AM
(This post was last modified: 09-27-2011, 02:36 AM by lighterbandit.)
Hey guys I've just started using jpcsp and I can't get it to work i have java 32 and i'm running jpcsp v0.6 2324 32bit version I start up the emulator everything seems fine but when I load any UMD image from my bleach game to the cube test that comes with the emulator I just get a black screen that has 1 FPS. I'm really hopping for a fix here any help would be appreciated thanks.
Comp specs
CPU: i7 2600k 3.4 ghz
Ram: corsair 8gb
GPU: Nvidia 570
HDD: WD 500gb
Edit: cube test runs after letting it it sit for a while a multi colored cube will appear and spin and 60 fps but it takes a couple of min and Bleach heat soul 7 still wont run here is a logger list at info level if it helps anyone
0 [GUI] INFO emu - Java version: 1.6.0_27 (1.6.0_27-b07)
4 [GUI] INFO emu - Jpcsp v0.6 2324
6 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCJS10110
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
HRKGMP_VER = 19
PARENTAL_LEVEL = 1
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = BLEACH ~ヒート・ザ・ソウル7~
USE_USB = 0
probably homebrew? false
134 [GUI] INFO emu - Loading global compatibility settings:
135 [GUI] INFO emu - Configuration / Region
139 [GUI] INFO emu - Language [English]
139 [GUI] INFO emu - Button preference: ["O" for "Enter"]
140 [GUI] INFO emu - Daylight savings: [Off]
141 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
141 [GUI] INFO emu - Time format: [24H]
142 [GUI] INFO emu - Date format: [YYYY-MM-DD]
143 [GUI] INFO emu - WLAN power saving mode: [Off]
143 [GUI] INFO emu - Ad hoc channel: [Auto]
144 [GUI] INFO emu - Nickname: []
144 [GUI] INFO emu - Configuration / Video
145 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
145 [GUI] INFO emu - [X] Only GE graphics (not recommended for homebrew)
146 [GUI] INFO emu - [X] Use vertex cache
147 [GUI] INFO emu - [X] Use shaders (experimental)
147 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
148 [GUI] INFO emu - [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
148 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
149 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
149 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
150 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
150 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
151 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
151 [GUI] INFO emu - Configuration / Audio
152 [GUI] INFO emu - [ ] Disable audio threads
153 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
153 [GUI] INFO emu - [ ] Disable audio blocking
154 [GUI] INFO emu - Configuration / Memory
154 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
155 [GUI] INFO emu - [X] Ignore unmapped imports (not recommended)
155 [GUI] INFO emu - Configuration / Media
156 [GUI] INFO emu - [ ] Use Media Engine
156 [GUI] INFO emu - [ ] Extract media files to tmp folder
157 [GUI] INFO emu - [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
157 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder
158 [GUI] INFO emu - Configuration / Compiler
158 [GUI] INFO emu - [X] Use compiler (dynarec)
159 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
159 [GUI] INFO emu - [3000] Maximum method size
160 [GUI] INFO emu - Configuration / Crypto
160 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
161 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
161 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
162 [GUI] INFO emu - Configuration / Display
162 [GUI] INFO emu - Anti-aliasing: [OFF]
163 [GUI] INFO emu - Resolution: [Native]
163 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
164 [GUI] INFO ge - Only GE Graphics: true
191 [GUI] INFO ge - Using Async Vertex Cache
191 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
191 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
192 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
192 [GUI] INFO memory - Ignore invalid memory access: true
193 [GUI] INFO hle - Ignore Unmapped Imports enabled
434 [GUI] INFO hle.sceDisplay - Saving GE to Textures
602 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
608 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
613 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
617 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
621 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
626 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
630 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
635 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
639 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
