Very very thanks flashmozzg , but one question :
The pc specs of video : intel i7 3770 and nvidia gtx 960 16gb ram . I have intel i5 3570k gtx 970 sli and 8gb ram, in theory identical computers.
I used the latest build of here
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
identical game that in the video blus30117 dragon ball burst limit and identical settings in lle modules cellspurs and cellsre and identical others settings .
But game works a few seconds and .....freeze with error cellsyncmutextrylock and freeze
Identical error with recompiler, interpreter 1 and interpreter 2.
but with interpreter 1 are working and playable 6-9 fps.
But with recompiler how in the video. The game freeze . I do not know, I do not understand. why?? .
Edit:
I tried in pcs3 to change in graphic settings and I selected microsoft basic render and it works with recompiler and game playable but only 1fps.
With gtx 670 sli failed recompiler but with microsoft basic works???? very rare.
EDIT:
Hi, now it works and playable 16-26 fps.
With emulator of your link
https://ci.appveyor.com/project/rpcs3/rp.../artifacts
Settings:
core :Recompiler llvm and spu decoder : recompiler asmjit
graphics: dx12 720p nvidia 670 16:9 off others in blank
Audio: open al
pand handler: windows
keyboard handler: null and others null , camera unknown
miscellaneous: nothing
network: disconnected
lle modules : cellSpurs and cellSre
dragon ball playable 16-26 fps in my pc.