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Caladrius Blaze [BLJM61188]
#1
Tested on latest rpcs3 commit e4eecd247c. Works very slow, and have major memory leak.

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#2
This is amazing.Japanese games working well.
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#3
Last build error
Quote:E {SPU[659] Thread (CellSpursKernel0)[0x00000a00]} SPURecompilerCore::Compile(ls_addr=0xa00): branch to 0x0 opcode
And after press resume
Quote:E {RSXThread} TODO: CELL_GCM_NV4097_SET_TRANSFORM_BRANCH_BITS(0x0)
E {RSXThread} null cmd: cmd=0x0, put=0xc515c, get=0xc4d84 (addr=0x302c4d84)
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
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#4
Yep, it's known issue. Nekotekina did some changes intending to make RSX emulation more accurately, but it have negative effect on some games, like Caladrius Blaze and Raiden IV: OverKill. In RSXThread.cpp revert a few changes

comment back
Code:
LOG_ERROR(Log::RSX, "null cmd: cmd=0x%x, put=0x%x, get=0x%x (addr=0x%x)", cmd, put, get, (u32)Memory.RSXIOMem.RealAddr(get));
Emu.Pause();
and uncomment (because in some cases this cause graphics broken, like in Raiden IV: Overkill)
Code:
//(u32&)pixels_dst[dst_offset] = (u32&)pixels_src[src_offset];
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#5
Not works, in show black screen :/
The modified file, I do not know, I may be misunderstood ^^
.rar   RSXThread.rar (Size: 10.47 KB / Downloads: 134)
Upload you Log Here :
PC spec:
Windows 10 PRO X64 Insider 16.232
Amd Ryzen 1700X @3.8 ghz
MSI Core Frozr L
16 go Corsair Vengeance LPX PC4-25600 (3200MHz)
MSI GTX 1080 Gaming X 8G
MSI X370 Gaming Pro Carbon
500 Go SSD Samsung 960 EVO M.2
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#6
RPCS3 v0.0.2-3-2845617 Alpha
Ingame.


Attached Files Thumbnail(s)
       

.7z   RPCS3.7z (Size: 1.27 MB / Downloads: 131)
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