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Final Fantasy III (3) - NPUH10125
#11
seem scefont have not been fixed.
Maybe someone need post 'hle.sceFont' debug log.
Code:
16:41:00 ERROR hle.sceFont - user_main - openFontFile
java.lang.NullPointerException
    at jpcsp.HLE.modules150.sceFont.openFontFile(sceFont.java:337)
    at jpcsp.HLE.modules150.sceFont.openFontFile(sceFont.java:387)
    at jpcsp.HLE.modules150.sceFont.sceFontOpenUserMemory(sceFont.java:758)
    at _S1_2_89C2D7C.s(_S1_2_89C2D7C.java:4)
    at _S1_2_894AA40.s(_S1_2_894AA40.java:180)
    at _S1_2_8826404.s8826878(_S1_2_8826404.java:1156)
    at _S1_2_8826404.s(_S1_2_8826404.java:1140)
    at _S1_2_8806188.s(_S1_2_8806188.java:164)
    at _S1_2_8964A84.s(_S1_2_8964A84.java:284)
    at _S1_2_8964A84.exec(_S1_2_8964A84.java)
    at jpcsp.Allegrex.compiler.RuntimeContext.execWithReturnAddress(RuntimeContext.java:648)
    at jpcsp.Allegrex.compiler.RuntimeContext.runThread(RuntimeContext.java:684)
    at jpcsp.Allegrex.compiler.RuntimeThread.run(RuntimeThread.java:50)
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#12
Rev 2863 should fix this game
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#13
Text working fine as of 2871 Smile


Attached Files Thumbnail(s)
   
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#14
re-test 2902
videos play great now, no more flickering (tested intro video, plays at 30fps, seems to sync good with audio too) Smile

Great work gid15 Smile


Attached Files
.zip   Log_r2902(64bit)_INFO.zip (Size: 160.52 KB / Downloads: 148)
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#15
It seems looping problems have been fixed in latest revisions, I have been playing it a while today and no music problems/cutting out/not looping etc..
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