This forum uses cookies
This forum makes use of cookies to store your login information if you are registered, and your last visit if you are not. Cookies are small text documents stored on your computer; the cookies set by this forum can only be used on this website and pose no security risk. Cookies on this forum also track the specific topics you have read and when you last read them. Please confirm whether you accept or reject these cookies being set.

A cookie will be stored in your browser regardless of choice to prevent you being asked this question again. You will be able to change your cookie settings at any time using the link in the footer.

Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Terraria [BLES01938]
#51
Build: aad97aa
CPU: PPU Interpreter and PPU Interpreter 2
SPU: SPU Interpreter and SPU Interpreter 2
after press "Start" button in menĂ¹ screen
Error:
Quote:E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x56] Thread (WorkerThread)[0x004ccc68]} cellSysutil: cellSaveDataUserAutoLoad(version=1, userId=1, dirName=*0x502078, errDialog=0, setBuf=*0xd01abb00, funcStat=*0x597eb8, funcFile=*0x597900, container=0xffffffff, userdata=*0x0)
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x56] Thread (WorkerThread)[0x001ce484]} Exception: Access violation reading location 0x14
(in file ..\Utilities\Thread.cpp:1098, in function _se_translator)
Reply
#52
(07-21-2015, 07:09 AM)mecripper Wrote: Build: aad97aa
CPU: PPU Interpreter and PPU Interpreter 2
SPU: SPU Interpreter and SPU Interpreter 2
after press "Start" button in menĂ¹ screen
Error:
Quote:E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x56] Thread (WorkerThread)[0x004ccc68]} cellSysutil: cellSaveDataUserAutoLoad(version=1, userId=1, dirName=*0x502078, errDialog=0, setBuf=*0xd01abb00, funcStat=*0x597eb8, funcFile=*0x597900, container=0xffffffff, userdata=*0x0)
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x47] Thread (NetworkThread)[0x004cd088]} cellRudp: cellRudpProcessEvents
E {PPU[0x56] Thread (WorkerThread)[0x001ce484]} Exception: Access violation reading location 0x14
(in file ..\Utilities\Thread.cpp:1098, in function _se_translator)

Could you post the full log file?
Reply
#53
Could you post the full log file?
yes but it's long Wink
i post on pastebin if is not a problem Wink
http://pastebin.com/MAVmKUte
Reply
#54
(07-21-2015, 07:41 AM)mecripper Wrote: Could you post the full log file?
yes but it's long Wink
i post on pastebin if is not a problem Wink
http://pastebin.com/MAVmKUte

It seems to be missing most of the log, including warnings and other logging.
Could you actually upload the RPCS3.log?
Reply
#55
(07-21-2015, 09:00 AM)tambre Wrote:
(07-21-2015, 07:41 AM)mecripper Wrote: Could you post the full log file?
yes but it's long Wink
i post on pastebin if is not a problem Wink
http://pastebin.com/MAVmKUte

It seems to be missing most of the log, including warnings and other logging.
Could you actually upload the RPCS3.log?

yes sure Wink


Attached Files
.rar   RPCS3.rar (Size: 15.34 KB / Downloads: 174)
Reply
#56
Tutorial working on recent build with LLE Smile

Reply
#57
Wow, looks amazing Smile
I even don't see any graphic bugs here Smile
If I helped you, please give the proper reputation.

P.S. sorry, for my terrible english Confused
Reply
#58
Darkriot, because, some graphics issues in Terraria was fixed recently Tongue
Reply
#59
Got it to work on OpenGL by enabling swizzling for 16 byte texture formats INT_4_4_4_4 and INT_1_5_5_5. Needs Write color buffers or else missing drawings. I did use LLE. FPS on my crap laptop is too low to actually play.
Reply
#60
Seems to work okay on OpenGL too if you use LLE, check Write color buffers and enable swizzling for some texture formats - CELL_GCM_TEXTURE_A1R5G5B5 and CELL_GCM_TEXTURE_A4R4G4B4. FPS is too low to test gameplay exhaustively on my old laptop.


Attached Files Thumbnail(s)
           
Reply


Forum Jump:


Users browsing this thread: 4 Guest(s)