643 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
647 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
651 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
655 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
659 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
663 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
667 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
668 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
856 [GUI] INFO ge - Using RenderingEngineLwjgl31
857 [GUI] INFO ge - OpenGL version: 4.1.0
857 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
857 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
857 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
863 [GUI] INFO ge - Using VBO
865 [GUI] INFO ge - Using shaders with Skinning
865 [GUI] INFO ge - Using dynamic shaders
866 [GUI] INFO ge - Using Geometry Shader for SPRITES
1032 [GUI] INFO ge - Using Geometry Shader shader-150.geom
1175 [GUI] INFO ge - Using VBO
1175 [GUI] INFO ge - Using shaders with Skinning
1176 [GUI] INFO ge - Using dynamic shaders
1176 [GUI] INFO ge - Using Geometry Shader for SPRITES
1329 [GUI] INFO ge - Using Geometry Shader shader-150.geom
8406 [root] WARN hle - Unsupported syscall 207A SysMemUserForUser_35669D4C 06020010 09FFFE00 00000000
8442 [ExitThread] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=11
8538 [PowerThread] INFO hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x1A
8628 [Main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
8631 [Main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data/fpack/sector.lst flags = 1 permissions = 00
8690 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666
10038 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666
11389 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666
12737 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666
Comp specs
CPU: i7 2600k 3.4 ghz
Ram: corsair 8gb
GPU: Nvidia 570
HDD: WD 500gb
Edit: cube test runs after letting it it sit for a while a multi colored cube will appear and spin and 60 fps but it takes a couple of min and Bleach heat soul 7 still wont run here is a logger list at info level if it helps anyone
0 [GUI] INFO emu - Java version: 1.6.0_27 (1.6.0_27-b07)
4 [GUI] INFO emu - Jpcsp v0.6 2324
6 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = UCJS10110
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.01
HRKGMP_VER = 19
PARENTAL_LEVEL = 1
PSP_SYSTEM_VER = 6.20
REGION = 32768
TITLE = BLEACH ~ヒート・ザ・ソウル7~
USE_USB = 0
probably homebrew? false
134 [GUI] INFO emu - Loading global compatibility settings:
135 [GUI] INFO emu - Configuration / Region
139 [GUI] INFO emu - Language [English]
139 [GUI] INFO emu - Button preference: ["O" for "Enter"]
140 [GUI] INFO emu - Daylight savings: [Off]
141 [GUI] INFO emu - Time zone offset in minutes (GMT+/-): [0]
141 [GUI] INFO emu - Time format: [24H]
142 [GUI] INFO emu - Date format: [YYYY-MM-DD]
143 [GUI] INFO emu - WLAN power saving mode: [Off]
143 [GUI] INFO emu - Ad hoc channel: [Auto]
144 [GUI] INFO emu - Nickname: []
144 [GUI] INFO emu - Configuration / Video
145 [GUI] INFO emu - [ ] Disable VBO (automatically disabled if not supported)
145 [GUI] INFO emu - [X] Only GE graphics (not recommended for homebrew)
146 [GUI] INFO emu - [X] Use vertex cache
147 [GUI] INFO emu - [X] Use shaders (experimental)
147 [GUI] INFO emu - [X] Use a Geometry Shader for 2D rendering (only relevant when using shaders)
148 [GUI] INFO emu - [X] Disable UBO (automatically disabled if not supported, only relevant when using shaders)
148 [GUI] INFO emu - [ ] Enable VAO (only relevant when using shaders and vertex cache)
149 [GUI] INFO emu - [X] Enable saving GE screen to Textures instead of Memory
149 [GUI] INFO emu - [ ] Enable decoding of indexed textures (using CLUT) in shader (only relevant when using shaders)
150 [GUI] INFO emu - [X] Enable dynamic shader generation (only relevant when using shaders, recommended for AMD/ATI)
150 [GUI] INFO emu - [ ] Enable the shader implementation for the "Stencil Test" (more accurate but slower)
151 [GUI] INFO emu - [ ] Enable the shader implementation for the "Color Mask" (more accurate but slower)
151 [GUI] INFO emu - Configuration / Audio
152 [GUI] INFO emu - [ ] Disable audio threads
153 [GUI] INFO emu - [ ] Disable audio channels (not recommended)
153 [GUI] INFO emu - [ ] Disable audio blocking
154 [GUI] INFO emu - Configuration / Memory
154 [GUI] INFO emu - [X] Ignore invalid memory access (not recommended for test reports, but improves performance)
155 [GUI] INFO emu - [X] Ignore unmapped imports (not recommended)
