Sound, music and dialogs works. "Only GE graphics" compatibility option fixes ingame graphics but breaks menus. (menus displays unstable, screen is flickering)
r1907
Load with decrypted boot.bin
Running with dynarec compiler (log level set to INFO)
Compability options used: Only GE graphics, Use shaders
Screenshots without "Only GE graphics" compatibility option added.
r1907
Load with decrypted boot.bin
Code:
2754 [GUI] INFO emu - Jpcsp v0.6
2797 [GUI] INFO emu - UMD param.sfo :
APP_VER = 01.00
BOOTABLE = 1
CATEGORY = UG
DISC_ID = ULUS10520
DISC_NUMBER = 1
DISC_TOTAL = 1
DISC_VERSION = 1.00
HRKGMP_VER = 19
PARENTAL_LEVEL = 4
PSP_SYSTEM_VER = 6.31
REGION = 32768
TITLE = Megamind
USE_USB = 0
probably homebrew? false
2810 [GUI] DEBUG hle - Loading HLE firmware up to version 631
2938 [GUI] INFO emu - Loading global compatibility settings
2938 [GUI] INFO ge - Only GE Graphics: true
3178 [GUI] INFO hle.sceAudio - Audio ChReserve disabled: false
3234 [GUI] INFO hle.sceAudio - Audio Blocking disabled: false
3234 [GUI] INFO hle.ThreadManForUser - Audio threads disabled: false
3235 [GUI] INFO memory - Ignore invalid memory access: false
3247 [GUI] DEBUG emu - No patch file found for this game
3325 [GUI] DEBUG runtime - RuntimeContext.reset
3636 [GUI] DEBUG hle - Loading HLE firmware up to version 631
3791 [GUI] DEBUG emu - Loader: Relocation required (PRX)
3791 [GUI] DEBUG memory - PH#0: loading program 08804000 - 08CDE408 - 08CDE408
3827 [GUI] DEBUG memory - PH#1: loading program 08CDE480 - 08CF3A6C - 08D07064
3830 [GUI] DEBUG memory - PH alloc consumption 00503064 (mem 000135F8)
3831 [GUI] DEBUG memory - .sbss: ignoring zero-length type 8 section 08CF3A70
3831 [GUI] DEBUG memory - .bss: clearing section 08CF3A80 - 08D06238 (len 000127B8)
3831 [GUI] DEBUG memory - .bss.0001: clearing section 08D06240 - 08D07064 (len 00000E24)
3846 [GUI] DEBUG memory - PH#2: relocating 179884 entries
3884 [GUI] INFO emu - Found ModuleInfo name:'MEGAMIND' version:0101 attr:00000000 gp:08cfba60
3885 [GUI] DEBUG memory - Reserving 0x503064 bytes at 0x08804000 for module 'disc0:/PSP_GAME/SYSDIR/BOOT.BIN'
3885 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_Addr, size=0x503064, addr=0x08804000: returns 0x08804000
3912 [GUI] INFO emu - Found 255 imports from 27 modules
3923 [GUI] DEBUG emu - module_start found: nid=0xD632ACDB, function=0x08804108
3924 [GUI] DEBUG emu - module_stop found: nid=0xCEE8593C, function=0x088044E0
3924 [GUI] DEBUG emu - module_start_thread_parameter found: nid=0x0F7C276C, priority=32, stacksize=1024, attr=0x80000000
3924 [GUI] DEBUG emu - module_stop_thread_parameter found: nid=0xCF0CC697, priority=32, stacksize=1024, attr=0x80000000
3925 [GUI] DEBUG emu - module_info found: nid=0xF01D73A7, addr=0x08C1730C
3925 [GUI] WARN emu - module_sdk_version found: nid=0x11B97506, sdk_version=0x06020010
3925 [GUI] INFO emu - 255 NIDS mapped
3970 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=1, type=PSP_SMEM_Addr, size=0x4000, addr=0x08800000: returns 0x08800000
4195 [GUI] DEBUG hle.SysMemUserForUser - malloc partition=2, type=PSP_SMEM_High, size=0x400, addr=0x00000000: returns 0x09FFFC00
4195 [GUI] DEBUG runtime - Switching to Thread root
4207 [GUI] INFO hle.IoFileMgrForUser - pspiofilemgr - filepath disc0/
4240 [GUI] INFO ge - Using RenderingEngineLwjgl31
4240 [GUI] INFO ge - OpenGL version: 4.1.0
4240 [GUI] INFO ge - Shading Language version: 4.10 NVIDIA via Cg compiler
4241 [GUI] INFO ge - GL_CONTEXT_FLAGS; 0x0
4241 [GUI] INFO ge - GL_CONTEXT_PROFILE_MASK: 0x0
4339 [GUI] INFO ge - Using VBO
4350 [GUI] DEBUG ge - bindBuffer 0, 1
4350 [GUI] DEBUG ge - setBufferData target=0, size=2880, buffer size=2880, usage=6
4352 [GUI] INFO ge - Using shaders with Skinning
4353 [GUI] INFO ge - Using Uniform Buffer Object (UBO)
4543 [GUI] DEBUG ge - useProgram 3
4543 [GUI] DEBUG ge - bindBuffer 1, 2
4543 [GUI] DEBUG ge - setBufferData target=1, size=688, buffer size=0, usage=6
4580 [GUI] DEBUG ge - bindBuffer 0, 3
4581 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4593 [GUI] DEBUG ge - bindBuffer 0, 4
4594 [GUI] DEBUG ge - setBufferData target=0, size=8388608, buffer size=8388608, usage=0
4602 [GUI] DEBUG ge - bindBuffer 0, 5
4602 [GUI] DEBUG ge - setBufferData target=0, size=64, buffer size=64, usage=6
4602 [GUI] DEBUG ge - genTexture
4603 [GUI] DEBUG ge - bindTexture 1
4603 [GUI] DEBUG ge - setTexImage level=0, internalFormat=3, 512x512, format=3, type=3, textureSize=0
4604 [GUI] DEBUG ge - setTextureMipmapMinFilter 0
4605 [GUI] DEBUG ge - setTextureMipmapMagFilter 0
4605 [GUI] DEBUG ge - setTextureMipmapMaxLevel 0
4605 [GUI] DEBUG ge - setTextureWrapMode 1, 1
4606 [GUI] DEBUG ge - useProgram 3
4606 [GUI] DEBUG ge - disableFlag GU_LIGHT0
4606 [GUI] DEBUG ge - disableFlag GU_LIGHT1
4606 [GUI] DEBUG ge - disableFlag GU_LIGHT2
4607 [GUI] DEBUG ge - disableFlag GU_LIGHT3
4607 [GUI] DEBUG ge - startDisplay
4607 [GUI] DEBUG ge - useProgram 0
4607 [GUI] DEBUG ge - endDisplay
Compability options used: Only GE graphics, Use shaders
Screenshots without "Only GE graphics" compatibility option added.