05-14-2011, 12:47 PM
PC Engine (TurboGrafx 16) emulator
http://www.ouma.jp/ootake/
Changes :
- V-Sync (function to redraw screen smoothly) processing has been improved.
The tempo of a built-in sound source (carve of a detailed rhythm) is
steady, and it has approached a real machine. And, when the window of
Ootake was brought to the upper part of the screen in some personal
computers, the bug of V-Sync was solved.
- The message display processing has been improved. The overall operation
lightened in some measure. And, when the desktop is used by a classic
style with WindowsXP, the bug that the label of the window blinked (
generated from v2.50) was corrected.
- The speed and timing were brought close to the movement of a real machine.
In "Final Lap Twin", when the hero enters the course in the field, the
problem that the screen occasionally fell into disorder by one frame (
generated from v2.07) was solved. In the stage 3 of "Dragon Saver", when
the wall moves, the problem that the display of one line falls into
disorder was solved. I think that the timing approached a real machine in
other games, too.
- Additionally, a detailed part has been improved and corrected.
http://www.ouma.jp/ootake/
Changes :
- V-Sync (function to redraw screen smoothly) processing has been improved.
The tempo of a built-in sound source (carve of a detailed rhythm) is
steady, and it has approached a real machine. And, when the window of
Ootake was brought to the upper part of the screen in some personal
computers, the bug of V-Sync was solved.
- The message display processing has been improved. The overall operation
lightened in some measure. And, when the desktop is used by a classic
style with WindowsXP, the bug that the label of the window blinked (
generated from v2.50) was corrected.
- The speed and timing were brought close to the movement of a real machine.
In "Final Lap Twin", when the hero enters the course in the field, the
problem that the screen occasionally fell into disorder by one frame (
generated from v2.07) was solved. In the stage 3 of "Dragon Saver", when
the wall moves, the problem that the display of one line falls into
disorder was solved. I think that the timing approached a real machine in
other games, too.
- Additionally, a detailed part has been improved and corrected.