Virtual morror on all screen, cant see car and always drive backwards, hud dissapearing.(DX12)
Initial D Extreme Stage [BLJM60055]
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05-30-2016, 01:01 PM
@Exmach
Can you give me your save data for this game ?
05-30-2016, 04:30 PM
(05-30-2016, 01:01 PM)Yagami Light9 Wrote: @Exmach of course
05-30-2016, 04:53 PM
(This post was last modified: 05-30-2016, 05:20 PM by Yagami Light9.)
06-01-2016, 08:27 PM
03-10-2017, 04:58 PM
Moving to playable
Asus N55SF, i7-2670QM (~2,8 ghz under typical load), GeForce GT 555M (only OpenGL)
03-11-2017, 12:29 PM
(03-09-2017, 07:08 PM)digitaldude Wrote: It is playable now, can/save load, graphics work, sound. What FPS can you run it on on latest master? 7FPS isn't much playable for a racing game
Desktop: Ryzen 7 5800X, Radeon RX 6800 XT, 2x8G 3600MHz, Manjaro Linux
Laptop: Intel i7 6700HQ, Intel HD 530, 2x8G 2133MHz, Manjaro Linux Old Desktop: FX-8350, R9 280X, 2x4G 1600MHz, Manjaro Linux
03-24-2017, 02:47 PM
Yeah, I think it would be a bit premature to put this in the "playable" pile.
I tried with rpcs3-v0.0.2-2017-03-22-3bfe17a1_win64 PPU Decoder: Interpreter (fast) SPU Decoder: Interpreter (fast) Graphics: OpenGL 1280x720 Audio: XAudio2 (OpenAL is very garbled) Libraries Used: Nothing checked, "Load Required Libraries" Checked Game plays much slower on Vulkan, and crashes for me with DX12. The game plays slow, there are many graphical glitches, and the physics are sometimes a bit wonky if you contact a wall or barrier. I'm using a 5820k@4.2 / GTX1080 / Win10 / 32GB DDR4 See video, and logfile taken from when video was recorded: Other gameplay videos on youtube of Initial D on RPCS3 seem to be similar to mine. |
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