155 [GUI] INFO emu - Configuration / Media
156 [GUI] INFO emu - [ ] Use Media Engine
156 [GUI] INFO emu - [ ] Extract media files to tmp folder
157 [GUI] INFO emu - [ ] Decode audio files with SonicStage (must be installed separately and requires Media Engine)
157 [GUI] INFO emu - [ ] Use non-native fonts from flash0 folder
158 [GUI] INFO emu - Configuration / Compiler
158 [GUI] INFO emu - [X] Use compiler (dynarec)
159 [GUI] INFO emu - [ ] Output profiler info to profiler.txt (only for compiler)
159 [GUI] INFO emu - [3000] Maximum method size
160 [GUI] INFO emu - Configuration / Crypto
160 [GUI] INFO emu - [ ] Extract decrypted EBOOT.BIN files to the TMP folder
161 [GUI] INFO emu - [ ] Handle SAVEDATA in crypto mode
161 [GUI] INFO emu - [ ] Extract original PGD files to the TMP folder
162 [GUI] INFO emu - Configuration / Display
162 [GUI] INFO emu - Anti-aliasing: [OFF]
163 [GUI] INFO emu - Resolution: [Native]
163 [GUI] INFO emu - [ ] Start JPCSP in Full-Screen Exclusive Mode in the following runs
164 [GUI] INFO ge - Only GE Graphics: true
191 [GUI] INFO ge - Using Async Vertex Cache
191 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
191 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
192 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
192 [GUI] INFO memory - Ignore invalid memory access: true
193 [GUI] INFO hle - Ignore Unmapped Imports enabled
434 [GUI] INFO hle.sceDisplay - Saving GE to Textures
602 [GUI] INFO hle.sceFont - Loading font file 'ltn0.pgf'. Font='Liberation Sans' Type='Regular'
608 [GUI] INFO hle.sceFont - Loading font file 'ltn1.pgf'. Font='Liberation Serif' Type='Regular'
613 [GUI] INFO hle.sceFont - Loading font file 'ltn2.pgf'. Font='Liberation Sans' Type='Italic'
617 [GUI] INFO hle.sceFont - Loading font file 'ltn3.pgf'. Font='Liberation Serif' Type='Italic'
621 [GUI] INFO hle.sceFont - Loading font file 'ltn4.pgf'. Font='Liberation Sans' Type='Bold'
626 [GUI] INFO hle.sceFont - Loading font file 'ltn5.pgf'. Font='Liberation Serif' Type='Bold'
630 [GUI] INFO hle.sceFont - Loading font file 'ltn6.pgf'. Font='Liberation Sans' Type='Bold Italic'
635 [GUI] INFO hle.sceFont - Loading font file 'ltn7.pgf'. Font='Liberation Serif' Type='Bold Italic'
639 [GUI] INFO hle.sceFont - Loading font file 'ltn8.pgf'. Font='Liberation Sans' Type='Regular'
643 [GUI] INFO hle.sceFont - Loading font file 'ltn9.pgf'. Font='Liberation Serif' Type='Regular'
647 [GUI] INFO hle.sceFont - Loading font file 'ltn10.pgf'. Font='Liberation Sans' Type='Italic'
651 [GUI] INFO hle.sceFont - Loading font file 'ltn11.pgf'. Font='Liberation Serif' Type='Italic'
655 [GUI] INFO hle.sceFont - Loading font file 'ltn12.pgf'. Font='Liberation Sans' Type='Bold'
659 [GUI] INFO hle.sceFont - Loading font file 'ltn13.pgf'. Font='Liberation Serif' Type='Bold'
663 [GUI] INFO hle.sceFont - Loading font file 'ltn14.pgf'. Font='Liberation Sans' Type='Bold Italic'
667 [GUI] INFO hle.sceFont - Loading font file 'ltn15.pgf'. Font='Liberation Serif' Type='Bold Italic'
668 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
856 [GUI] INFO ge - Using RenderingEngineLwjgl31
857 [GUI] INFO ge - OpenGL version: 4.1.0
857 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
857 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
857 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
863 [GUI] INFO ge - Using VBO
865 [GUI] INFO ge - Using shaders with Skinning
865 [GUI] INFO ge - Using dynamic shaders
866 [GUI] INFO ge - Using Geometry Shader for SPRITES
1032 [GUI] INFO ge - Using Geometry Shader shader-150.geom
1175 [GUI] INFO ge - Using VBO
1175 [GUI] INFO ge - Using shaders with Skinning
1176 [GUI] INFO ge - Using dynamic shaders
1176 [GUI] INFO ge - Using Geometry Shader for SPRITES
1329 [GUI] INFO ge - Using Geometry Shader shader-150.geom
8406 [root] WARN hle - Unsupported syscall 207A SysMemUserForUser_35669D4C 06020010 09FFFE00 00000000
8442 [ExitThread] INFO hle.LoadExecForUser - sceKernelRegisterExitCallback SceUID=11
8538 [PowerThread] INFO hle.scePower - scePowerRegisterCallback slot=0, SceUID=0x1A
8628 [Main] WARN hle.ThreadManForUser - hleKernelNotifyCallback(type=0) no registered callbacks to push
8631 [Main] INFO hle.IoFileMgrForUser - hleIoOpen filename = disc0:/PSP_GAME/USRDIR/data/fpack/sector.lst flags = 1 permissions = 00
8690 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666
10038 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666
11389 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666
12737 [FPACK_READ] INFO hle.IoFileMgrForUser - hleIoOpen filename = umd0: flags = 1 permissions = 0666