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Shaun White Snowboarding - ULUS10399
#11
I do not get this log from hle.sceAudio debug ?
(10-11-2012, 08:08 AM)gid15 Wrote:
Code:
42664     user_main     DEBUG     hle.sceAudio     hleAudioGetChannelRestLen(8) = 3584
42666     user_main     DEBUG     hle.sceAudio     sceAudioOutput2GetRestSample
42666     user_main     DEBUG     hle.sceAudio     free buffer 1483943368
42667     user_main     DEBUG     hle.sceAudio     hleAudioGetChannelRestLen(8) = 2048
42669     user_main     DEBUG     hle.sceAudio     sceAudioOutput2GetRestSample
42669     user_main     DEBUG     hle.sceAudio     hleAudioGetChannelRestLen(8) = 2048
42671     user_main     DEBUG     hle.sceAudio     sceAudioOutput2GetRestSample
42671     user_main     DEBUG     hle.sceAudio     hleAudioGetChannelRestLen(8) = 2048
It looks like the "user_main" thread is waiting for the audio channel to drain, but another thread is continuously sending audio.
This would explain why pausing Jpcsp for a short time does help: the audio continues to play while pausing and the audio channel gets empty, which then allows the "user_main" thread to go further.

I have to check if I can improve the compatibility of the sound buffering in Jpcsp... the difference is that if the sound buffer gets empty on OpenAL, it is producing a small "click" that can be heard when the sound output resumes, while it is not on a real PSP...



Attached Files
.7z   r2763_sound_debuglog.7z (Size: 6.98 KB / Downloads: 177)
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#12
Sorry ,I added a space so that debug not work.
Attach hle.sceAudio debug log again
edit:Add pause then resume method sound debug log

off topic:Logger should warn user that you type wrong debug name.


Attached Files
.7z   r2763_hackmethod_sound_debug_log.7z (Size: 33.25 KB / Downloads: 190)
.7z   Relog-r2763-sound-debuglog.7z (Size: 30.51 KB / Downloads: 157)
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#13
using r 2821
still sit on the Ubisoft logo unless you click pause then run again\
i added
<logger name='hle.sceAudio'> <level value='debug' /> </logger>

so here is the log




Attached Files
.zip   log.zip (Size: 45.29 KB / Downloads: 138)
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#14
I have a suspicion that audio channel need to do sync with user_main thread when audio channel is doing hleAudioGetChannelRestLen(8) or sceAudioOutput2GetRestSample
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#15
using r 2929
still freezes up on the Ubisoft logo screen
but when i added
<logger name='compiler'> <level value='debug' /> </logger>
it got further and freezes up after the intro
here is a compiler log


Attached Files
.7z   log.7z (Size: 1.65 MB / Downloads: 143)
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#16
using r 3071
still the same problem
here is a compiler log


Attached Files
.7z   log.7z (Size: 1.65 MB / Downloads: 136)
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#17
Rev 3080
Can move to playable
Just no sound in ubisoft logo and no cutscrene sound in 1.jpg
Attach sceAudio debug log


Attached Files Thumbnail(s)
   

.7z   3080sceAudiodebuglog.7z (Size: 68.13 KB / Downloads: 150)
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#18
r3246 same


Attached Files
.zip   3246log.zip (Size: 65.33 KB / Downloads: 139)
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